<Spawns>
  <Points>
    <Name>Gargish Bazaar6</Name>
    <UniqueId>d45d20d5-f661-4f4f-ac8c-9c89fe67b297</UniqueId>
    <Map>TerMur</Map>
    <X>727</X>
    <Y>3444</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>728</CentreX>
    <CentreY>3445</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ogrelord</Name>
    <UniqueId>534110db-f0fa-4068-ba3e-0b5d75a7659b</UniqueId>
    <Map>Trammel</Map>
    <X>5552</X>
    <Y>819</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5557</CentreX>
    <CentreY>824</CentreY>
    <CentreZ>45</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ogrelord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Arrianna's Quest</Name>
    <UniqueId>9b3ec02e-319b-4ec6-8fc8-978b571367be</UniqueId>
    <Map>Trammel</Map>
    <X>4428</X>
    <Y>1220</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4433</CentreX>
    <CentreY>1225</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Arriana:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Tourist Trap 1</Name>
    <UniqueId>f2f838bf-5073-4a8a-8c35-01231c89b73b</UniqueId>
    <Map>Trammel</Map>
    <X>2828</X>
    <Y>637</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2833</CentreX>
    <CentreY>642</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rtw:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ant b healer</Name>
    <UniqueId>73ac2bd4-ce93-4c3f-961f-c54c0efd0089</UniqueId>
    <Map>Trammel</Map>
    <X>2614</X>
    <Y>758</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2619</CentreX>
    <CentreY>763</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Twisted Cushy's</Name>
    <UniqueId>34a05489-d403-4ad4-ab69-bc623add5fc4</UniqueId>
    <Map>Ilshenar</Map>
    <X>2187</X>
    <Y>1159</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>2207</CentreX>
    <CentreY>1179</CentreY>
    <CentreZ>-37</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cusidhe:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>boogie man 1</Name>
    <UniqueId>ad1b63dd-0a31-4ad3-bdda-df2aee2092ce</UniqueId>
    <Map>Trammel</Map>
    <X>1284</X>
    <Y>3731</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1289</CentreX>
    <CentreY>3736</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Boogeyman:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wanderinghealer sanctuary</Name>
    <UniqueId>9988e549-7c13-41fa-a6a1-52b5e926053f</UniqueId>
    <Map>Trammel</Map>
    <X>756</X>
    <Y>1639</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>761</CentreX>
    <CentreY>1644</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>pred/hellcat</Name>
    <UniqueId>9b5279cd-2816-4988-905c-41c6c57a3bf7</UniqueId>
    <Map>Trammel</Map>
    <X>5767</X>
    <Y>1321</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5772</CentreX>
    <CentreY>1326</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>predatorhellcat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellcat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Master Magi</Name>
    <UniqueId>647fdaf7-c21a-4501-80cd-ea9d50088708</UniqueId>
    <Map>Trammel</Map>
    <X>4325</X>
    <Y>949</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>4325</CentreX>
    <CentreY>949</CentreY>
    <CentreZ>11</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mastermagi:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Termur Mystic</Name>
    <UniqueId>41d192fe-9591-48b4-aeb2-9cfffcd7c107</UniqueId>
    <Map>TerMur</Map>
    <X>767</X>
    <Y>3481</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>772</CentreX>
    <CentreY>3486</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mystic:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>polka/bird/dog/cat</Name>
    <UniqueId>5cc41b8c-9ccc-47d9-9263-ad577a3629df</UniqueId>
    <Map>Felucca</Map>
    <X>4446</X>
    <Y>1150</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4451</CentreX>
    <CentreY>1155</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>polka:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>angelof heaven</Name>
    <UniqueId>3a339dc8-9476-46c8-a4f4-91d249394b19</UniqueId>
    <Map>Felucca</Map>
    <X>2506</X>
    <Y>3925</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2511</CentreX>
    <CentreY>3930</CentreY>
    <CentreZ>3</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>angelofheaven:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>prism of light snake</Name>
    <UniqueId>ef2e8e40-f2b2-46ad-8681-390a9815c8c1</UniqueId>
    <Map>Trammel</Map>
    <X>6469</X>
    <Y>69</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6474</CentreX>
    <CentreY>74</CentreY>
    <CentreZ>-34</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>snake:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>labyrinthhealer</Name>
    <UniqueId>f2073dd3-3c03-437e-bf0d-2fd799d3058e</UniqueId>
    <Map>Malas</Map>
    <X>1722</X>
    <Y>977</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1727</CentreX>
    <CentreY>982</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>deserthealer</Name>
    <UniqueId>54850e85-3ccb-4984-aa9c-d85ab23d48e3</UniqueId>
    <Map>Malas</Map>
    <X>1592</X>
    <Y>1849</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1597</CentreX>
    <CentreY>1854</CentreY>
    <CentreZ>-96</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>penisulahealer</Name>
    <UniqueId>565a4f3b-9e86-47ad-91ac-29c5a404df6f</UniqueId>
    <Map>Tokuno</Map>
    <X>274</X>
    <Y>1188</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>279</CentreX>
    <CentreY>1193</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tokchamphealer</Name>
    <UniqueId>16891d99-caec-4372-bd80-95bbbaa9a65d</UniqueId>
    <Map>Tokuno</Map>
    <X>947</X>
    <Y>467</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>952</CentreX>
    <CentreY>472</CentreY>
    <CentreZ>11</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cyclophealer</Name>
    <UniqueId>14cc3bf9-56e0-4021-ba1e-56879a2a7e36</UniqueId>
    <Map>Ilshenar</Map>
    <X>853</X>
    <Y>1311</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>858</CentreX>
    <CentreY>1316</CentreY>
    <CentreZ>-71</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>titan/bird</Name>
    <UniqueId>69ae9096-344f-412f-8957-eb25c920f9a2</UniqueId>
    <Map>Felucca</Map>
    <X>5132</X>
    <Y>3012</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5137</CentreX>
    <CentreY>3017</CentreY>
    <CentreZ>58</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ancientlayer healer</Name>
    <UniqueId>06613356-835c-4154-8944-24f66a297b15</UniqueId>
    <Map>Ilshenar</Map>
    <X>923</X>
    <Y>496</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>928</CentreX>
    <CentreY>501</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>papa/momma/babe bear</Name>
    <UniqueId>ef59525a-bff9-4d88-bffd-a7e5ce09290b</UniqueId>
    <Map>Felucca</Map>
    <X>889</X>
    <Y>2392</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>890</CentreX>
    <CentreY>2393</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>PapaBear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=MamaBear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BabyBear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>eole</Name>
    <UniqueId>13961665-34a2-4035-adc4-25f80f9ea756</UniqueId>
    <Map>Felucca</Map>
    <X>1358</X>
    <Y>891</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1363</CentreX>
    <CentreY>896</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Eole:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wisp</Name>
    <UniqueId>8d3fa5de-373d-48c8-aa2b-38cbeaeacb75</UniqueId>
    <Map>Felucca</Map>
    <X>6471</X>
    <Y>171</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6476</CentreX>
    <CentreY>176</CentreY>
    <CentreZ>-11</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wisp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evilwater ele</Name>
    <UniqueId>9ce9202c-b60e-44ee-b37e-d61f2cf176fd</UniqueId>
    <Map>Felucca</Map>
    <X>5353</X>
    <Y>932</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5358</CentreX>
    <CentreY>937</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilwaterelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>drunken orc</Name>
    <UniqueId>f29d5ee7-d7f3-460b-ba57-13e20b791d08</UniqueId>
    <Map>Felucca</Map>
    <X>935</X>
    <Y>2220</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>955</CentreX>
    <CentreY>2240</CentreY>
    <CentreZ>0</CentreZ>
    <Range>30</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DrunkenOrc:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>granpatam/chic/eggs/goldenchic</Name>
    <UniqueId>bc556f65-59bd-4995-961d-1dfe7ca91ddc</UniqueId>
    <Map>Felucca</Map>
    <X>5254</X>
    <Y>4014</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5257</CentreX>
    <CentreY>4017</CentreY>
    <CentreZ>40</CentreZ>
    <Range>7</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chicken:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=grandpatam:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=eggs:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goldenchicken:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>daemon/corrosivevines/succ/plaguebeast/poison ele/interredgrizzle</Name>
    <UniqueId>92f98c66-5542-47a9-a7db-0c4ecf47b55e</UniqueId>
    <Map>Felucca</Map>
    <X>6315</X>
    <Y>558</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>6345</CentreX>
    <CentreY>588</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>25</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>daemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=corrosiveslime:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=succubus:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=plaguebeast:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=poisonelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=interredgrizzle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>hayden</Name>
    <UniqueId>5eda66ef-be8a-4cc0-954f-15ee86938e76</UniqueId>
    <Map>Felucca</Map>
    <X>1150</X>
    <Y>1613</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1155</CentreX>
    <CentreY>1618</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hayden:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scorched reaper</Name>
    <UniqueId>b053b009-f905-4f96-be0d-67f8f1635007</UniqueId>
    <Map>Felucca</Map>
    <X>1326</X>
    <Y>506</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1336</CentreX>
    <CentreY>516</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ScorchedReaper:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evildragbaby</Name>
    <UniqueId>5e1b092d-ad09-47b1-9ec5-43d950859ece</UniqueId>
    <Map>Felucca</Map>
    <X>5146</X>
    <Y>902</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5151</CentreX>
    <CentreY>907</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evildragonbaby:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evilhealer</Name>
    <UniqueId>d5575f09-a7d0-4931-bb89-3831a0acde7c</UniqueId>
    <Map>Felucca</Map>
    <X>3781</X>
    <Y>1101</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3786</CentreX>
    <CentreY>1106</CentreY>
    <CentreZ>20</CentreZ>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cow/dog/cat/snake/rat/goat/bull/pig/boar/doppleganger/orgelord/orge/titan/cyclops/ratman</Name>
    <UniqueId>e1da014f-b218-4720-83dc-330187b98114</UniqueId>
    <Map>Felucca</Map>
    <X>6211</X>
    <Y>-3</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>6261</CentreX>
    <CentreY>47</CentreY>
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    <MaxCount>103</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cow:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rat:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=doppleganger:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ogrelord:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ogre:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orc:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcbrute:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishlord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orccaptain:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>diamond golem</Name>
    <UniqueId>33dca31a-f370-4a1a-8ce6-433c1ddfb522</UniqueId>
    <Map>Felucca</Map>
    <X>5786</X>
    <Y>558</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5791</CentreX>
    <CentreY>563</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
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    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>diamondgolem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>arges/cyclops</Name>
    <UniqueId>8ef6ce03-e465-4335-93c6-797f71d26ba9</UniqueId>
    <Map>Felucca</Map>
    <X>5202</X>
    <Y>2983</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5207</CentreX>
    <CentreY>2988</CentreY>
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    <Range>5</Range>
    <MaxCount>3</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>arges:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>miller</Name>
    <UniqueId>2f18ff97-397c-4142-afee-311405803c07</UniqueId>
    <Map>Felucca</Map>
    <X>549</X>
    <Y>822</Y>
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    <Height>4</Height>
    <CentreX>551</CentreX>
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    <CentreZ>0</CentreZ>
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    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Miller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>crystal lattice seeker/crystal wisp</Name>
    <UniqueId>f28bcfa6-4dd4-4865-97a7-3d0fb52e962e</UniqueId>
    <Map>Felucca</Map>
    <X>6523</X>
    <Y>133</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>6548</CentreX>
    <CentreY>158</CentreY>
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    <Range>40</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystallatticeseeker:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalwisp:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>beetle/evo beetle</Name>
    <UniqueId>143ba267-83aa-45cc-928d-aca06b105922</UniqueId>
    <Map>Felucca</Map>
    <X>5822</X>
    <Y>1910</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5827</CentreX>
    <CentreY>1915</CentreY>
    <CentreZ>2</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>beetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evolutionbettle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Greater dragon</Name>
    <UniqueId>6dbe657e-10c1-4948-86c8-a0dfc7b071d5</UniqueId>
    <Map>Felucca</Map>
    <X>5203</X>
    <Y>943</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5223</CentreX>
    <CentreY>963</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>40</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterdragon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>banker/minter</Name>
    <UniqueId>7e31af1c-76a3-46f7-a44b-a732a01437e9</UniqueId>
    <Map>Felucca</Map>
    <X>1428</X>
    <Y>1682</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1433</CentreX>
    <CentreY>1687</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lamina/lamina concubine</Name>
    <UniqueId>33803b3d-5ebd-4d20-a700-179116d9844a</UniqueId>
    <Map>Felucca</Map>
    <X>6115</X>
    <Y>210</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6120</CentreX>
    <CentreY>215</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lamia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lamiaconcubine:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>janx drunken blacksmith</Name>
    <UniqueId>c1826ca5-b366-4832-a369-6e1364873a65</UniqueId>
    <Map>Felucca</Map>
    <X>1489</X>
    <Y>1679</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1494</CentreX>
    <CentreY>1684</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>janxthedrunkenblacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>earth elemental/ corrosive lime</Name>
    <UniqueId>bc780ff5-a701-4c5a-91dd-d16a10a609c2</UniqueId>
    <Map>Felucca</Map>
    <X>6261</X>
    <Y>344</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6266</CentreX>
    <CentreY>349</CentreY>
    <CentreZ>60</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>earthelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=corrosiveslime:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>orthal</Name>
    <UniqueId>b8246115-bb8f-4f8b-800e-4965e8825582</UniqueId>
    <Map>Felucca</Map>
    <X>1486</X>
    <Y>1756</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1487</CentreX>
    <CentreY>1757</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Orthal:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mage/alchemist/mage guildmaster</Name>
    <UniqueId>4e828e34-8534-4ae0-9c7c-62f3218899d2</UniqueId>
    <Map>Felucca</Map>
    <X>658</X>
    <Y>2139</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>659</CentreX>
    <CentreY>2140</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ferret/bird</Name>
    <UniqueId>6d929b8f-4788-4a7f-986d-44115359f3f8</UniqueId>
    <Map>Felucca</Map>
    <X>5205</X>
    <Y>1744</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5210</CentreX>
    <CentreY>1749</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ferret:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fiferpig first little pig</Name>
    <UniqueId>af46db4f-0555-4e4d-a004-4d57283c8047</UniqueId>
    <Map>Felucca</Map>
    <X>1202</X>
    <Y>1698</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1204</CentreX>
    <CentreY>1700</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FiferPig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dragon leather elemental</Name>
    <UniqueId>767ff07d-767f-4249-9314-46b5b3008f66</UniqueId>
    <Map>Felucca</Map>
    <X>5770</X>
    <Y>1473</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5775</CentreX>
    <CentreY>1478</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dragonleatherelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>daemon leather elemental</Name>
    <UniqueId>017477fe-aa45-4147-823a-51a15d897cd9</UniqueId>
    <Map>Felucca</Map>
    <X>4800</X>
    <Y>3639</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>4810</CentreX>
    <CentreY>3649</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>daemonleatherelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>hephaistos</Name>
    <UniqueId>cc579338-466d-4acc-99d0-33548fc6d3e7</UniqueId>
    <Map>Felucca</Map>
    <X>4533</X>
    <Y>3677</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4538</CentreX>
    <CentreY>3682</CentreY>
    <CentreZ>58</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Hephaistos:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Honeybear</Name>
    <UniqueId>830a8b9b-e222-44c8-ad4c-e6a457c245b3</UniqueId>
    <Map>Felucca</Map>
    <X>1154</X>
    <Y>1715</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1159</CentreX>
    <CentreY>1720</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Honeybear:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>melbore legendary tailor</Name>
    <UniqueId>9099004c-1e85-4656-94a8-e4bb28323d49</UniqueId>
    <Map>Felucca</Map>
    <X>648</X>
    <Y>2177</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>653</CentreX>
    <CentreY>2182</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>melbore:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ratman floral quest</Name>
    <UniqueId>cb79e1b3-7dd3-4600-8bb9-e82b6ce9ef4e</UniqueId>
    <Map>Felucca</Map>
    <X>521</X>
    <Y>2052</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>526</CentreX>
    <CentreY>2057</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ratmanragnal:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>crystal sea serpent/hydra</Name>
    <UniqueId>29f354b9-6062-40f7-a6ed-a03aa10e6b80</UniqueId>
    <Map>Felucca</Map>
    <X>6571</X>
    <Y>87</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6576</CentreX>
    <CentreY>92</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalseaserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalhydra:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>calisto</Name>
    <UniqueId>72716863-0e59-4893-848c-3d7fe8207053</UniqueId>
    <Map>Felucca</Map>
    <X>4024</X>
    <Y>427</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4029</CentreX>
    <CentreY>432</CentreY>
    <CentreZ>3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>calisto:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>doppleganger</Name>
    <UniqueId>06367a77-83f0-4437-bf0e-a1bb988cdd73</UniqueId>
    <Map>Felucca</Map>
    <X>6179</X>
    <Y>52</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6184</CentreX>
    <CentreY>57</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>doppleganger:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>brigand</Name>
    <UniqueId>4abd7368-8d02-4559-8260-20de2c3675ca</UniqueId>
    <Map>Felucca</Map>
    <X>5182</X>
    <Y>1766</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5187</CentreX>
    <CentreY>1771</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>brigand:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>theiving serpentine</Name>
    <UniqueId>03dcf1d4-90ab-4b60-9bc4-0186eda6fd64</UniqueId>
    <Map>Felucca</Map>
    <X>1470</X>
    <Y>2412</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1475</CentreX>
    <CentreY>2417</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fqserpentine:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Big bad wolf</Name>
    <UniqueId>24eebe1c-442b-41ed-ae49-9d510a822039</UniqueId>
    <Map>Felucca</Map>
    <X>1442</X>
    <Y>1225</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1444</CentreX>
    <CentreY>1227</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>TheBigBadWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haggis blind witch</Name>
    <UniqueId>b69a8f02-c601-41a7-825d-1626d993e9fe</UniqueId>
    <Map>Felucca</Map>
    <X>2600</X>
    <Y>1156</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2605</CentreX>
    <CentreY>1161</CentreY>
    <CentreZ>2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>haggis:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bee keeper</Name>
    <UniqueId>574d3f9b-9976-4afe-978c-bba53329d419</UniqueId>
    <Map>Felucca</Map>
    <X>1212</X>
    <Y>1742</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1213</CentreX>
    <CentreY>1743</CentreY>
    <CentreZ>0</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BeeKeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>poisonelemental/slime/alligator/swamp tentacle</Name>
    <UniqueId>22af1436-c9a4-47c4-93a6-1f76059ce88d</UniqueId>
    <Map>Felucca</Map>
    <X>5256</X>
    <Y>1759</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5261</CentreX>
    <CentreY>1764</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>poisonelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=slime:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alligator:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SWAMPTENTACLE:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>finlor sea captian</Name>
    <UniqueId>a9db6442-189a-4513-8ac7-3c9b1ee419a8</UniqueId>
    <Map>Felucca</Map>
    <X>4398</X>
    <Y>1038</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4403</CentreX>
    <CentreY>1043</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Finlor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>master of the arts</Name>
    <UniqueId>e9885daa-3fd8-45e0-8702-968d2190d5ff</UniqueId>
    <Map>Felucca</Map>
    <X>5698</X>
    <Y>635</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5703</CentreX>
    <CentreY>640</CentreY>
    <CentreZ>0</CentreZ>
    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>masterofthearts:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Greater dragon/ Thunderwyrm</Name>
    <UniqueId>3634c76c-adb0-453c-8189-a9b765be8f65</UniqueId>
    <Map>Felucca</Map>
    <X>4583</X>
    <Y>3559</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>4593</CentreX>
    <CentreY>3569</CentreY>
    <CentreZ>30</CentreZ>
    <Range>30</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Thunderwyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>oracle</Name>
    <UniqueId>76426df7-592e-49bf-88c3-023e46ce8abb</UniqueId>
    <Map>Felucca</Map>
    <X>4551</X>
    <Y>866</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>4552</CentreX>
    <CentreY>867</CentreY>
    <CentreZ>30</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Oracle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>gaia goddess of earth</Name>
    <UniqueId>58782473-2744-4d1e-af70-32237c9ddc87</UniqueId>
    <Map>Felucca</Map>
    <X>2571</X>
    <Y>474</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2576</CentreX>
    <CentreY>479</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Gaia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>plaguebeast/corrosive slime</Name>
    <UniqueId>7578eb9c-6e8f-4b15-9741-15d9455d6a2c</UniqueId>
    <Map>Felucca</Map>
    <X>6280</X>
    <Y>604</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>6295</CentreX>
    <CentreY>619</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>plaguebeast:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=corrosiveslime:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>farmers chicken/rabbit/cat/dog/chicken</Name>
    <UniqueId>71cccb45-4075-48d5-8bba-f9242559c0f2</UniqueId>
    <Map>Felucca</Map>
    <X>1119</X>
    <Y>1616</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1124</CentreX>
    <CentreY>1621</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>15</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>farmerschicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mystical Sextant 1</Name>
    <UniqueId>550bbd05-1072-40f8-a5c9-a4d071b44383</UniqueId>
    <Map>Malas</Map>
    <X>762</X>
    <Y>1433</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>767</CentreX>
    <CentreY>1438</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Finlor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>arenahealer</Name>
    <UniqueId>ef79470e-fb53-4c0c-9728-89693ab4c241</UniqueId>
    <Map>Malas</Map>
    <X>2346</X>
    <Y>1141</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2351</CentreX>
    <CentreY>1146</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ruinshealer</Name>
    <UniqueId>25ba6b83-c70f-4f91-8130-afe1d76f4550</UniqueId>
    <Map>Malas</Map>
    <X>2189</X>
    <Y>341</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2194</CentreX>
    <CentreY>346</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>montorhealer</Name>
    <UniqueId>9482826f-d12f-4f49-9026-5a9d5cb5a12c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1702</X>
    <Y>193</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1707</CentreX>
    <CentreY>198</CentreY>
    <CentreZ>108</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>golem controller</Name>
    <UniqueId>5957fda6-cc97-44b0-aacc-5f5b147c0c3b</UniqueId>
    <Map>Trammel</Map>
    <X>5788</X>
    <Y>539</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5793</CentreX>
    <CentreY>544</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>golemcontroller:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=golem:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>painted fel 1</Name>
    <UniqueId>33a32f60-efc1-4808-9728-0aae2f86c88b</UniqueId>
    <Map>Felucca</Map>
    <X>6255</X>
    <Y>874</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6260</CentreX>
    <CentreY>879</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>58</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Grobu:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lurg:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=troglodyte:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantrat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tailor guildmaster/weaver/tailor</Name>
    <UniqueId>bf5851e9-a45a-46ed-a9b6-87c948e564fe</UniqueId>
    <Map>Felucca</Map>
    <X>5750</X>
    <Y>3270</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5752</CentreX>
    <CentreY>3272</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Palace 2fel</Name>
    <UniqueId>4392d383-addb-4622-8182-02828b42c1ea</UniqueId>
    <Map>Felucca</Map>
    <X>6329</X>
    <Y>387</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>6337</CentreX>
    <CentreY>395</CentreY>
    <CentreZ>60</CentreZ>
    <Range>20</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>earthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cat/dog/cow/bull/snake/pig/boar/bird</Name>
    <UniqueId>af29aae9-9b7a-4588-b29e-75673aee9403</UniqueId>
    <Map>Felucca</Map>
    <X>6085</X>
    <Y>18</Y>
    <Width>200</Width>
    <Height>200</Height>
    <CentreX>6185</CentreX>
    <CentreY>118</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>100</Range>
    <MaxCount>90</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cat:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=30:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>giant/evil serpent</Name>
    <UniqueId>6043d563-7238-4521-965c-d149f42f1a20</UniqueId>
    <Map>Felucca</Map>
    <X>5167</X>
    <Y>945</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5172</CentreX>
    <CentreY>950</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evilserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tailor/weaver/ guildmaster 2</Name>
    <UniqueId>956028a6-7c13-43a9-bb3d-1420bb2506d4</UniqueId>
    <Map>Felucca</Map>
    <X>2837</X>
    <Y>880</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2840</CentreX>
    <CentreY>883</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>golem/controller</Name>
    <UniqueId>070ec625-b705-4e78-b99b-3c07ca8b82a9</UniqueId>
    <Map>Felucca</Map>
    <X>5786</X>
    <Y>540</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5791</CentreX>
    <CentreY>545</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>golemcontroller:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=golem:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Saliva fel</Name>
    <UniqueId>ff2d8275-ec6b-4c88-90c7-477f17153156</UniqueId>
    <Map>Felucca</Map>
    <X>6580</X>
    <Y>874</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6585</CentreX>
    <CentreY>879</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Harpy:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Saliva:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ettin/orc lord/bomber/brute/mage/changeling</Name>
    <UniqueId>2484b15f-0663-4b62-887f-f5534966ecbb</UniqueId>
    <Map>Felucca</Map>
    <X>6163</X>
    <Y>70</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6173</CentreX>
    <CentreY>80</CentreY>
    <CentreZ>0</CentreZ>
    <Range>30</Range>
    <MaxCount>22</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishlord:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcbomber:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcbrute:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orccaptain:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orc:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>savage bunny</Name>
    <UniqueId>7a13fd99-ea64-483c-8a6c-82f210472522</UniqueId>
    <Map>Felucca</Map>
    <X>4562</X>
    <Y>1469</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4567</CentreX>
    <CentreY>1474</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>savagebunny:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>carpenter/architect/real estate broker</Name>
    <UniqueId>8d9c8db1-4bd5-4e07-97fb-9440a0ed9612</UniqueId>
    <Map>Felucca</Map>
    <X>2913</X>
    <Y>797</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2916</CentreX>
    <CentreY>800</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mage guildmaster/alcemist/mage</Name>
    <UniqueId>c001ea64-b32c-4751-8ce9-ee3d2beb5d27</UniqueId>
    <Map>Felucca</Map>
    <X>5728</X>
    <Y>3189</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5731</CentreX>
    <CentreY>3192</CentreY>
    <CentreZ>9</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scroll elemental</Name>
    <UniqueId>2cb477a7-d509-471c-866d-4b66bac99177</UniqueId>
    <Map>Felucca</Map>
    <X>5423</X>
    <Y>45</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5428</CentreX>
    <CentreY>50</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>scrollelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>barrier3</Name>
    <UniqueId>5b4199e6-c348-42af-a0fd-56d10c7088ab</UniqueId>
    <Map>Felucca</Map>
    <X>2103</X>
    <Y>2752</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>2133</CentreX>
    <CentreY>2782</CentreY>
    <CentreZ>0</CentreZ>
    <Range>50</Range>
    <MaxCount>33</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sheep:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greathart:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=llama:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>covetous</Name>
    <UniqueId>25d2b491-1033-4b98-badc-29dbb9f19db1</UniqueId>
    <Map>Felucca</Map>
    <X>5566</X>
    <Y>1849</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>5576</CentreX>
    <CentreY>1859</CentreY>
    <CentreZ>0</CentreZ>
    <Range>25</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lich:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lichlord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>giant dirt elemental</Name>
    <UniqueId>b178b307-9fe2-45c7-a049-4428f8b1dee1</UniqueId>
    <Map>Felucca</Map>
    <X>5862</X>
    <Y>27</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5867</CentreX>
    <CentreY>32</CentreY>
    <CentreZ>2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantdirtelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>beetle/evo beetle</Name>
    <UniqueId>c313d9dc-96a1-407a-a0d3-1be98aab52e1</UniqueId>
    <Map>Felucca</Map>
    <X>5834</X>
    <Y>1986</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5839</CentreX>
    <CentreY>1991</CentreY>
    <CentreZ>-4</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>beetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evolutionbettle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>barrier2</Name>
    <UniqueId>51d98b1b-4e67-4564-bb65-c2e7da50360a</UniqueId>
    <Map>Felucca</Map>
    <X>2082</X>
    <Y>2716</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>2112</CentreX>
    <CentreY>2746</CentreY>
    <CentreZ>5</CentreZ>
    <Range>50</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Greathart:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=llama:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>SpawnerRose</Name>
    <UniqueId>17f83887-b895-422f-adbb-35c0f17c21fa</UniqueId>
    <Map>Felucca</Map>
    <X>1803</X>
    <Y>2801</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1804</CentreX>
    <CentreY>2802</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1380</MinDelay>
    <MaxDelay>1380</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Roseoftrinsic:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>SpawnerBarrierfel</Name>
    <UniqueId>39da50f9-2090-40e1-9c62-700722d60076</UniqueId>
    <Map>Felucca</Map>
    <X>2056</X>
    <Y>2633</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>2086</CentreX>
    <CentreY>2663</CentreY>
    <CentreZ>10</CentreZ>
    <Range>60</Range>
    <MaxCount>40</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GreatHart:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Hind:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cow:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Sheep:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=llama:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Dreadedwolf:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lord lavisia</Name>
    <UniqueId>a59886a6-08ce-4f87-a4a9-09f8ee2df8f8</UniqueId>
    <Map>Felucca</Map>
    <X>1851</X>
    <Y>906</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1854</CentreX>
    <CentreY>909</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>LordLavisia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>practicalpig thrid little pig</Name>
    <UniqueId>52ff57f5-b7ba-4f3a-9791-259acac53eba</UniqueId>
    <Map>Felucca</Map>
    <X>1433</X>
    <Y>1391</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1435</CentreX>
    <CentreY>1393</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>PracticalPIg:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fiddlerpig second little pig</Name>
    <UniqueId>08b9382a-5463-49ec-b62a-5355dda0c187</UniqueId>
    <Map>Felucca</Map>
    <X>1131</X>
    <Y>1591</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1136</CentreX>
    <CentreY>1596</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FiddlerPig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Cove fel</Name>
    <UniqueId>9af5e494-1424-487c-954e-7024c03c39be</UniqueId>
    <Map>Felucca</Map>
    <X>2213</X>
    <Y>1189</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2215</CentreX>
    <CentreY>1191</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Farmer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Farmhand:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawnerfelwind</Name>
    <UniqueId>6c88a09c-9026-4748-a7a4-48bd2a8ac93d</UniqueId>
    <Map>Felucca</Map>
    <X>1334</X>
    <Y>895</Y>
    <Width>120</Width>
    <Height>120</Height>
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    <MinDelay>15</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Redsoleninfiltratorqueen:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Redsoleninfiltratorwarrior:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Silk2</Name>
    <UniqueId>7d2670d8-a7be-4aac-be02-14502f1d2b9f</UniqueId>
    <Map>Felucca</Map>
    <X>819</X>
    <Y>2265</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>824</CentreX>
    <CentreY>2270</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
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    <MinDelay>15</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>silkworm:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ogrelord/ettin/changeling/ratman</Name>
    <UniqueId>122cccea-0472-4cb5-994e-70b9c0811f23</UniqueId>
    <Map>Felucca</Map>
    <X>6179</X>
    <Y>23</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6184</CentreX>
    <CentreY>28</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ogrelord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ettin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Tera 1</Name>
    <UniqueId>b11806fb-c6c9-4780-bb03-6d167fb71826</UniqueId>
    <Map>Felucca</Map>
    <X>5358</X>
    <Y>1716</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5363</CentreX>
    <CentreY>1721</CentreY>
    <CentreZ>-125</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Venomdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fire 1</Name>
    <UniqueId>2b34f194-b01d-4a97-9566-256b9c426a2e</UniqueId>
    <Map>Felucca</Map>
    <X>5651</X>
    <Y>1307</Y>
    <Width>10</Width>
    <Height>10</Height>
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    <CentreY>1312</CentreY>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Firedragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel brontes/cyclops</Name>
    <UniqueId>639bc999-e0e0-4542-857b-d9cb4171d0ad</UniqueId>
    <Map>Felucca</Map>
    <X>5170</X>
    <Y>2974</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5175</CentreX>
    <CentreY>2979</CentreY>
    <CentreZ>60</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>brontes:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fire 2</Name>
    <UniqueId>a8b22ea0-b949-4adf-a89c-c3f610e6d379</UniqueId>
    <Map>Felucca</Map>
    <X>5652</X>
    <Y>1357</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5657</CentreX>
    <CentreY>1362</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Firebeetle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel arriana</Name>
    <UniqueId>6333c24d-68f9-4b18-920f-59c4268439ec</UniqueId>
    <Map>Felucca</Map>
    <X>4427</X>
    <Y>1209</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4432</CentreX>
    <CentreY>1214</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>arriana:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fel grobu/troglodyte</Name>
    <UniqueId>92e4bcc2-b14f-4edf-978d-f2e993f6d48f</UniqueId>
    <Map>Felucca</Map>
    <X>6283</X>
    <Y>888</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6288</CentreX>
    <CentreY>893</CentreY>
    <CentreZ>-2</CentreZ>
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    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>troglodyte:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel little red riding hood</Name>
    <UniqueId>cb7fbdd7-dc68-4333-bfd2-09a6f7336a0f</UniqueId>
    <Map>Felucca</Map>
    <X>661</X>
    <Y>1000</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>663</CentreX>
    <CentreY>1002</CentreY>
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    <Range>1</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>LittleRedRiddingHood:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fel poseidon god of seas</Name>
    <UniqueId>5e022002-6a3c-47ef-a487-0ef9ea34623b</UniqueId>
    <Map>Felucca</Map>
    <X>1297</X>
    <Y>671</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1302</CentreX>
    <CentreY>676</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Poseidon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>blloddungeonhealer</Name>
    <UniqueId>be6e85cc-994c-4d09-935a-5286cd165323</UniqueId>
    <Map>Ilshenar</Map>
    <X>1734</X>
    <Y>1155</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1739</CentreX>
    <CentreY>1160</CentreY>
    <CentreZ>-6</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>healerisamu</Name>
    <UniqueId>4b92f7c9-0bea-473e-8d73-2c22eb16029f</UniqueId>
    <Map>Tokuno</Map>
    <X>1014</X>
    <Y>531</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1019</CentreX>
    <CentreY>536</CentreY>
    <CentreZ>28</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel succubus/imp/titan/szavetra/mougguur</Name>
    <UniqueId>a4a48573-2c72-4cc3-81c9-42274e683863</UniqueId>
    <Map>Felucca</Map>
    <X>6218</X>
    <Y>27</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6228</CentreX>
    <CentreY>37</CentreY>
    <CentreZ>5</CentreZ>
    <Range>15</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>succubus:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=imp:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=szavetra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mougguur:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel shadow wisp</Name>
    <UniqueId>a1a09604-20f0-4637-bd3b-d3ee61417837</UniqueId>
    <Map>Felucca</Map>
    <X>6471</X>
    <Y>96</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6476</CentreX>
    <CentreY>101</CentreY>
    <CentreZ>-44</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowwisp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ratman/archer/mage</Name>
    <UniqueId>afcaee09-ef54-4736-893d-069d99918d2e</UniqueId>
    <Map>Felucca</Map>
    <X>6162</X>
    <Y>155</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6172</CentreX>
    <CentreY>165</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>20</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ratman:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanmage:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel crystal daemon</Name>
    <UniqueId>787629dd-ec3f-451f-b201-3722e0ae23a4</UniqueId>
    <Map>Felucca</Map>
    <X>6556</X>
    <Y>73</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6561</CentreX>
    <CentreY>78</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystaldaemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ancient titan quest</Name>
    <UniqueId>e2c74f3f-5015-4d8b-92d7-e05357bb3b0d</UniqueId>
    <Map>Felucca</Map>
    <X>5165</X>
    <Y>2851</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5170</CentreX>
    <CentreY>2856</CentreY>
    <CentreZ>26</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ancienttitanquest:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel maxim quest giver</Name>
    <UniqueId>bd054029-2a8c-41b1-9db9-a6cc46f617b6</UniqueId>
    <Map>Felucca</Map>
    <X>4306</X>
    <Y>970</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4311</CentreX>
    <CentreY>975</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>maxim:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel trinsic librarian</Name>
    <UniqueId>e29fee89-355a-4949-933b-87c5de94c71f</UniqueId>
    <Map>Felucca</Map>
    <X>1999</X>
    <Y>2719</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2001</CentreX>
    <CentreY>2721</CentreY>
    <CentreZ>30</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>TrinsicLibrarian:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel winemaker/juicemaker</Name>
    <UniqueId>32cb1c8f-62a2-442b-93d7-c27e4b2123fb</UniqueId>
    <Map>Felucca</Map>
    <X>612</X>
    <Y>883</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>614</CentreX>
    <CentreY>885</CentreY>
    <CentreZ>6</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WineMaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=JuiceMaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mastercook/baker</Name>
    <UniqueId>73666bd5-3274-4154-b5fd-25ee86189eef</UniqueId>
    <Map>Felucca</Map>
    <X>4386</X>
    <Y>1060</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>4388</CentreX>
    <CentreY>1062</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel shadowtreefellow/greenapple</Name>
    <UniqueId>72cc6e0a-3c52-4e2d-9411-56d339a04704</UniqueId>
    <Map>Felucca</Map>
    <X>755</X>
    <Y>580</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>762</CentreX>
    <CentreY>587</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ShadowTreeFellow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreenApple:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel snyden shipmate</Name>
    <UniqueId>45c729cd-688a-48e6-a9b9-79078cf3534e</UniqueId>
    <Map>Felucca</Map>
    <X>2250</X>
    <Y>1185</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2251</CentreX>
    <CentreY>1186</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Snyden:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel stephanos</Name>
    <UniqueId>428af97d-7213-4b85-8e2d-6e7a8d80c8e7</UniqueId>
    <Map>Felucca</Map>
    <X>976</X>
    <Y>720</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>981</CentreX>
    <CentreY>725</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>stephanos:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel crystal daemon</Name>
    <UniqueId>eb3ca49d-041f-4345-befd-1983c0e86d52</UniqueId>
    <Map>Felucca</Map>
    <X>6523</X>
    <Y>77</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6528</CentreX>
    <CentreY>82</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystaldaemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilpaladin</Name>
    <UniqueId>9b25e4b9-eb7a-4f80-ba7a-ec14aa65cbae</UniqueId>
    <Map>Felucca</Map>
    <X>1778</X>
    <Y>2981</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1783</CentreX>
    <CentreY>2986</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilpaladin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tantra the wicked witch</Name>
    <UniqueId>61959b5f-eeed-41ab-8a50-da5311d09484</UniqueId>
    <Map>Felucca</Map>
    <X>2731</X>
    <Y>851</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2736</CentreX>
    <CentreY>856</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wickedwitch:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel grandma</Name>
    <UniqueId>1cfa9057-09cc-40f4-92ce-618f9072223a</UniqueId>
    <Map>Felucca</Map>
    <X>639</X>
    <Y>763</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>640</CentreX>
    <CentreY>764</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>45</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Grandma:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilcrow</Name>
    <UniqueId>60dc9129-b198-4211-8b7e-54fdfc57c728</UniqueId>
    <Map>Felucca</Map>
    <X>688</X>
    <Y>997</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>693</CentreX>
    <CentreY>1002</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilcrow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel pack wolf</Name>
    <UniqueId>246eb60d-ef82-44af-97b2-e9bd415db012</UniqueId>
    <Map>Felucca</Map>
    <X>632</X>
    <Y>766</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>640</CentreX>
    <CentreY>774</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>PackWolf:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel jasper the wicked tinker</Name>
    <UniqueId>a4cb2f5c-c12e-4f2a-8ed4-56ce2dfab48f</UniqueId>
    <Map>Felucca</Map>
    <X>2591</X>
    <Y>633</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2596</CentreX>
    <CentreY>638</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wickedtinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel steropes/cyclops</Name>
    <UniqueId>993a7ffa-bf6a-4b73-9031-5f49c088eba4</UniqueId>
    <Map>Felucca</Map>
    <X>5166</X>
    <Y>2951</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5171</CentreX>
    <CentreY>2956</CentreY>
    <CentreZ>21</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>steropes:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel crystal daemon 2</Name>
    <UniqueId>c4cdb519-e1c8-4d3c-88ab-21551a517f8b</UniqueId>
    <Map>Felucca</Map>
    <X>6545</X>
    <Y>85</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6550</CentreX>
    <CentreY>90</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystaldaemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel bulbous putrification</Name>
    <UniqueId>003f11b8-9bfa-4587-991e-ca263004efe6</UniqueId>
    <Map>Felucca</Map>
    <X>6268</X>
    <Y>475</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6273</CentreX>
    <CentreY>480</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bulbousputrification:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel lizardmanfloral quest</Name>
    <UniqueId>942113e3-1e8e-4b45-aa98-7168241a5dd1</UniqueId>
    <Map>Felucca</Map>
    <X>1304</X>
    <Y>1405</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1309</CentreX>
    <CentreY>1410</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lizardmanteali:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ratman/ogre</Name>
    <UniqueId>93dc3917-2a87-493f-b79d-8b78afe3903f</UniqueId>
    <Map>Felucca</Map>
    <X>6198</X>
    <Y>94</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6203</CentreX>
    <CentreY>99</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ratman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ogre:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ice elemental/ crystal vortex</Name>
    <UniqueId>a9dd681c-1709-4348-b046-037cc36dbdd6</UniqueId>
    <Map>Felucca</Map>
    <X>6543</X>
    <Y>93</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>6568</CentreX>
    <CentreY>118</CentreY>
    <CentreZ>0</CentreZ>
    <Range>25</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>iceelemental:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalvortex:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel veritae</Name>
    <UniqueId>848811ca-9d63-4b4b-8af6-c8ffb9cb95c1</UniqueId>
    <Map>Felucca</Map>
    <X>4304</X>
    <Y>995</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4309</CentreX>
    <CentreY>1000</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>veritae:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel magic dragon</Name>
    <UniqueId>c9452adc-ff8c-40c3-abe2-31290d7a714b</UniqueId>
    <Map>Felucca</Map>
    <X>5292</X>
    <Y>897</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5294</CentreX>
    <CentreY>899</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>magidragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilmud elemental/earth elemental</Name>
    <UniqueId>95b6ae9e-7803-42a5-af41-de1e00fa4750</UniqueId>
    <Map>Felucca</Map>
    <X>5436</X>
    <Y>674</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5441</CentreX>
    <CentreY>679</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilmudelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=earthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ancient lichhaubry</Name>
    <UniqueId>2ea4c7a4-ba3f-4689-af91-6dfe467baa08</UniqueId>
    <Map>Felucca</Map>
    <X>1975</X>
    <Y>892</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1980</CentreX>
    <CentreY>897</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ancientlichaubry:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel cyclops</Name>
    <UniqueId>6f2453d9-769c-4492-af09-d99156fb6b46</UniqueId>
    <Map>Felucca</Map>
    <X>5124</X>
    <Y>2932</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5129</CentreX>
    <CentreY>2937</CentreY>
    <CentreZ>32</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ratman/archer/mage</Name>
    <UniqueId>eefdd033-be9c-497e-9728-34ac97e42820</UniqueId>
    <Map>Felucca</Map>
    <X>6160</X>
    <Y>121</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6165</CentreX>
    <CentreY>126</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ratman:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel protector/wisp/unfrozen mummy</Name>
    <UniqueId>6d2cf618-b1b6-4954-8878-93b59c94bb10</UniqueId>
    <Map>Felucca</Map>
    <X>6501</X>
    <Y>173</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6511</CentreX>
    <CentreY>183</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>protector:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wisp:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=unfrozenmummy:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel decaying corpse</Name>
    <UniqueId>9a5c3582-5502-4dd1-b4cd-ad0a6d5755c6</UniqueId>
    <Map>Felucca</Map>
    <X>1360</X>
    <Y>1464</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1365</CentreX>
    <CentreY>1469</CentreY>
    <CentreZ>10</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>decayingcorpse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel oldfisherman</Name>
    <UniqueId>bd90e531-c319-454f-9204-232c398584ce</UniqueId>
    <Map>Felucca</Map>
    <X>1433</X>
    <Y>1761</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1438</CentreX>
    <CentreY>1766</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>oldfisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel archambeau</Name>
    <UniqueId>ccdf40f7-2d94-439f-8d2c-d0b470d1c87e</UniqueId>
    <Map>Felucca</Map>
    <X>1404</X>
    <Y>1594</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1409</CentreX>
    <CentreY>1599</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Archambeau:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel daemon/poison elemental</Name>
    <UniqueId>bc927bb8-3545-430c-925b-75b30b790ea3</UniqueId>
    <Map>Felucca</Map>
    <X>6305</X>
    <Y>502</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6315</CentreX>
    <CentreY>512</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>daemon:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=poisonelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel aramagool</Name>
    <UniqueId>93dba48a-0b85-4396-9b77-93b1d4a33653</UniqueId>
    <Map>Felucca</Map>
    <X>5445</X>
    <Y>996</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5450</CentreX>
    <CentreY>1001</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>aramagool:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel uncle john</Name>
    <UniqueId>01cc8f62-8cc5-4029-9dcd-a80f83f9ffb7</UniqueId>
    <Map>Felucca</Map>
    <X>4550</X>
    <Y>1487</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4555</CentreX>
    <CentreY>1492</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>unclejohn:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel pythie handmaid of the gods</Name>
    <UniqueId>758fe0c3-eb2f-4729-8926-a83348f973ad</UniqueId>
    <Map>Felucca</Map>
    <X>1292</X>
    <Y>626</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1297</CentreX>
    <CentreY>631</CentreY>
    <CentreZ>16</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Pythie:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel frenzied mongbat</Name>
    <UniqueId>07351564-4ecb-47ee-b864-7c13c221a33c</UniqueId>
    <Map>Felucca</Map>
    <X>3104</X>
    <Y>414</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>3114</CentreX>
    <CentreY>424</CentreY>
    <CentreZ>4</CentreZ>
    <Range>20</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FrenziedMongbat:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel chiikkaha</Name>
    <UniqueId>740012a7-b4c6-4080-b757-258f3eb8ca4c</UniqueId>
    <Map>Felucca</Map>
    <X>6373</X>
    <Y>125</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6378</CentreX>
    <CentreY>130</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chiikkaha:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel scorpion</Name>
    <UniqueId>57214c50-1ecb-480c-836e-9a290d40f0a1</UniqueId>
    <Map>Felucca</Map>
    <X>5165</X>
    <Y>2911</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5170</CentreX>
    <CentreY>2916</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>scorpion:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel firelord</Name>
    <UniqueId>2691fce0-f16c-425d-9ec5-d27d31166789</UniqueId>
    <Map>Felucca</Map>
    <X>5862</X>
    <Y>104</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5867</CentreX>
    <CentreY>109</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel straw elemental</Name>
    <UniqueId>eba5eaaa-a936-4a3b-8539-8f2371e1c031</UniqueId>
    <Map>Felucca</Map>
    <X>5520</X>
    <Y>51</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5525</CentreX>
    <CentreY>56</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>StrawElemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel recluse spider</Name>
    <UniqueId>16aca44b-3615-4827-b074-fa00ba4a675a</UniqueId>
    <Map>Felucca</Map>
    <X>5766</X>
    <Y>1286</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5771</CentreX>
    <CentreY>1291</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>reclusespider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel bird/brownbear</Name>
    <UniqueId>bdfa348c-e0b7-4dbe-917e-99caacde12dc</UniqueId>
    <Map>Felucca</Map>
    <X>5133</X>
    <Y>2899</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5138</CentreX>
    <CentreY>2904</CentreY>
    <CentreZ>49</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=brownbear:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel britain librarian</Name>
    <UniqueId>0691529e-d727-48a5-b102-72baa73fd678</UniqueId>
    <Map>Felucca</Map>
    <X>1415</X>
    <Y>1608</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1416</CentreX>
    <CentreY>1609</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BritainLibrarian:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel man of sin</Name>
    <UniqueId>68827232-1b7b-4418-8efb-73ae585e3021</UniqueId>
    <Map>Felucca</Map>
    <X>2715</X>
    <Y>2120</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2720</CentreX>
    <CentreY>2125</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>manofsin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel flint the shipmate</Name>
    <UniqueId>dc0faed0-98a0-4e6c-8d5f-ea03acc7b354</UniqueId>
    <Map>Felucca</Map>
    <X>2067</X>
    <Y>2845</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2072</CentreX>
    <CentreY>2850</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>2</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Flint:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mastercook/baker 2</Name>
    <UniqueId>d5c11a79-4b15-4253-b4a8-a7be1018c470</UniqueId>
    <Map>Felucca</Map>
    <X>1449</X>
    <Y>1611</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1450</CentreX>
    <CentreY>1612</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal banker</Name>
    <UniqueId>0f2acc0f-801c-49ef-9897-bca82203815b</UniqueId>
    <Map>Malas</Map>
    <X>1094</X>
    <Y>1418</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1095</CentreX>
    <CentreY>1419</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel veracity the seeker of truth</Name>
    <UniqueId>cd47ae25-1ba0-4884-ad45-44b36942621c</UniqueId>
    <Map>Felucca</Map>
    <X>4286</X>
    <Y>968</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4291</CentreX>
    <CentreY>973</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>veracity:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel succubus/daemon/balron/moloch/chaosdaemon/arcane daemon</Name>
    <UniqueId>e34649ad-2800-49b1-8d5e-41cd12d957b7</UniqueId>
    <Map>Felucca</Map>
    <X>6248</X>
    <Y>428</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>6283</CentreX>
    <CentreY>463</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>40</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>succubus:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=daemon:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=balron:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=moloch:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chaosdaemon:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=arcanedaemon:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel titan/doppleganger/changeling/ogrelord/cyclops/orcmage/captian</Name>
    <UniqueId>c3568e72-de27-47c5-8a58-c42df75cbe75</UniqueId>
    <Map>Felucca</Map>
    <X>6167</X>
    <Y>116</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>6182</CentreX>
    <CentreY>131</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>25</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=doppleganger:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ogrelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orccaptain:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel decaying zombie</Name>
    <UniqueId>232ec2b9-5f48-4290-b82e-48ca030c443d</UniqueId>
    <Map>Felucca</Map>
    <X>2567</X>
    <Y>1103</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>2582</CentreX>
    <CentreY>1118</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DecayingZombie:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel legendary fisher</Name>
    <UniqueId>6f0e052e-89e6-4743-9e4c-242e1e4a1841</UniqueId>
    <Map>Felucca</Map>
    <X>1470</X>
    <Y>1660</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1475</CentreX>
    <CentreY>1665</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fqlegendaryfisher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ratman/archer/mage/rat 2</Name>
    <UniqueId>f54ee2c9-a614-4da1-a448-3597781a2c17</UniqueId>
    <Map>Felucca</Map>
    <X>6309</X>
    <Y>51</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>6349</CentreX>
    <CentreY>91</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>40</Range>
    <MaxCount>46</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ratman:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanmage:MX=12:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rat:MX=17:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel enraged goat</Name>
    <UniqueId>1b6848b3-4236-47e9-ab10-7ea15f55fcb3</UniqueId>
    <Map>Felucca</Map>
    <X>934</X>
    <Y>1939</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>954</CentreX>
    <CentreY>1959</CentreY>
    <CentreZ>0</CentreZ>
    <Range>40</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>45</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EnragedGoat:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel deadly rat</Name>
    <UniqueId>0474e231-c849-4012-857d-acf69da6adb8</UniqueId>
    <Map>Felucca</Map>
    <X>3658</X>
    <Y>1109</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>3668</CentreX>
    <CentreY>1119</CentreY>
    <CentreZ>0</CentreZ>
    <Range>25</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>60</MinDelay>
    <MaxDelay>45</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DeadlyRat:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel kyvon the shipmate</Name>
    <UniqueId>55fd50f6-dc8f-4a96-90e7-6eb03e04ef48</UniqueId>
    <Map>Felucca</Map>
    <X>2060</X>
    <Y>2848</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2061</CentreX>
    <CentreY>2849</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Kyvon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel chandler the artifact guildmaster</Name>
    <UniqueId>6834f03f-2dae-42a9-b2e3-813d8e43b1b9</UniqueId>
    <Map>Felucca</Map>
    <X>1421</X>
    <Y>1715</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1426</CentreX>
    <CentreY>1720</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chandler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel plaguebeats/toxic/poison ele/corrosive slime</Name>
    <UniqueId>2877480e-ff9e-426f-9bc2-9e0d0c9a7e0f</UniqueId>
    <Map>Felucca</Map>
    <X>6321</X>
    <Y>423</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>6351</CentreX>
    <CentreY>453</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>25</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>plaguebeast:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=corrosiveslime:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel putrefier</Name>
    <UniqueId>d5de041e-a86c-4c8f-94e0-ad74eec46a96</UniqueId>
    <Map>Felucca</Map>
    <X>6314</X>
    <Y>467</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6319</CentreX>
    <CentreY>472</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>putrefier:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>plaguebeast/toxic/poison ele/corrosive slime</Name>
    <UniqueId>44b965c2-44cd-40ba-b729-f805bd6f6f14</UniqueId>
    <Map>Felucca</Map>
    <X>6394</X>
    <Y>385</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>6419</CentreX>
    <CentreY>410</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>30</Range>
    <MaxCount>17</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=corrosiveslime:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=plaguebeast:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel sevargas shipmate</Name>
    <UniqueId>90d5a91d-6fd5-440f-8db0-41d405ca5e6f</UniqueId>
    <Map>Felucca</Map>
    <X>3043</X>
    <Y>818</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>3044</CentreX>
    <CentreY>819</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>1</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Sevargas:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ogre/ogre lord</Name>
    <UniqueId>b1da3b75-6b55-4c56-aacf-8bb2bcad9245</UniqueId>
    <Map>Felucca</Map>
    <X>6191</X>
    <Y>70</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6196</CentreX>
    <CentreY>75</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ogre:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ogrelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel dreadedwolf</Name>
    <UniqueId>483e5b06-b254-46d9-b65e-f805b801bf71</UniqueId>
    <Map>Felucca</Map>
    <X>2104</X>
    <Y>2726</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2109</CentreX>
    <CentreY>2731</CentreY>
    <CentreZ>10</CentreZ>
    <Range>10</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DreadedWolf:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel plaguebeast/poison ele/daemon/succubus/corrosivesslime</Name>
    <UniqueId>8c579f65-49f7-4581-afe5-9d0fe800a2c7</UniqueId>
    <Map>Felucca</Map>
    <X>6396</X>
    <Y>529</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>6431</CentreX>
    <CentreY>564</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>35</Range>
    <MaxCount>22</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>plaguebeast:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=poisonelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=daemon:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=succubus:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=corrosiveslime:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel gargoyle/forcer/destroy/orc/mage/lord/bomber</Name>
    <UniqueId>07c57ddc-5aed-4bc0-b3cd-247318368deb</UniqueId>
    <Map>Felucca</Map>
    <X>6183</X>
    <Y>129</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>6198</CentreX>
    <CentreY>144</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>25</Range>
    <MaxCount>25</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gargoyle:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyleenforcer:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyledestroyer:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orc:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcbomber:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>barthus shipmate</Name>
    <UniqueId>928bf783-b974-4ab4-89ac-e0a688a24259</UniqueId>
    <Map>Felucca</Map>
    <X>659</X>
    <Y>2244</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>660</CentreX>
    <CentreY>2245</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Barthus:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>commordore arathan</Name>
    <UniqueId>9beb018b-13d8-4026-afb5-af51bb186e5b</UniqueId>
    <Map>Felucca</Map>
    <X>2760</X>
    <Y>2165</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2761</CentreX>
    <CentreY>2166</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Arathan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>caztor shipmate</Name>
    <UniqueId>3b858286-5b7c-4c7b-a3a8-4b24fbf23d97</UniqueId>
    <Map>Felucca</Map>
    <X>3002</X>
    <Y>3450</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>3003</CentreX>
    <CentreY>3451</CentreY>
    <CentreZ>16</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Caztor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel gardener</Name>
    <UniqueId>397bfb7e-05a4-4af5-92b6-5097eef73ffd</UniqueId>
    <Map>Felucca</Map>
    <X>4628</X>
    <Y>1300</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4633</CentreX>
    <CentreY>1305</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Gardener:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel water serpent</Name>
    <UniqueId>3c4c7418-5a6b-47c1-b2bf-d555112414fd</UniqueId>
    <Map>Felucca</Map>
    <X>3002</X>
    <Y>3528</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3022</CentreX>
    <CentreY>3548</CentreY>
    <CentreZ>15</CentreZ>
    <Range>20</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WaterSerpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel rackham</Name>
    <UniqueId>2998bb06-3919-4f99-bc95-bfe37eb6bb4b</UniqueId>
    <Map>Felucca</Map>
    <X>2798</X>
    <Y>2244</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2808</CentreX>
    <CentreY>2254</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Rackham:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer</Name>
    <UniqueId>6270b379-bce7-4ae2-a0d2-0679708ebcda</UniqueId>
    <Map>Felucca</Map>
    <X>4724</X>
    <Y>3815</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4729</CentreX>
    <CentreY>3820</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 2</Name>
    <UniqueId>ca75d7ba-a621-4242-a0d4-2e6be67ae712</UniqueId>
    <Map>Felucca</Map>
    <X>731</X>
    <Y>1436</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>736</CentreX>
    <CentreY>1441</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 3</Name>
    <UniqueId>101dba42-f062-4eb4-bb4f-01192cc04087</UniqueId>
    <Map>Felucca</Map>
    <X>505</X>
    <Y>1558</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>510</CentreX>
    <CentreY>1563</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 4</Name>
    <UniqueId>e234b8a7-9ed1-4ad9-98a5-8283b8d8bcda</UniqueId>
    <Map>Felucca</Map>
    <X>2499</X>
    <Y>916</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2504</CentreX>
    <CentreY>921</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 5</Name>
    <UniqueId>b25b38bf-8549-4a53-9c92-39e3b69d5053</UniqueId>
    <Map>Felucca</Map>
    <X>1018</X>
    <Y>1425</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1023</CentreX>
    <CentreY>1430</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 6</Name>
    <UniqueId>281484e1-a958-4575-88b9-a52ef879611a</UniqueId>
    <Map>Felucca</Map>
    <X>756</X>
    <Y>1639</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>761</CentreX>
    <CentreY>1644</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 7</Name>
    <UniqueId>c547eaa0-4cd1-47eb-a7c2-af581520cfb1</UniqueId>
    <Map>Felucca</Map>
    <X>574</X>
    <Y>1637</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>579</CentreX>
    <CentreY>1642</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 8</Name>
    <UniqueId>eaa60b62-d00f-4237-9857-45167965016c</UniqueId>
    <Map>Felucca</Map>
    <X>1724</X>
    <Y>806</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1729</CentreX>
    <CentreY>811</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 9</Name>
    <UniqueId>9a068c42-ae8a-444c-91a4-5f6ec0244594</UniqueId>
    <Map>Felucca</Map>
    <X>5588</X>
    <Y>3015</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5593</CentreX>
    <CentreY>3020</CentreY>
    <CentreZ>36</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 10</Name>
    <UniqueId>c3a4c075-2d2c-4ea7-833a-1acb08c5f8a0</UniqueId>
    <Map>Felucca</Map>
    <X>4599</X>
    <Y>3623</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4604</CentreX>
    <CentreY>3628</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 11</Name>
    <UniqueId>83299f86-6a01-44f2-8e27-317338f6f34e</UniqueId>
    <Map>Felucca</Map>
    <X>1991</X>
    <Y>67</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1996</CentreX>
    <CentreY>72</CentreY>
    <CentreZ>8</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 12</Name>
    <UniqueId>6768fe7c-1cf4-4739-b8e6-49e2468f582b</UniqueId>
    <Map>Felucca</Map>
    <X>1695</X>
    <Y>2785</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1700</CentreX>
    <CentreY>2790</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 13</Name>
    <UniqueId>fd38aa9c-aefd-45f9-95f7-bbf994ae4cde</UniqueId>
    <Map>Felucca</Map>
    <X>2046</X>
    <Y>232</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2051</CentreX>
    <CentreY>237</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 14</Name>
    <UniqueId>98ecd4ba-159d-4beb-b6cd-828285ffe102</UniqueId>
    <Map>Felucca</Map>
    <X>2613</X>
    <Y>756</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2618</CentreX>
    <CentreY>761</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 15</Name>
    <UniqueId>91e2dcf6-0ea3-427e-a08c-0fc179b4d564</UniqueId>
    <Map>Felucca</Map>
    <X>1366</X>
    <Y>886</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1371</CentreX>
    <CentreY>891</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer16</Name>
    <UniqueId>20a2ece5-8a5b-4cf9-ad51-fef658f4c0ad</UniqueId>
    <Map>Felucca</Map>
    <X>5463</X>
    <Y>3149</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5468</CentreX>
    <CentreY>3154</CentreY>
    <CentreZ>-58</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel lord aqua</Name>
    <UniqueId>39f4edd2-ae15-4a82-8942-66288b647343</UniqueId>
    <Map>Felucca</Map>
    <X>1816</X>
    <Y>2411</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1821</CentreX>
    <CentreY>2416</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lordaqua:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mummy</Name>
    <UniqueId>7f201f44-4006-4f2d-949d-2f3eb944b469</UniqueId>
    <Map>Felucca</Map>
    <X>5156</X>
    <Y>548</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>5186</CentreX>
    <CentreY>578</CentreY>
    <CentreZ>0</CentreZ>
    <Range>30</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mummy:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel venom dragon</Name>
    <UniqueId>86fa12ff-1a68-4ac7-9857-0aa18ed1834c</UniqueId>
    <Map>Felucca</Map>
    <X>5149</X>
    <Y>1703</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5154</CentreX>
    <CentreY>1708</CentreY>
    <CentreZ>-35</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>venomdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel bull/cow/chicken/pig/boar/sheep/goat</Name>
    <UniqueId>80a8f353-4c3a-4bab-a7b1-c8c477dad146</UniqueId>
    <Map>Felucca</Map>
    <X>1116</X>
    <Y>3573</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1126</CentreX>
    <CentreY>3583</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>24</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel eagle/bird</Name>
    <UniqueId>d2a1a9e2-83f5-4513-9b8a-76157f1579ad</UniqueId>
    <Map>Felucca</Map>
    <X>4394</X>
    <Y>1216</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>4444</CentreX>
    <CentreY>1266</CentreY>
    <CentreZ>0</CentreZ>
    <Range>50</Range>
    <MaxCount>25</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>eagle:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel animals</Name>
    <UniqueId>512502b8-3680-4384-98ed-e13210dc3815</UniqueId>
    <Map>Felucca</Map>
    <X>629</X>
    <Y>693</Y>
    <Width>200</Width>
    <Height>200</Height>
    <CentreX>729</CentreX>
    <CentreY>793</CentreY>
    <CentreZ>0</CentreZ>
    <Range>100</Range>
    <MaxCount>194</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>brownbear:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blackbear:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=grizzlybear:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=eagle:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=16:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ridablellama:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=llama:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=direwolf:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greywolf:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=timberwolf:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mountaingoat:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=panther:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cougar:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greathart:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel sheep/turkey/chicken</Name>
    <UniqueId>f0ab6856-39b6-4e94-939b-1c29a844c382</UniqueId>
    <Map>Felucca</Map>
    <X>1314</X>
    <Y>1810</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1319</CentreX>
    <CentreY>1815</CentreY>
    <CentreZ>1</CentreZ>
    <Range>15</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>120</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sheep:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel leon/healer/guildmaster</Name>
    <UniqueId>39647003-7b48-4f80-9f1a-558d7bd95c9f</UniqueId>
    <Map>Felucca</Map>
    <X>2918</X>
    <Y>852</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2920</CentreX>
    <CentreY>854</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Leon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel animals</Name>
    <UniqueId>6eaa8c26-fc36-4cd4-9045-26d44685fff8</UniqueId>
    <Map>Felucca</Map>
    <X>1697</X>
    <Y>2952</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>1747</CentreX>
    <CentreY>3002</CentreY>
    <CentreZ>0</CentreZ>
    <Range>50</Range>
    <MaxCount>38</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gorilla:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=timberwolf:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greywolf:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=direwolf:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=eagle:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=jackrabbit:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel desert ostard</Name>
    <UniqueId>e5573111-6021-443f-a01b-b111cd6a8d73</UniqueId>
    <Map>Felucca</Map>
    <X>5287</X>
    <Y>3634</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5307</CentreX>
    <CentreY>3654</CentreY>
    <CentreZ>4</CentreZ>
    <Range>20</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>desertostard:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel icesteed</Name>
    <UniqueId>a4fc10c3-0a24-4c60-a274-f28a5b35b7f3</UniqueId>
    <Map>Felucca</Map>
    <X>5294</X>
    <Y>2341</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5299</CentreX>
    <CentreY>2346</CentreY>
    <CentreZ>6</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icesteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel animal trainer/breeder</Name>
    <UniqueId>c47caffe-ad4f-472e-a8c0-a1ec4f97ce18</UniqueId>
    <Map>Felucca</Map>
    <X>1290</X>
    <Y>1755</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1295</CentreX>
    <CentreY>1760</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel frost dragon</Name>
    <UniqueId>2bed6958-f8b9-43ca-afd4-da476b9ecf52</UniqueId>
    <Map>Felucca</Map>
    <X>6108</X>
    <Y>2453</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6113</CentreX>
    <CentreY>2458</CentreY>
    <CentreZ>47</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>frostdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel firesteed</Name>
    <UniqueId>03a09183-2f2e-4d8d-b1b9-8d5d94e208b0</UniqueId>
    <Map>Felucca</Map>
    <X>5783</X>
    <Y>2957</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>5798</CentreX>
    <CentreY>2972</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firesteed:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilmage/daemonb</Name>
    <UniqueId>8d3fcc93-4e2a-48f4-97ff-d3f973b4d152</UniqueId>
    <Map>Felucca</Map>
    <X>5158</X>
    <Y>826</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>5168</CentreX>
    <CentreY>836</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilmageb:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=daemonb:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel menzzabaanea seeker of truth</Name>
    <UniqueId>af5544e0-6d45-46c4-a2f5-ce95e05c3636</UniqueId>
    <Map>Felucca</Map>
    <X>4286</X>
    <Y>952</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>4287</CentreX>
    <CentreY>953</CentreY>
    <CentreZ>10</CentreZ>
    <Range>1</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>menzzabaanea:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ferl ferret 2</Name>
    <UniqueId>3a28c75d-a478-4302-b801-6e2e5cd9d440</UniqueId>
    <Map>Felucca</Map>
    <X>6578</X>
    <Y>178</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6583</CentreX>
    <CentreY>183</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ferret:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel frenzied raptor/ostard</Name>
    <UniqueId>174e1e13-3f70-4a0c-a8b9-a6db90df6866</UniqueId>
    <Map>Felucca</Map>
    <X>5731</X>
    <Y>4066</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5736</CentreX>
    <CentreY>4071</CentreY>
    <CentreZ>21</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>frenziedraptorostard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=frenziedostard:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel sphynx</Name>
    <UniqueId>d4da2b90-6bed-424c-ada6-fb9665410d39</UniqueId>
    <Map>Felucca</Map>
    <X>5600</X>
    <Y>2833</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5605</CentreX>
    <CentreY>2838</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>15</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sphynx:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel frenzied ostard</Name>
    <UniqueId>8b0a6f2e-c829-423f-a700-4758a96d6605</UniqueId>
    <Map>Felucca</Map>
    <X>5464</X>
    <Y>3840</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>5479</CentreX>
    <CentreY>3855</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>frenziedostard:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 17</Name>
    <UniqueId>0468d64f-3186-418a-91e3-3ce1ca24d853</UniqueId>
    <Map>Felucca</Map>
    <X>2474</X>
    <Y>3577</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2479</CentreX>
    <CentreY>3582</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tailor/weaver/tailor guildmaster</Name>
    <UniqueId>0ac0ec20-9acd-4016-8c61-afe1de92f4b2</UniqueId>
    <Map>Felucca</Map>
    <X>648</X>
    <Y>2175</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>650</CentreX>
    <CentreY>2177</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/weaver/guildmaster 3</Name>
    <UniqueId>890daa03-a757-49c7-a6d8-a18fac1409ef</UniqueId>
    <Map>Felucca</Map>
    <X>1466</X>
    <Y>1684</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1468</CentreX>
    <CentreY>1686</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel belulah/tailor/weaver/guildmaster 4</Name>
    <UniqueId>37e7505a-7f2d-4117-8025-a1b366821cc4</UniqueId>
    <Map>Felucca</Map>
    <X>3769</X>
    <Y>1259</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3774</CentreX>
    <CentreY>1264</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Belulah:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel carpenter/realestate/architect</Name>
    <UniqueId>0c54a1d9-d92e-421c-892a-a16487aa627d</UniqueId>
    <Map>Felucca</Map>
    <X>2511</X>
    <Y>475</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2513</CentreX>
    <CentreY>477</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel fisherman/noble/seekerofadvneture/escortablemage 3</Name>
    <UniqueId>f0b8da5f-eea4-4332-bb87-d460215f2e0e</UniqueId>
    <Map>Felucca</Map>
    <X>1121</X>
    <Y>3682</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1126</CentreX>
    <CentreY>3687</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel carpenter/architect/realestatebroker 3</Name>
    <UniqueId>349264f6-e628-4499-afa4-d528a6690905</UniqueId>
    <Map>Felucca</Map>
    <X>1428</X>
    <Y>1594</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1430</CentreX>
    <CentreY>1596</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel blacksmith/guildmaster</Name>
    <UniqueId>0106a501-3abe-4873-80fb-a147e287737a</UniqueId>
    <Map>Felucca</Map>
    <X>1416</X>
    <Y>1545</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1418</CentreX>
    <CentreY>1547</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blacksmithguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel shipwright/mapmaker</Name>
    <UniqueId>724a505e-72d9-4095-a6c9-d6b05c669b83</UniqueId>
    <Map>Felucca</Map>
    <X>1414</X>
    <Y>1752</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1416</CentreX>
    <CentreY>1754</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shipwright:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mapmaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel herbalist/alchemist/customhairstylist</Name>
    <UniqueId>0c7cdf35-c96b-4551-91eb-27ba01bc20eb</UniqueId>
    <Map>Felucca</Map>
    <X>1496</X>
    <Y>1657</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1498</CentreX>
    <CentreY>1659</CentreY>
    <CentreZ>27</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=customhairstylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel fisherman/escortablemage/seekerof adventure/noble 4</Name>
    <UniqueId>c7a941b8-a397-45f5-8b2d-004435dc2eeb</UniqueId>
    <Map>Felucca</Map>
    <X>1469</X>
    <Y>1756</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>1473</CentreX>
    <CentreY>1760</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 5</Name>
    <UniqueId>fcae33c9-1b5a-4018-bd43-ed53a7eb4bea</UniqueId>
    <Map>Felucca</Map>
    <X>1933</X>
    <Y>2793</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1935</CentreX>
    <CentreY>2795</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/alchemist/guildmaster</Name>
    <UniqueId>8a34fe41-1d9f-42b6-9ae7-65a3f60b87c4</UniqueId>
    <Map>Felucca</Map>
    <X>2888</X>
    <Y>650</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2890</CentreX>
    <CentreY>652</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/guildmaster/alchemist 2</Name>
    <UniqueId>458686d9-51c2-4a6e-947e-76910574b6d4</UniqueId>
    <Map>Felucca</Map>
    <X>1844</X>
    <Y>2713</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1846</CentreX>
    <CentreY>2715</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel animal breeder</Name>
    <UniqueId>e0e31b82-7c25-440f-aba5-ab037312bac0</UniqueId>
    <Map>Felucca</Map>
    <X>5675</X>
    <Y>3289</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5680</CentreX>
    <CentreY>3294</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel escortablemage/fisherman/noble/seekerof adventure 4</Name>
    <UniqueId>b4b97ef6-c059-46ed-85cc-9e3e997980e0</UniqueId>
    <Map>Felucca</Map>
    <X>3641</X>
    <Y>2663</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3646</CentreX>
    <CentreY>2668</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 3</Name>
    <UniqueId>d787bc5b-bdb5-4701-a857-19b7b38be19b</UniqueId>
    <Map>Felucca</Map>
    <X>2970</X>
    <Y>3422</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2971</CentreX>
    <CentreY>3423</CentreY>
    <CentreZ>15</CentreZ>
    <Range>1</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/herbalist/alchemist/guildmaster 3</Name>
    <UniqueId>6eabb117-086f-4cf0-b9d2-ce210df6df83</UniqueId>
    <Map>Felucca</Map>
    <X>4539</X>
    <Y>853</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4544</CentreX>
    <CentreY>858</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=herbalist:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/herbalist/alchemist/guildmaster 4</Name>
    <UniqueId>faef2d56-374e-488d-b4a4-1cb02d873be3</UniqueId>
    <Map>Felucca</Map>
    <X>1485</X>
    <Y>1544</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1490</CentreX>
    <CentreY>1549</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel cow/bull/sheep/goat</Name>
    <UniqueId>86d85a2e-4c50-4209-9dc6-e3912ba83c01</UniqueId>
    <Map>Felucca</Map>
    <X>5153</X>
    <Y>3961</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5173</CentreX>
    <CentreY>3981</CentreY>
    <CentreZ>40</CentreZ>
    <Range>30</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel guardian of the magic</Name>
    <UniqueId>5949bc6b-6fd7-4bc5-95fb-948561462901</UniqueId>
    <Map>Felucca</Map>
    <X>5139</X>
    <Y>1873</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5144</CentreX>
    <CentreY>1878</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>45</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>guardianofthemagics:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel necrosteed</Name>
    <UniqueId>8ee85709-64bf-44bd-b6da-bfc7a83b7a50</UniqueId>
    <Map>Felucca</Map>
    <X>5314</X>
    <Y>733</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5319</CentreX>
    <CentreY>738</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>necrosteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel alligator/lizardman/silverserpent/snake/wisp</Name>
    <UniqueId>f6581410-2a66-4ab2-aac1-f58c0383add6</UniqueId>
    <Map>Felucca</Map>
    <X>2483</X>
    <Y>3575</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>2503</CentreX>
    <CentreY>3595</CentreY>
    <CentreZ>3</CentreZ>
    <Range>15</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>alligator:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lizardman:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wisp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel fire dragon</Name>
    <UniqueId>461bb409-7974-4cb3-8b81-385fe6bc904b</UniqueId>
    <Map>Felucca</Map>
    <X>5672</X>
    <Y>1304</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5677</CentreX>
    <CentreY>1309</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedragon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel animals</Name>
    <UniqueId>f8c9f466-9c02-409d-a393-376de6d9e0f4</UniqueId>
    <Map>Felucca</Map>
    <X>1172</X>
    <Y>3596</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1182</CentreX>
    <CentreY>3606</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>17</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>fel minter/banker 2</Name>
    <UniqueId>a1decbd9-8bb8-4d4b-b5b5-18cffddc651f</UniqueId>
    <Map>Felucca</Map>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fel firebat</Name>
    <UniqueId>2c365a53-2974-4c11-97f8-03126cf7baa2</UniqueId>
    <Map>Felucca</Map>
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    <Height>30</Height>
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    <CentreY>1430</CentreY>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>firebat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fel shadow/lordethereal/lord/vanguard controller/superdark wisp</Name>
    <UniqueId>629ede7a-1d7f-4bb6-be47-520972a7775e</UniqueId>
    <Map>Felucca</Map>
    <X>2459</X>
    <Y>3555</Y>
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    <Height>70</Height>
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    <Objects2>ShadowLordEthereal:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SuperDarkWisp:MX=50:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fel articogrelord/icehound/walrus/polarbear/whitewolfsnowleopard</Name>
    <UniqueId>4e9ee24b-c9c8-4fd2-98c9-15b63928ef47</UniqueId>
    <Map>Felucca</Map>
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    <Height>150</Height>
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    <IsGroup>False</IsGroup>
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  <Points>
    <Name>fel tangle/bogthing/whippingvine/changeling</Name>
    <UniqueId>aa3593c0-1618-4aaf-af89-fe77de8a97c8</UniqueId>
    <Map>Felucca</Map>
    <X>6500</X>
    <Y>835</Y>
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    <Height>20</Height>
    <CentreX>6510</CentreX>
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    <CentreZ>0</CentreZ>
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    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>fel icehound/articogrelord/snowleopard/polarbear/walrus/whitewolf2</Name>
    <UniqueId>90197e02-58b2-4b1d-8e6b-456583cbaf3b</UniqueId>
    <Map>Felucca</Map>
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    <MaxDelay>10</MaxDelay>
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    <ExternalTriggering>False</ExternalTriggering>
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  <Points>
    <Name>fel articogrelord/walrus/icehound/whitewolf/snowlepard/polarbear 3</Name>
    <UniqueId>f08cb73c-fb12-4c86-b602-4b2a917e3b1b</UniqueId>
    <Map>Felucca</Map>
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  <Points>
    <Name>fel articogrelord/whitewolf/icehound/polarbear/walrus/snowleopard 4</Name>
    <UniqueId>5a843931-3144-43a4-905c-847216580874</UniqueId>
    <Map>Felucca</Map>
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  <Points>
    <Name>fel artciogrelord/icehound/walrus/polarbear/whitewolf/snowleopard/ 5</Name>
    <UniqueId>d1515819-fe49-49e9-a317-8da2d3416dc3</UniqueId>
    <Map>Felucca</Map>
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  <Points>
    <Name>fel ogrelord despise</Name>
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    <Objects2>ogrelord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fel frozen soul</Name>
    <UniqueId>a2b95b73-26d3-4c79-bc4d-6207a21415fa</UniqueId>
    <Map>Felucca</Map>
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    <Y>2352</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>5570</CentreX>
    <CentreY>2367</CentreY>
    <CentreZ>20</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>thefrozensoul:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel partridge</Name>
    <UniqueId>fa4a37bf-d620-4735-930a-472ae07945ca</UniqueId>
    <Map>Felucca</Map>
    <X>4561</X>
    <Y>1377</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4566</CentreX>
    <CentreY>1382</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Partridge:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel evilhealer 18</Name>
    <UniqueId>388316a4-93f0-46c7-bf41-dae75ec1266b</UniqueId>
    <Map>Felucca</Map>
    <X>1872</X>
    <Y>2061</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1877</CentreX>
    <CentreY>2066</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel artic hiryu</Name>
    <UniqueId>6491ce1f-ee61-45a4-a181-73f24f05104f</UniqueId>
    <Map>Felucca</Map>
    <X>5140</X>
    <Y>2411</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5145</CentreX>
    <CentreY>2416</CentreY>
    <CentreZ>23</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>arctichiryu:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel knolan alchemist</Name>
    <UniqueId>cd01e269-712f-4433-9590-274bba538d49</UniqueId>
    <Map>Felucca</Map>
    <X>2878</X>
    <Y>656</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2880</CentreX>
    <CentreY>658</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>KnolanAlchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ice dungeon icehound/frost orb</Name>
    <UniqueId>b649839a-b16b-48f4-b9c5-0f8ac11e4f34</UniqueId>
    <Map>Felucca</Map>
    <X>5731</X>
    <Y>148</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>5771</CentreX>
    <CentreY>188</CentreY>
    <CentreZ>0</CentreZ>
    <Range>40</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icehound:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=frostorb:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel poisonmist/wisp</Name>
    <UniqueId>0287d52e-9824-48d7-9357-0c278d1fda8e</UniqueId>
    <Map>Felucca</Map>
    <X>5242</X>
    <Y>69</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5262</CentreX>
    <CentreY>89</CentreY>
    <CentreZ>15</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>poisonmist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wisp:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel toxicooze/nether vortex/blackrock elemental</Name>
    <UniqueId>2b2c0a8c-cdcf-448a-a50d-e13a271bf2a9</UniqueId>
    <Map>Felucca</Map>
    <X>5647</X>
    <Y>2616</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5652</CentreX>
    <CentreY>2621</CentreY>
    <CentreZ>47</CentreZ>
    <Range>25</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>10</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>You have unleashed the Blackrock enemies from their bondage! Beware!</ProximityTriggerMessage>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>6</MinRefractory>
    <MaxRefractory>8</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Toxicooze:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=NetherVortex:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BlackrockElemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel element of energy deceit</Name>
    <UniqueId>b483fb83-989c-415b-aa46-0e1113b12946</UniqueId>
    <Map>Felucca</Map>
    <X>5291</X>
    <Y>619</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5296</CentreX>
    <CentreY>624</CentreY>
    <CentreZ>-5</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elementofenergy:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel frost troll</Name>
    <UniqueId>60e2c034-b020-429e-84e5-fa74d454aa50</UniqueId>
    <Map>Felucca</Map>
    <X>3969</X>
    <Y>245</Y>
    <Width>200</Width>
    <Height>200</Height>
    <CentreX>4069</CentreX>
    <CentreY>345</CentreY>
    <CentreZ>0</CentreZ>
    <Range>100</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>frosttroll:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel greater dragon</Name>
    <UniqueId>8a9fc0ef-c657-4052-a827-3780dfd3f374</UniqueId>
    <Map>Felucca</Map>
    <X>5242</X>
    <Y>222</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5247</CentreX>
    <CentreY>227</CentreY>
    <CentreZ>15</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firebird</Name>
    <UniqueId>4c2fd213-ac06-4746-861e-bb4a20700740</UniqueId>
    <Map>Felucca</Map>
    <X>4628</X>
    <Y>3551</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>4630</CentreX>
    <CentreY>3553</CentreY>
    <CentreZ>30</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>10</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FireBird:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel ratman/archer/mage</Name>
    <UniqueId>a94e85b6-c2e4-40e5-a3af-0c63fba71acf</UniqueId>
    <Map>Felucca</Map>
    <X>1057</X>
    <Y>2479</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1067</CentreX>
    <CentreY>2489</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>19</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ratman:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanmage:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 4</Name>
    <UniqueId>93db642b-8b7c-4a8c-a1ae-65ae6c60e0bf</UniqueId>
    <Map>Felucca</Map>
    <X>3727</X>
    <Y>1257</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3729</CentreX>
    <CentreY>1259</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel insane dryad</Name>
    <UniqueId>0f32927b-703a-41f1-8941-bc5922e2bc44</UniqueId>
    <Map>Felucca</Map>
    <X>6488</X>
    <Y>894</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>6489</CentreX>
    <CentreY>895</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>insanedryad:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel giant serpent/silver/giant toad/harpy/snake/bogling</Name>
    <UniqueId>d3c3eafb-bf09-40e9-84c2-87bd8a6a1553</UniqueId>
    <Map>Felucca</Map>
    <X>6478</X>
    <Y>838</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>6513</CentreX>
    <CentreY>873</CentreY>
    <CentreZ>0</CentreZ>
    <Range>25</Range>
    <MaxCount>17</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantserpent:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gianttoad:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=harpy:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bogling:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel coil/silver serpent/snake</Name>
    <UniqueId>c8411abd-2dbe-4e89-9078-aa0929305b2c</UniqueId>
    <Map>Felucca</Map>
    <X>6510</X>
    <Y>903</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>6513</CentreX>
    <CentreY>906</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>coil:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel insane dryad 3</Name>
    <UniqueId>04f8d7ad-5f39-4a15-ba5f-34d30fc3b81e</UniqueId>
    <Map>Felucca</Map>
    <X>6536</X>
    <Y>875</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>6537</CentreX>
    <CentreY>876</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>insanedryad:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel insane dryad 2</Name>
    <UniqueId>bca1583a-93a3-42c6-9950-aff031c69417</UniqueId>
    <Map>Felucca</Map>
    <X>6512</X>
    <Y>878</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>6513</CentreX>
    <CentreY>879</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>insanedryad:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel abscess/hydra/snake</Name>
    <UniqueId>a4c6dc6b-0ccc-4af3-9c73-eef81e8b4795</UniqueId>
    <Map>Felucca</Map>
    <X>6526</X>
    <Y>844</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6531</CentreX>
    <CentreY>849</CentreY>
    <CentreZ>0</CentreZ>
    <Range>50</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Abscess:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hydra:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Tera/Nightmares</Name>
    <UniqueId>b6dd1c0f-e8aa-437f-bcc6-abfca7cbdc09</UniqueId>
    <Map>Felucca</Map>
    <X>5295</X>
    <Y>1603</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5300</CentreX>
    <CentreY>1608</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>nightmare:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel priest of ressurection</Name>
    <UniqueId>b8470b53-348d-4950-88a7-7188b639d33b</UniqueId>
    <Map>Felucca</Map>
    <X>6378</X>
    <Y>94</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>6380</CentreX>
    <CentreY>96</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>9</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>priestofressurection:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 5</Name>
    <UniqueId>eae8865a-fd27-495d-83cf-b464a00d2306</UniqueId>
    <Map>Felucca</Map>
    <X>2473</X>
    <Y>396</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2475</CentreX>
    <CentreY>398</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel herbalist/alchemist/hairstylist</Name>
    <UniqueId>0394afb9-c0e8-4f87-9b00-c8e2be237587</UniqueId>
    <Map>Felucca</Map>
    <X>5210</X>
    <Y>115</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5213</CentreX>
    <CentreY>118</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=customhairstylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel herbalist/alchemist/hairstylist3</Name>
    <UniqueId>63037cf8-dd5e-4b05-b4d2-f3b93e16b060</UniqueId>
    <Map>Felucca</Map>
    <X>2991</X>
    <Y>843</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2992</CentreX>
    <CentreY>844</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=customhairstylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fisherman/escortablemage/seeker of adventure/noble</Name>
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  <Points>
    <Name>fel escortablemage/seekerofadventure/noble</Name>
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  <Points>
    <Name>fel fisherman/escortablemage/seeker of adventure/noble 2</Name>
    <UniqueId>1df4e0e3-3f70-4a67-8203-d95164a7e9a1</UniqueId>
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  <Points>
    <Name>fel tailor/guildmaster/weaver</Name>
    <UniqueId>0685dfc0-697f-488e-9b7e-87d58a583f41</UniqueId>
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  <Points>
    <Name>fel mage/guildmaster/alchemist 3</Name>
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  <Points>
    <Name>fel mage/alchemist/guildmaster 4</Name>
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  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 3</Name>
    <UniqueId>3616a80a-34f2-47e9-a4d7-08ea9b40b7a9</UniqueId>
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  <Points>
    <Name>fel mage/guildmaster/alchemist 4</Name>
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  <Points>
    <Name>fel mage/guildmaster/alcemist 5</Name>
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  <Points>
    <Name>fel escortablemage/seeker/noble 5</Name>
    <UniqueId>3ecbd829-ca93-4d3d-849f-b457c286a8a6</UniqueId>
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  <Points>
    <Name>fel fisherman/escortablemage/seeker of adventure/noble</Name>
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    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/guildmaster/alcehmist 5</Name>
    <UniqueId>22cbf9f8-405d-4a5c-8d11-d5f6817e55fe</UniqueId>
    <Map>Felucca</Map>
    <X>3002</X>
    <Y>3354</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>3003</CentreX>
    <CentreY>3355</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel cobbler/provisioner</Name>
    <UniqueId>91c4ed0d-355d-4b5f-a3b5-3c1876e1d05e</UniqueId>
    <Map>Felucca</Map>
    <X>2449</X>
    <Y>427</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2450</CentreX>
    <CentreY>428</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 5</Name>
    <UniqueId>81ce272d-259c-4fd2-9067-f24a39761a69</UniqueId>
    <Map>Felucca</Map>
    <X>2900</X>
    <Y>904</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2903</CentreX>
    <CentreY>907</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel shipwright/mapmaker</Name>
    <UniqueId>f02c1aed-4462-456a-928d-7c9243eb7ed8</UniqueId>
    <Map>Felucca</Map>
    <X>629</X>
    <Y>1032</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>631</CentreX>
    <CentreY>1034</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shipwright:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mapmaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/guildmaster/weaver 6</Name>
    <UniqueId>7e8ac4a9-41d3-4c43-abac-b07bfdba383e</UniqueId>
    <Map>Felucca</Map>
    <X>1979</X>
    <Y>2836</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1981</CentreX>
    <CentreY>2838</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel herbalist/alchemist/hairstylist 5</Name>
    <UniqueId>efa2c4e6-e938-42e2-ad5a-ed6aac644de6</UniqueId>
    <Map>Felucca</Map>
    <X>3012</X>
    <Y>3353</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>3013</CentreX>
    <CentreY>3354</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=customhairstylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel escortablemage/seeker/noble/fisherman </Name>
    <UniqueId>5ee24a4a-5c35-4342-b835-69f1f42156eb</UniqueId>
    <Map>Felucca</Map>
    <X>1370</X>
    <Y>3910</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1372</CentreX>
    <CentreY>3912</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel nightmare</Name>
    <UniqueId>ebb5b9a6-471e-43bd-b712-468a510c3fcd</UniqueId>
    <Map>Felucca</Map>
    <X>5358</X>
    <Y>1603</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5363</CentreX>
    <CentreY>1608</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>nightmare:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel thrasher</Name>
    <UniqueId>4ca5d05c-2fe9-48d6-a2a9-5639690fb1db</UniqueId>
    <Map>Felucca</Map>
    <X>6534</X>
    <Y>887</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6539</CentreX>
    <CentreY>892</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>60</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Thrasher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailkor/weaver/guildmaster 8</Name>
    <UniqueId>cf7285ff-7833-4e03-ab64-14531dbce6d9</UniqueId>
    <Map>Felucca</Map>
    <X>2880</X>
    <Y>3499</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2883</CentreX>
    <CentreY>3502</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/guildmaster/weaver 9</Name>
    <UniqueId>7b76d802-2e1d-4412-8dd6-589d692bcbdb</UniqueId>
    <Map>Felucca</Map>
    <X>2956</X>
    <Y>616</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2961</CentreX>
    <CentreY>621</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel fisherman/escortablemage/seeker/noble</Name>
    <UniqueId>df6080b9-abe6-47d0-a655-15dc8ac7f7c8</UniqueId>
    <Map>Felucca</Map>
    <X>3669</X>
    <Y>2285</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3674</CentreX>
    <CentreY>2290</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tavernkeeper/ waiter,cook,barkeeper</Name>
    <UniqueId>e4fc8036-6c3a-4e34-9eba-01e765f9df6b</UniqueId>
    <Map>Felucca</Map>
    <X>1495</X>
    <Y>1689</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1497</CentreX>
    <CentreY>1691</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel healer/guildmaster</Name>
    <UniqueId>b368ca22-be9c-4353-9dec-18af526aa190</UniqueId>
    <Map>Felucca</Map>
    <X>641</X>
    <Y>1081</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>643</CentreX>
    <CentreY>1083</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel carpenter/architect/realestatebroker</Name>
    <UniqueId>f5f933e9-4621-4fb6-880d-f847886f6a7c</UniqueId>
    <Map>Felucca</Map>
    <X>625</X>
    <Y>2161</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>627</CentreX>
    <CentreY>2163</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel banker/minter delucia</Name>
    <UniqueId>67bde09c-e7bf-427e-8d2b-d41db1396626</UniqueId>
    <Map>Felucca</Map>
    <X>5273</X>
    <Y>3975</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5275</CentreX>
    <CentreY>3977</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel fisherman/escortablemage/seeker of afdenture/noble</Name>
    <UniqueId>1aa9eb74-3686-4356-907a-a2196a2579f5</UniqueId>
    <Map>Felucca</Map>
    <X>3036</X>
    <Y>825</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3038</CentreX>
    <CentreY>827</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/alchemist/guildmaster</Name>
    <UniqueId>6940edb3-679c-43f1-98cf-8a457c3fe640</UniqueId>
    <Map>Felucca</Map>
    <X>5147</X>
    <Y>57</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5149</CentreX>
    <CentreY>59</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel bistones mare</Name>
    <UniqueId>012def1a-dd82-4ce1-bf78-75ef407f50f5</UniqueId>
    <Map>Felucca</Map>
    <X>5303</X>
    <Y>1648</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5308</CentreX>
    <CentreY>1653</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BistonesMare:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel carpenter/architect/realestatebroker 2</Name>
    <UniqueId>c7c4652e-8e21-4183-890d-a285906135e4</UniqueId>
    <Map>Felucca</Map>
    <X>563</X>
    <Y>1009</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>565</CentreX>
    <CentreY>1011</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/aclemist/guildmaster papua</Name>
    <UniqueId>e3f80e84-6070-4659-a88d-c2b3b90b49ee</UniqueId>
    <Map>Felucca</Map>
    <X>5294</X>
    <Y>3976</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5296</CentreX>
    <CentreY>3978</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel healer/guildmaster papua</Name>
    <UniqueId>482eaea5-c7b5-4975-82d4-e9719e82ef0a</UniqueId>
    <Map>Felucca</Map>
    <X>5186</X>
    <Y>3985</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5189</CentreX>
    <CentreY>3988</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel magincia mage/guildmaster/alchemist</Name>
    <UniqueId>175f40cf-7240-4048-b235-59b17f03b494</UniqueId>
    <Map>Felucca</Map>
    <X>3697</X>
    <Y>2216</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3699</CentreX>
    <CentreY>2218</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel nujel'm tavernkeeper/waiter/cook/barkeeper</Name>
    <UniqueId>f4fe7951-5710-43a6-8406-3c86b8b9f16a</UniqueId>
    <Map>Felucca</Map>
    <X>3761</X>
    <Y>1218</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>3764</CentreX>
    <CentreY>1221</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel papua carpneter/architect/realstatsebroker</Name>
    <UniqueId>1d3158a5-e80d-46be-98fd-2bbeaab2601c</UniqueId>
    <Map>Felucca</Map>
    <X>5689</X>
    <Y>3207</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5691</CentreX>
    <CentreY>3209</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel bowyer</Name>
    <UniqueId>bb4de145-8c8a-4437-85f7-e6c49e9f54bb</UniqueId>
    <Map>Felucca</Map>
    <X>622</X>
    <Y>1143</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>624</CentreX>
    <CentreY>1145</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bowyer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel jhelom carp/architect/realestatebroker</Name>
    <UniqueId>3bb77740-fc67-4c89-bb77-cb391594162f</UniqueId>
    <Map>Felucca</Map>
    <X>1433</X>
    <Y>3818</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1435</CentreX>
    <CentreY>3820</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel provisioner/cobbler</Name>
    <UniqueId>4008fa36-1731-4fae-b560-893331291e70</UniqueId>
    <Map>Felucca</Map>
    <X>5216</X>
    <Y>4008</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5219</CentreX>
    <CentreY>4011</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel delucia tailor/guildmaster/weaver</Name>
    <UniqueId>d4eabd3e-883a-41e0-abd0-198661664db7</UniqueId>
    <Map>Felucca</Map>
    <X>5232</X>
    <Y>4023</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5234</CentreX>
    <CentreY>4025</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel blacksmith/guildmaster</Name>
    <UniqueId>57c82324-b562-4570-890d-181f71a53d24</UniqueId>
    <Map>Felucca</Map>
    <X>5223</X>
    <Y>4002</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5225</CentreX>
    <CentreY>4004</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blacksmithguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/aclhemist/guildmaster 5</Name>
    <UniqueId>1c37d2c9-499d-4855-8466-b82efbda6944</UniqueId>
    <Map>Felucca</Map>
    <X>1588</X>
    <Y>1652</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1590</CentreX>
    <CentreY>1654</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 7</Name>
    <UniqueId>a086ce0e-9e77-4fbe-bf49-eab160c68c52</UniqueId>
    <Map>Felucca</Map>
    <X>2677</X>
    <Y>2235</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2680</CentreX>
    <CentreY>2238</CentreY>
    <CentreZ>2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 8</Name>
    <UniqueId>c8718f4a-0c6c-4b2d-b2c8-e4a58eef0be4</UniqueId>
    <Map>Felucca</Map>
    <X>1618</X>
    <Y>1584</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1620</CentreX>
    <CentreY>1586</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/alchemist/guildmaster 9</Name>
    <UniqueId>6faa6ee7-639f-4cfc-88ad-c6d5378e16db</UniqueId>
    <Map>Felucca</Map>
    <X>1423</X>
    <Y>3979</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1425</CentreX>
    <CentreY>3981</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper 10</Name>
    <UniqueId>5698e3d3-71c4-468c-b24f-442d84fab3f7</UniqueId>
    <Map>Felucca</Map>
    <X>1545</X>
    <Y>1767</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1547</CentreX>
    <CentreY>1769</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel hairstylist/alchemist/herbalist</Name>
    <UniqueId>125f19c7-2638-4bf2-b758-4bd13f86ae2e</UniqueId>
    <Map>Felucca</Map>
    <X>5712</X>
    <Y>3200</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5714</CentreX>
    <CentreY>3202</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>customhairstylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel mage/alchemist/guildmaster 9</Name>
    <UniqueId>7df162cc-8d0f-4f62-aeab-33990cb81b90</UniqueId>
    <Map>Felucca</Map>
    <X>5300</X>
    <Y>87</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5302</CentreX>
    <CentreY>89</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel fisherm,an/escortablemage/seekerof adventure/noble</Name>
    <UniqueId>d39390a1-e93a-4426-8227-be1c8eeccfe2</UniqueId>
    <Map>Felucca</Map>
    <X>662</X>
    <Y>2230</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>667</CentreX>
    <CentreY>2235</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/weaver/guildmaster 10</Name>
    <UniqueId>11faca75-c6e4-4d95-ac29-e6dfe677e894</UniqueId>
    <Map>Felucca</Map>
    <X>5200</X>
    <Y>84</Y>
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    <CentreX>5202</CentreX>
    <CentreY>86</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/weaver/guildmaster </Name>
    <UniqueId>f0155b51-2748-499c-9125-51a79965c2b9</UniqueId>
    <Map>Felucca</Map>
    <X>1452</X>
    <Y>4001</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1454</CentreX>
    <CentreY>4003</CentreY>
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    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/weaver/guildmaster</Name>
    <UniqueId>fd9019a3-c1a9-460c-941a-5d54d431f784</UniqueId>
    <Map>Felucca</Map>
    <X>1387</X>
    <Y>1586</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1389</CentreX>
    <CentreY>1588</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper</Name>
    <UniqueId>0c4de659-919a-467b-a8ef-35852aa7eec4</UniqueId>
    <Map>Felucca</Map>
    <X>1450</X>
    <Y>3768</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1452</CentreX>
    <CentreY>3770</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel firebeetle</Name>
    <UniqueId>29f331a2-5d14-48bf-bf65-1ba3c64226df</UniqueId>
    <Map>Felucca</Map>
    <X>5754</X>
    <Y>1330</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5756</CentreX>
    <CentreY>1332</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebeetle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tavernkeeper/waiter/cook/barkeeper</Name>
    <UniqueId>9a94b0d6-f984-4a90-843e-c310758fbf4c</UniqueId>
    <Map>Felucca</Map>
    <X>1425</X>
    <Y>1714</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1427</CentreX>
    <CentreY>1716</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tavernkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=waiter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel carp/architect/realestatebroker</Name>
    <UniqueId>afca1abf-0e2a-4acd-8da1-e048d93779d2</UniqueId>
    <Map>Felucca</Map>
    <X>2625</X>
    <Y>2098</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2627</CentreX>
    <CentreY>2100</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/weaver/guildmaster</Name>
    <UniqueId>5289a551-38e3-485c-8aad-d417f80c5e57</UniqueId>
    <Map>Felucca</Map>
    <X>1353</X>
    <Y>3777</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1356</CentreX>
    <CentreY>3780</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel tailor/weaver/guildmaster</Name>
    <UniqueId>3f911baa-e4df-496f-adf8-964520a2240a</UniqueId>
    <Map>Felucca</Map>
    <X>1545</X>
    <Y>1657</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1547</CentreX>
    <CentreY>1659</CentreY>
    <CentreZ>26</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fel fire healer</Name>
    <UniqueId>44569bf8-2fd6-41cf-8175-ce2fc1e11377</UniqueId>
    <Map>Felucca</Map>
    <X>2929</X>
    <Y>3403</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2934</CentreX>
    <CentreY>3408</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel khalkistgoat</Name>
    <UniqueId>f8a06366-e3ae-45b5-8f6e-ffdd082a24f1</UniqueId>
    <Map>Felucca</Map>
    <X>5152</X>
    <Y>3908</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5157</CentreX>
    <CentreY>3913</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>khalkistgoat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel the ripper</Name>
    <UniqueId>7160fa8a-4a72-4180-93d5-75975ab77454</UniqueId>
    <Map>Felucca</Map>
    <X>6047</X>
    <Y>221</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>6049</CentreX>
    <CentreY>223</CentreY>
    <CentreZ>44</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>TheRipper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fel chicken/turkey</Name>
    <UniqueId>2b23e1f4-bca9-4c65-ac5e-3b3e7e7c3d55</UniqueId>
    <Map>Felucca</Map>
    <X>835</X>
    <Y>2368</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>840</CentreX>
    <CentreY>2373</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chicken:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fell painted cave healer</Name>
    <UniqueId>0de766a3-f001-467f-8e65-7caf9ef4c128</UniqueId>
    <Map>Felucca</Map>
    <X>1706</X>
    <Y>2981</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1711</CentreX>
    <CentreY>2986</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fel sanctuary healer 2</Name>
    <UniqueId>09f33ee1-a83f-412e-92c6-873c56b04df3</UniqueId>
    <Map>Felucca</Map>
    <X>6264</X>
    <Y>128</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>6264</CentreX>
    <CentreY>128</CentreY>
    <CentreZ>5</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fel destard healer</Name>
    <UniqueId>7b10ab91-99f9-43d0-b43f-3c59c793e93c</UniqueId>
    <Map>Felucca</Map>
    <X>1162</X>
    <Y>2635</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1167</CentreX>
    <CentreY>2640</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fel despise healer</Name>
    <UniqueId>f33ccddb-3ce1-4f79-aff6-ec7c9f072fc1</UniqueId>
    <Map>Felucca</Map>
    <X>1295</X>
    <Y>1064</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1300</CentreX>
    <CentreY>1069</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Hedgemaze Daemons</Name>
    <UniqueId>be07486b-4c05-41b9-b088-c38979c3119b</UniqueId>
    <Map>Felucca</Map>
    <X>1129</X>
    <Y>2215</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1149</CentreX>
    <CentreY>2235</CentreY>
    <CentreZ>40</CentreZ>
    <Range>20</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Daemon:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Twisted Weild 6 GBW/Silk</Name>
    <UniqueId>a97fb48b-8652-4dd8-b397-8f37a59c8b6c</UniqueId>
    <Map>Ilshenar</Map>
    <X>2154</X>
    <Y>1203</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2157</CentreX>
    <CentreY>1206</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>6</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GiantBlackWidow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Silk:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Twisted Weild 5 GBW</Name>
    <UniqueId>dab9a9b5-0a57-4083-b7e2-984ff0cfc525</UniqueId>
    <Map>Ilshenar</Map>
    <X>2134</X>
    <Y>1213</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2137</CentreX>
    <CentreY>1216</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>5</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GiantBlackWidow:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Twisted Weild GBW/Virulent</Name>
    <UniqueId>c3ce6e0b-fafd-481b-b1ad-201e768b14ae</UniqueId>
    <Map>Ilshenar</Map>
    <X>2173</X>
    <Y>1224</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>2177</CentreX>
    <CentreY>1228</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>8</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
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    <Name>minax</Name>
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  <Points>
    <Name>Spite</Name>
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  <Points>
    <Name>ancienttreefellow</Name>
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  <Points>
    <Name>Spawner</Name>
    <UniqueId>78b95ac1-16c2-4d0d-8d4b-0bb03f7fcc1b</UniqueId>
    <Map>Ilshenar</Map>
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  <Points>
    <Name>Twisted Wield </Name>
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  <Points>
    <Name>evilmage/evilmagelord</Name>
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  <Points>
    <Name>Twisted Wield 3</Name>
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  <Points>
    <Name>missmuffet</Name>
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  <Points>
    <Name>crystalinespider</Name>
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  <Points>
    <Name>dread/giant spider</Name>
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  <Points>
    <Name>shadowironele</Name>
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  <Points>
    <Name>animaltrainer/breeder</Name>
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  <Points>
    <Name>swampdrag</Name>
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  <Points>
    <Name>bloodlich</Name>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bloodlich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firedrag</Name>
    <UniqueId>f2fc948b-03dd-4562-8a54-e8e72dab1567</UniqueId>
    <Map>Ilshenar</Map>
    <X>956</X>
    <Y>509</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>971</CentreX>
    <CentreY>524</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedragon:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>thunderwyrm</Name>
    <UniqueId>bc84b621-043c-4017-87f4-cd416f2c0cc7</UniqueId>
    <Map>Ilshenar</Map>
    <X>2116</X>
    <Y>83</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2121</CentreX>
    <CentreY>88</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>thunderwyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>blood/poisonele/lich/lichlord</Name>
    <UniqueId>fab921dd-374a-44ac-ab8b-d53ae28dafa6</UniqueId>
    <Map>Ilshenar</Map>
    <X>303</X>
    <Y>81</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>313</CentreX>
    <CentreY>91</CentreY>
    <CentreZ>-18</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ooze</Name>
    <UniqueId>342c5bd1-2791-4e48-9aee-af08dff374ea</UniqueId>
    <Map>Ilshenar</Map>
    <X>1135</X>
    <Y>696</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1140</CentreX>
    <CentreY>701</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>30</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ooze:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tribalberry</Name>
    <UniqueId>070928c4-ad62-41c6-bda0-20dcb0ef4229</UniqueId>
    <Map>Ilshenar</Map>
    <X>1028</X>
    <Y>695</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1043</CentreX>
    <CentreY>710</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tribalberry:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>browndrag</Name>
    <UniqueId>40fe9ea7-8fd3-4d3d-bdb2-1d36765b7d20</UniqueId>
    <Map>Ilshenar</Map>
    <X>902</X>
    <Y>661</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>907</CentreX>
    <CentreY>666</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>19</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BrownDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ancientlich</Name>
    <UniqueId>ca310022-f3a2-41c9-9055-7bddf61a56ba</UniqueId>
    <Map>Ilshenar</Map>
    <X>111</X>
    <Y>1538</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>118</CentreX>
    <CentreY>1545</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Ancientlich:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>pyrodrag</Name>
    <UniqueId>ef3013a7-b40a-4fc6-8a90-261b69c58dec</UniqueId>
    <Map>Ilshenar</Map>
    <X>348</X>
    <Y>1136</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>353</CentreX>
    <CentreY>1141</CentreY>
    <CentreZ>-54</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>19</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>PyroclasticDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>galaphile</Name>
    <UniqueId>26f5a397-9081-4dc8-89d4-8fb35a2de12e</UniqueId>
    <Map>Ilshenar</Map>
    <X>579</X>
    <Y>409</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>580</CentreX>
    <CentreY>410</CentreY>
    <CentreZ>23</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Galaphile:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blue Drag</Name>
    <UniqueId>519f24f4-d55b-4e63-81e7-c7b256e5353f</UniqueId>
    <Map>Ilshenar</Map>
    <X>910</X>
    <Y>932</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>915</CentreX>
    <CentreY>937</CentreY>
    <CentreZ>-34</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>19</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BlueDragoon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>BlightDrag</Name>
    <UniqueId>de6371d3-cada-431b-89ef-fd9730b5f0c7</UniqueId>
    <Map>Ilshenar</Map>
    <X>347</X>
    <Y>875</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>352</CentreX>
    <CentreY>880</CentreY>
    <CentreZ>-70</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>19</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BlightDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Firebat</Name>
    <UniqueId>847e745a-314d-47a4-8468-79c0517d096b</UniqueId>
    <Map>Ilshenar</Map>
    <X>927</X>
    <Y>510</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>947</CentreX>
    <CentreY>530</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>20</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Firebat 2</Name>
    <UniqueId>15f939a8-4f3a-4ada-a462-268deec9b3ca</UniqueId>
    <Map>Ilshenar</Map>
    <X>1683</X>
    <Y>297</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1693</CentreX>
    <CentreY>307</CentreY>
    <CentreZ>32</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Firebat 3</Name>
    <UniqueId>20de9b10-480b-467d-b985-0265d0568f6f</UniqueId>
    <Map>Ilshenar</Map>
    <X>463</X>
    <Y>872</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>478</CentreX>
    <CentreY>887</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>20</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>moonstone ele</Name>
    <UniqueId>148e8819-6e94-40bf-99b1-e51048404292</UniqueId>
    <Map>Ilshenar</Map>
    <X>1311</X>
    <Y>1564</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1313</CentreX>
    <CentreY>1566</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>15</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MoonstoneElemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Agapite ele</Name>
    <UniqueId>741af2fc-d686-4363-9237-b758833bf1ab</UniqueId>
    <Map>Ilshenar</Map>
    <X>1316</X>
    <Y>1509</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1318</CentreX>
    <CentreY>1511</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>agapiteelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Verite ele</Name>
    <UniqueId>9625e2fa-cbe0-43d5-b574-e1e22799426f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1302</X>
    <Y>1500</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1307</CentreX>
    <CentreY>1505</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>veriteelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valorite ele</Name>
    <UniqueId>86e2824e-07f9-463f-8963-35ebc8a0f171</UniqueId>
    <Map>Ilshenar</Map>
    <X>1297</X>
    <Y>1496</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1299</CentreX>
    <CentreY>1498</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>valoriteelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dullcopper ele</Name>
    <UniqueId>5d9d30ab-1a91-44a5-a696-13dd10f7c46c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1315</X>
    <Y>1477</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1340</CentreX>
    <CentreY>1502</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dullcopperelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Jade ele</Name>
    <UniqueId>0beabdf3-d0d7-48f1-a767-a423252cbc2a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1279</X>
    <Y>1492</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1284</CentreX>
    <CentreY>1497</CentreY>
    <CentreZ>12</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jadeelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sunstone ele</Name>
    <UniqueId>02fb5e2d-ba57-4ec5-b103-87274c187671</UniqueId>
    <Map>Ilshenar</Map>
    <X>1278</X>
    <Y>1535</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1283</CentreX>
    <CentreY>1540</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>15</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SunstoneElemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Copper ele</Name>
    <UniqueId>f8601626-fa65-4ea9-8361-be944a46f4dd</UniqueId>
    <Map>Ilshenar</Map>
    <X>1322</X>
    <Y>1531</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1327</CentreX>
    <CentreY>1536</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>copperelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Golden/Bronze ele</Name>
    <UniqueId>12959003-663e-42d7-8766-ef36ddeee2d0</UniqueId>
    <Map>Ilshenar</Map>
    <X>1299</X>
    <Y>1515</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1309</CentreX>
    <CentreY>1525</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>goldenelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bronzeelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Silver ele</Name>
    <UniqueId>7dd29b6d-d2fa-4b8b-a370-b2be68cbceac</UniqueId>
    <Map>Ilshenar</Map>
    <X>1313</X>
    <Y>1468</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1318</CentreX>
    <CentreY>1473</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>silverelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Firerock ele/gargoyle</Name>
    <UniqueId>5b697a62-9366-44bc-a982-b75ca34c3808</UniqueId>
    <Map>Ilshenar</Map>
    <X>835</X>
    <Y>751</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>865</CentreX>
    <CentreY>781</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firerockelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firerockgargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firerock ele/gargoyle 2</Name>
    <UniqueId>60cb7bdd-bd66-42b3-ba1c-c9d63a1b5322</UniqueId>
    <Map>Ilshenar</Map>
    <X>61</X>
    <Y>698</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>81</CentreX>
    <CentreY>718</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firerockelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firerockgargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer</Name>
    <UniqueId>7cec9f16-1006-4448-bbf1-2a52596b0a8d</UniqueId>
    <Map>Ilshenar</Map>
    <X>994</X>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>ancient cusidhe</Name>
    <UniqueId>8bfdea7a-16ef-4e3f-93ae-0c0646aaf270</UniqueId>
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    <MaxDelay>4</MaxDelay>
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    <SmartSpawning>True</SmartSpawning>
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  <Points>
    <Name>Kirin pass greaterdragon</Name>
    <UniqueId>518f6afe-a6b1-4123-a29b-9d728ccb161b</UniqueId>
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    <CentreY>902</CentreY>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
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  <Points>
    <Name>gwenno</Name>
    <UniqueId>267d8382-f507-4fa4-8284-fa93e598dd3c</UniqueId>
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    <Height>4</Height>
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    <MaxDelay>30</MaxDelay>
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    <ExternalTriggering>False</ExternalTriggering>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
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  <Points>
    <Name>magi elemental</Name>
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    <MaxDelay>3</MaxDelay>
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  <Points>
    <Name>arielle</Name>
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  <Points>
    <Name>gnaw/direwolf</Name>
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    <MaxDelay>5</MaxDelay>
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  <Points>
    <Name>unicorn</Name>
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  <Points>
    <Name>hesperides</Name>
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  <Points>
    <Name>Lady Sabrix/Lissith</Name>
    <UniqueId>a180409a-b979-456a-8630-8c8ae51ed126</UniqueId>
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  <Points>
    <Name>malefic</Name>
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  <Points>
    <Name>energized ele</Name>
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  <Points>
    <Name>hippolyte</Name>
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  <Points>
    <Name>firerocksteed</Name>
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    <Map>Ilshenar</Map>
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    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Firerocksteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fireele/lavalizard</Name>
    <UniqueId>0bcecb89-a6e0-450c-83d6-33096c4768fc</UniqueId>
    <Map>Ilshenar</Map>
    <X>73</X>
    <Y>683</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>78</CentreX>
    <CentreY>688</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ridgeback</Name>
    <UniqueId>f7d5d5ee-440e-4cab-b193-baab29af5b5b</UniqueId>
    <Map>Ilshenar</Map>
    <X>1063</X>
    <Y>474</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1103</CentreX>
    <CentreY>514</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>40</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ridgeback:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ridgeback 2</Name>
    <UniqueId>27e0a8f8-9890-483f-ae3e-a974625c10e8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1057</X>
    <Y>407</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1082</CentreX>
    <CentreY>432</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>25</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ridgeback:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lernal hydra</Name>
    <UniqueId>e9fc2d0a-ed0c-42aa-a974-7badbbcb37b6</UniqueId>
    <Map>Ilshenar</Map>
    <X>998</X>
    <Y>613</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1003</CentreX>
    <CentreY>618</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>LernaHydra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>starmetalgolem</Name>
    <UniqueId>fdebe623-05a9-402d-8f57-edeb05ba8d8f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1920</X>
    <Y>190</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1925</CentreX>
    <CentreY>195</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>starmetalgolem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ElementofEnergy</Name>
    <UniqueId>6782f9e4-e3ac-4641-994f-c5188306be7e</UniqueId>
    <Map>Ilshenar</Map>
    <X>824</X>
    <Y>773</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>829</CentreX>
    <CentreY>778</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ElementOfEnergy:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valor  greaterdragon</Name>
    <UniqueId>5b753e27-57ce-4d4f-99e7-e069f54d17a4</UniqueId>
    <Map>Ilshenar</Map>
    <X>352</X>
    <Y>390</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>372</CentreX>
    <CentreY>410</CentreY>
    <CentreZ>-61</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GreaterDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer 2</Name>
    <UniqueId>9593a76c-c924-40a4-a751-44107f9d8afb</UniqueId>
    <Map>Ilshenar</Map>
    <X>6</X>
    <Y>895</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>11</CentreX>
    <CentreY>900</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ridenergy ele</Name>
    <UniqueId>b6737189-f05f-446f-ad7c-4982507da4da</UniqueId>
    <Map>Ilshenar</Map>
    <X>1855</X>
    <Y>110</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1860</CentreX>
    <CentreY>115</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ridableenergyelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mirage Dragon</Name>
    <UniqueId>1a16ca34-14e6-4dab-aaf3-d307b8546714</UniqueId>
    <Map>Ilshenar</Map>
    <X>895</X>
    <Y>1501</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>900</CentreX>
    <CentreY>1506</CentreY>
    <CentreZ>2</CentreZ>
    <Range>50</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>360</MinDelay>
    <MaxDelay>300</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MirageDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>venom drag</Name>
    <UniqueId>989edf75-fb96-47cf-b5d1-ecb68d333a1c</UniqueId>
    <Map>Ilshenar</Map>
    <X>53</X>
    <Y>836</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>58</CentreX>
    <CentreY>841</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>venomdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>RCentaur</Name>
    <UniqueId>9f9a0bd4-1089-4bf9-9d00-238e4083e5de</UniqueId>
    <Map>Ilshenar</Map>
    <X>435</X>
    <Y>1559</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>440</CentreX>
    <CentreY>1564</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>centaur:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling Quest1</Name>
    <UniqueId>85b8dc3d-643c-41aa-8624-86b3128497fe</UniqueId>
    <Map>Malas</Map>
    <X>977</X>
    <Y>1094</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>982</CentreX>
    <CentreY>1099</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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    <Name>Labyrinth</Name>
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    <Name>Bedlam2</Name>
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    <Name>mal bedlam mastermikael/jennifyr/marai/sirpatrick</Name>
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    <Name>Oak treefellow</Name>
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    <Name>Cedar treefellow</Name>
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    <Name>TheCitadel#3</Name>
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    <Name>TheCitadel#6</Name>
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    <Name>DragonFlame 1</Name>
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    <Name>TheCitadel#12</Name>
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  <Points>
    <Name>TheCitadel#4</Name>
    <UniqueId>47aedbc1-ae55-437c-a60a-4cbb7a398920</UniqueId>
    <Map>Malas</Map>
    <X>174</X>
    <Y>1864</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>179</CentreX>
    <CentreY>1869</CentreY>
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    <Range>10</Range>
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    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>serpentsfangassassin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tigersclawthief:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EliteNinja:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#10</Name>
    <UniqueId>6f87181c-a15f-493c-b774-5264d8700527</UniqueId>
    <Map>Malas</Map>
    <X>129</X>
    <Y>1945</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>129</CentreX>
    <CentreY>1945</CentreY>
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    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>dragonsflamemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Glacial Archer</Name>
    <UniqueId>5fc778ad-2709-4dd0-a79d-8200a4d17453</UniqueId>
    <Map>Malas</Map>
    <X>2113</X>
    <Y>585</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2118</CentreX>
    <CentreY>590</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>glacialarcher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#2</Name>
    <UniqueId>162032dd-a9a7-484a-bebb-b507bbaab1d2</UniqueId>
    <Map>Malas</Map>
    <X>162</X>
    <Y>1899</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>162</CentreX>
    <CentreY>1899</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
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    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>4</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>serpentsfangassassin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dragonsflamemage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EliteNinja:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Necrosteed</Name>
    <UniqueId>013474dc-400c-400f-9948-f205c50ce723</UniqueId>
    <Map>Malas</Map>
    <X>266</X>
    <Y>167</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>268</CentreX>
    <CentreY>169</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>NecroSteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mondain Steeds</Name>
    <UniqueId>4e9c51bf-8f8a-4e1c-8e46-7da4a5f4e82a</UniqueId>
    <Map>Malas</Map>
    <X>1548</X>
    <Y>868</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1578</CentreX>
    <CentreY>898</CentreY>
    <CentreZ>-85</CentreZ>
    <Range>50</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mondainsteed:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Reptalons</Name>
    <UniqueId>7baf6872-12e3-4f7b-ac42-ade5f546ce21</UniqueId>
    <Map>Malas</Map>
    <X>332</X>
    <Y>1888</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>337</CentreX>
    <CentreY>1893</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Reptalon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Stiching Mistress 1</Name>
    <UniqueId>99abe759-dd5b-4012-b70d-ccb387e894d1</UniqueId>
    <Map>Malas</Map>
    <X>972</X>
    <Y>522</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>977</CentreX>
    <CentreY>527</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>stichingmistress:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Malas 22</Name>
    <UniqueId>fdb02243-faae-40c6-a178-fbf2257e689a</UniqueId>
    <Map>Malas</Map>
    <X>998</X>
    <Y>508</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1003</CentreX>
    <CentreY>513</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>instrumenttrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=stonecrafter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bowyer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firerockmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Malas Animal trainer</Name>
    <UniqueId>3eacaaa3-271a-498e-bb01-fabf537ed07e</UniqueId>
    <Map>Malas</Map>
    <X>1022</X>
    <Y>489</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1027</CentreX>
    <CentreY>494</CentreY>
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    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Dartmoor Ponies</Name>
    <UniqueId>d8389959-6ce1-4418-9cad-667ed57eee83</UniqueId>
    <Map>Malas</Map>
    <X>2400</X>
    <Y>1246</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2410</CentreX>
    <CentreY>1256</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dartmoorpony:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling 2</Name>
    <UniqueId>609fdec4-5997-44b3-9c3a-54df76f3eba4</UniqueId>
    <Map>Malas</Map>
    <X>957</X>
    <Y>738</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>962</CentreX>
    <CentreY>743</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gibberling:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bloodgibberling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Umbra Necromage</Name>
    <UniqueId>e214f1cd-a6c2-41a1-a971-28695a90a2f7</UniqueId>
    <Map>Malas</Map>
    <X>2020</X>
    <Y>1375</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2025</CentreX>
    <CentreY>1380</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>necromage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling 3</Name>
    <UniqueId>48e1705b-0f8d-4507-9fdc-0a8b5fd54301</UniqueId>
    <Map>Malas</Map>
    <X>948</X>
    <Y>1042</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>953</CentreX>
    <CentreY>1047</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gibberling:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gibberlinglord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gibberlingmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling 4</Name>
    <UniqueId>d41cd566-dc63-46ef-b9e6-b3d1514744ae</UniqueId>
    <Map>Malas</Map>
    <X>981</X>
    <Y>886</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>986</CentreX>
    <CentreY>891</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gibberling:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bloodgibberling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Pixie 2</Name>
    <UniqueId>91c95f43-462f-4422-b6b6-4cbdfe539e3f</UniqueId>
    <Map>Malas</Map>
    <X>1262</X>
    <Y>1741</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1265</CentreX>
    <CentreY>1744</CentreY>
    <CentreZ>-91</CentreZ>
    <Range>3</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>15</MinDelay>
    <MaxDelay>15</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pixie:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Malas animals 10</Name>
    <UniqueId>ac1509f3-52df-47bf-90b0-dc73d74b8da2</UniqueId>
    <Map>Malas</Map>
    <X>1322</X>
    <Y>1570</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>1372</CentreX>
    <CentreY>1620</CentreY>
    <CentreZ>-110</CentreZ>
    <Range>50</Range>
    <MaxCount>28</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>brownbear:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blackbear:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greywolf:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Malas people</Name>
    <UniqueId>52290bba-697a-4e61-b46c-3e87d08eacc9</UniqueId>
    <Map>Malas</Map>
    <X>984</X>
    <Y>510</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>989</CentreX>
    <CentreY>515</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jeweler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=towncrier:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Malas Innkeeper</Name>
    <UniqueId>c1b426d5-0ac2-42f3-8be3-cfcdba04b916</UniqueId>
    <Map>Malas</Map>
    <X>990</X>
    <Y>514</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>995</CentreX>
    <CentreY>519</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Beekeeper</Name>
    <UniqueId>c5be7ab1-b8ba-4faa-ac4e-582e7b44f64e</UniqueId>
    <Map>Malas</Map>
    <X>701</X>
    <Y>1365</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>706</CentreX>
    <CentreY>1370</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>beekeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Animals 1</Name>
    <UniqueId>ec15f078-4c6c-4ed0-86c6-98f78333a217</UniqueId>
    <Map>Malas</Map>
    <X>604</X>
    <Y>1472</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>609</CentreX>
    <CentreY>1477</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Hair2</Name>
    <UniqueId>c9a46215-9977-4675-bdde-ed2d37fd9055</UniqueId>
    <Map>Malas</Map>
    <X>732</X>
    <Y>1360</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>737</CentreX>
    <CentreY>1365</CentreY>
    <CentreZ>-76</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hairstylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=customhairstylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Chickens</Name>
    <UniqueId>6cf156b7-333b-415f-b36c-d1c940088d8f</UniqueId>
    <Map>Malas</Map>
    <X>723</X>
    <Y>1305</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>728</CentreX>
    <CentreY>1310</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chicken:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Mixed Vendors</Name>
    <UniqueId>bd53e89d-ccf8-4f49-b71f-bb8013bc8436</UniqueId>
    <Map>Malas</Map>
    <X>696</X>
    <Y>1320</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>701</CentreX>
    <CentreY>1325</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=juicemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=brewer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>BValhalla Healer 2</Name>
    <UniqueId>b2cae0e2-772b-4917-a966-f2e13cdbd923</UniqueId>
    <Map>Malas</Map>
    <X>698</X>
    <Y>1345</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>703</CentreX>
    <CentreY>1350</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Animal Trainer2</Name>
    <UniqueId>63921cd6-75a6-461a-9063-2f971f580ffe</UniqueId>
    <Map>Malas</Map>
    <X>777</X>
    <Y>1343</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>782</CentreX>
    <CentreY>1348</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancient Reapers</Name>
    <UniqueId>0e1cd63a-0bd5-4665-a8a1-8bdcde6c7a28</UniqueId>
    <Map>Malas</Map>
    <X>2333</X>
    <Y>1236</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2338</CentreX>
    <CentreY>1241</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>AncientReaper:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Ships Stuff2</Name>
    <UniqueId>945eb5f4-c960-4e20-ae3e-5ebed67e8f0f</UniqueId>
    <Map>Malas</Map>
    <X>781</X>
    <Y>1392</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>784</CentreX>
    <CentreY>1395</CentreY>
    <CentreZ>-79</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shipwright:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fisherguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mapmaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fqlegendaryfisher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal fisherman</Name>
    <UniqueId>9a03548c-4348-433a-bc84-7b372b64f674</UniqueId>
    <Map>Malas</Map>
    <X>766</X>
    <Y>1432</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>771</CentreX>
    <CentreY>1437</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla tinker</Name>
    <UniqueId>6217e105-534e-45c6-96a5-eb52b99df106</UniqueId>
    <Map>Malas</Map>
    <X>611</X>
    <Y>1443</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>616</CentreX>
    <CentreY>1448</CentreY>
    <CentreZ>-70</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tinkerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Tanner2</Name>
    <UniqueId>d66c9c6e-9c58-4db2-8b65-50290c45cde5</UniqueId>
    <Map>Malas</Map>
    <X>739</X>
    <Y>1335</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>744</CentreX>
    <CentreY>1340</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tanner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Barkeep</Name>
    <UniqueId>60632bc2-92c2-4868-9048-207eafe10849</UniqueId>
    <Map>Malas</Map>
    <X>697</X>
    <Y>1322</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>702</CentreX>
    <CentreY>1327</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>barkeeper:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Tailor 2</Name>
    <UniqueId>ed4acef1-d5ce-43b8-8583-e531db0fbd5a</UniqueId>
    <Map>Malas</Map>
    <X>739</X>
    <Y>1335</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>744</CentreX>
    <CentreY>1340</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Bower</Name>
    <UniqueId>2f11d9e1-b18e-4f37-ad49-f0e5839e7c7d</UniqueId>
    <Map>Malas</Map>
    <X>642</X>
    <Y>1400</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>647</CentreX>
    <CentreY>1405</CentreY>
    <CentreZ>-69</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bowyer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ranger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Miner2</Name>
    <UniqueId>946eea61-992d-43e2-8767-393cb1e0592b</UniqueId>
    <Map>Malas</Map>
    <X>758</X>
    <Y>1342</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>763</CentreX>
    <CentreY>1347</CentreY>
    <CentreZ>-36</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>miner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firerockmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Stonecrafter</Name>
    <UniqueId>3cbc2f78-3c96-4e09-99d8-dad7bb5c9be6</UniqueId>
    <Map>Malas</Map>
    <X>616</X>
    <Y>1416</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>621</CentreX>
    <CentreY>1421</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>stonecrafter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Blacksmith2</Name>
    <UniqueId>ad786c2c-2a29-42c3-8af8-2072ce81f393</UniqueId>
    <Map>Malas</Map>
    <X>758</X>
    <Y>1340</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>763</CentreX>
    <CentreY>1345</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blacksmithguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal banker/minter</Name>
    <UniqueId>720ff1ff-fff7-467c-bef1-59087872c866</UniqueId>
    <Map>Malas</Map>
    <X>817</X>
    <Y>1365</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>822</CentreX>
    <CentreY>1370</CentreY>
    <CentreZ>-88</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Herbalist</Name>
    <UniqueId>6dfbb504-86f6-491d-b916-18b57940c316</UniqueId>
    <Map>Malas</Map>
    <X>658</X>
    <Y>1452</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>663</CentreX>
    <CentreY>1457</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Furtrader Valhalla</Name>
    <UniqueId>c0f04164-8040-4526-b239-f29c497cbd59</UniqueId>
    <Map>Malas</Map>
    <X>631</X>
    <Y>1458</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>636</CentreX>
    <CentreY>1463</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>furtrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Mages</Name>
    <UniqueId>773c74bf-62c5-461c-ba9a-174293b629fb</UniqueId>
    <Map>Malas</Map>
    <X>658</X>
    <Y>1452</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>663</CentreX>
    <CentreY>1457</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>holymage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Mapmaker</Name>
    <UniqueId>fa49e33d-288f-4bb1-b6ac-32ee4cbf5d0f</UniqueId>
    <Map>Malas</Map>
    <X>612</X>
    <Y>1442</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>617</CentreX>
    <CentreY>1447</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mapmaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Buther Valhalla</Name>
    <UniqueId>620ad6fb-b28d-4852-9db7-4e87084dcd2b</UniqueId>
    <Map>Malas</Map>
    <X>611</X>
    <Y>1458</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>616</CentreX>
    <CentreY>1463</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>butcher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal gypsy</Name>
    <UniqueId>410465c1-13fd-468f-af80-de088c74e23c</UniqueId>
    <Map>Malas</Map>
    <X>791</X>
    <Y>1441</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>796</CentreX>
    <CentreY>1446</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gypsy:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Winemaker</Name>
    <UniqueId>b0bd0e1d-b29f-4509-b7cc-fd844f430a8e</UniqueId>
    <Map>Malas</Map>
    <X>644</X>
    <Y>1362</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>649</CentreX>
    <CentreY>1367</CentreY>
    <CentreZ>-89</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>winemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Music</Name>
    <UniqueId>7ab9fdd9-d0f2-4815-9966-1e8f3c349be8</UniqueId>
    <Map>Malas</Map>
    <X>664</X>
    <Y>1426</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>669</CentreX>
    <CentreY>1431</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=instrumenttrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bardguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Carpenter</Name>
    <UniqueId>a84a7129-4c4c-41b4-8255-985727390740</UniqueId>
    <Map>Malas</Map>
    <X>617</X>
    <Y>1430</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>622</CentreX>
    <CentreY>1435</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal luna mage/druidvendor</Name>
    <UniqueId>cff931c6-f789-493b-8466-f056143f01c0</UniqueId>
    <Map>Malas</Map>
    <X>996</X>
    <Y>521</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1001</CentreX>
    <CentreY>526</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=druidvendor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=holymage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal gypsy 2</Name>
    <UniqueId>4a1fdd65-33ee-46e2-bd6e-f42aa01a902d</UniqueId>
    <Map>Malas</Map>
    <X>790</X>
    <Y>1444</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>795</CentreX>
    <CentreY>1449</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>25</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gypsy:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand</Name>
    <UniqueId>1f8f202f-bd30-4735-8279-976c8aacb913</UniqueId>
    <Map>Malas</Map>
    <X>1401</X>
    <Y>417</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1406</CentreX>
    <CentreY>422</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Orc Quest</Name>
    <UniqueId>94ccc6a8-6976-46a6-8e0f-5b1759bcd118</UniqueId>
    <Map>Malas</Map>
    <X>757</X>
    <Y>1338</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>762</CentreX>
    <CentreY>1343</CentreY>
    <CentreZ>-36</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ofqorc:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Ralph</Name>
    <UniqueId>88773e5f-5326-4eaa-abe5-ffea4647b393</UniqueId>
    <Map>Malas</Map>
    <X>736</X>
    <Y>1335</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>741</CentreX>
    <CentreY>1340</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ralph:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal animalbreeder/trainer/chicken</Name>
    <UniqueId>2a4e903c-f8be-4f72-b59d-7113f6a603de</UniqueId>
    <Map>Malas</Map>
    <X>1036</X>
    <Y>1438</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1041</CentreX>
    <CentreY>1443</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal labyrinth mistral/flurry/tempest</Name>
    <UniqueId>a9a84a30-8756-4249-9d7d-e679cb7040fa</UniqueId>
    <Map>Malas</Map>
    <X>379</X>
    <Y>1880</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>381</CentreX>
    <CentreY>1882</CentreY>
    <CentreZ>3</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mistral:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Flurry:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Tempest:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal labyrinth grim/squirrel</Name>
    <UniqueId>00940d57-e552-406c-9324-bd9bc4d9f21d</UniqueId>
    <Map>Malas</Map>
    <X>377</X>
    <Y>1927</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>382</CentreX>
    <CentreY>1932</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Grim:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=squirrel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Cat</Name>
    <UniqueId>969c107d-8235-4712-9111-9cec7599e82a</UniqueId>
    <Map>Malas</Map>
    <X>650</X>
    <Y>1432</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>652</CentreX>
    <CentreY>1434</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Cat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 2</Name>
    <UniqueId>028488cb-e0b9-4cc0-b0a0-afbeede91c71</UniqueId>
    <Map>Malas</Map>
    <X>937</X>
    <Y>1149</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>942</CentreX>
    <CentreY>1154</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal wandering healer</Name>
    <UniqueId>9d8c4681-aec1-422e-8564-3d12e8c3c9c7</UniqueId>
    <Map>Malas</Map>
    <X>2139</X>
    <Y>581</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2144</CentreX>
    <CentreY>586</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 3</Name>
    <UniqueId>4997b980-03e5-4b9b-8a4b-9c15025fc195</UniqueId>
    <Map>Malas</Map>
    <X>1585</X>
    <Y>1276</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1590</CentreX>
    <CentreY>1281</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 4</Name>
    <UniqueId>99b297ec-5c32-40fc-a952-0d56bf6be686</UniqueId>
    <Map>Malas</Map>
    <X>2398</X>
    <Y>625</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2403</CentreX>
    <CentreY>630</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 5</Name>
    <UniqueId>b63875ff-9fe2-47a1-8fe6-e9ab60baee61</UniqueId>
    <Map>Malas</Map>
    <X>1663</X>
    <Y>1507</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1668</CentreX>
    <CentreY>1512</CentreY>
    <CentreZ>-110</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal krysan</Name>
    <UniqueId>84a6cd6e-7948-465f-80ae-ccf68ab8376f</UniqueId>
    <Map>Malas</Map>
    <X>1819</X>
    <Y>1792</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1824</CentreX>
    <CentreY>1797</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Krysan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Fenton M</Name>
    <UniqueId>3795842f-f094-48a1-9a4e-6c2d6f3280ff</UniqueId>
    <Map>Malas</Map>
    <X>667</X>
    <Y>1407</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>672</CentreX>
    <CentreY>1412</CentreY>
    <CentreZ>-70</CentreZ>
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    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>TS:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TS2:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>lep1</Name>
    <UniqueId>fb157a0c-c3c3-4740-8a62-b9f2e0a8a420</UniqueId>
    <Map>Malas</Map>
    <X>1197</X>
    <Y>569</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1202</CentreX>
    <CentreY>574</CentreY>
    <CentreZ>-88</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal rolph</Name>
    <UniqueId>56ebec90-d220-4093-a31c-db05e94729cd</UniqueId>
    <Map>Malas</Map>
    <X>2194</X>
    <Y>321</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2196</CentreX>
    <CentreY>323</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Rolph:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal doom lich/patchwork skellie</Name>
    <UniqueId>148a11e8-223d-4147-8904-43e5e861cb07</UniqueId>
    <Map>Malas</Map>
    <X>395</X>
    <Y>169</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>400</CentreX>
    <CentreY>174</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
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    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lich:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=patchworkskeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal labyrinth miasma</Name>
    <UniqueId>435925a7-7689-49ca-9128-6e754a792190</UniqueId>
    <Map>Malas</Map>
    <X>330</X>
    <Y>1914</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>335</CentreX>
    <CentreY>1919</CentreY>
    <CentreZ>0</CentreZ>
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    <MaxCount>1</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>miasma:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal bedlam red death</Name>
    <UniqueId>979b5aef-33c3-4481-a8f6-11c8c7b2d493</UniqueId>
    <Map>Malas</Map>
    <X>106</X>
    <Y>1637</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>111</CentreX>
    <CentreY>1642</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>reddeath:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal pteros</Name>
    <UniqueId>12a969c1-1933-4a1d-9629-e23cf62137f0</UniqueId>
    <Map>Malas</Map>
    <X>1387</X>
    <Y>407</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1392</CentreX>
    <CentreY>412</CentreY>
    <CentreZ>-85</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pteros:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Sosarian ele</Name>
    <UniqueId>485f2c5d-b193-4db8-8eb9-d665e7ea832c</UniqueId>
    <Map>Malas</Map>
    <X>2137</X>
    <Y>545</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2142</CentreX>
    <CentreY>550</CentreY>
    <CentreZ>-90</CentreZ>
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    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SosarianElemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal innkeeper</Name>
    <UniqueId>2bbc6f67-a97e-44da-94c6-290fab7ec579</UniqueId>
    <Map>Malas</Map>
    <X>1053</X>
    <Y>1431</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1056</CentreX>
    <CentreY>1434</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>lep 10</Name>
    <UniqueId>28e1588d-a62f-4b84-997b-22993211886b</UniqueId>
    <Map>Malas</Map>
    <X>885</X>
    <Y>1335</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>890</CentreX>
    <CentreY>1340</CentreY>
    <CentreZ>-90</CentreZ>
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    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
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    <Amount>1</Amount>
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    <Objects2>leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal kirin</Name>
    <UniqueId>4d3a8d92-538d-4ef6-9211-38166e02fc3e</UniqueId>
    <Map>Malas</Map>
    <X>2169</X>
    <Y>114</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2179</CentreX>
    <CentreY>124</CentreY>
    <CentreZ>-90</CentreZ>
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    <MaxCount>3</MaxCount>
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    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
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    <Objects2>Kirin:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal luna father jacob</Name>
    <UniqueId>f94f920f-8d4d-4023-9581-6342b3f8a7d3</UniqueId>
    <Map>Malas</Map>
    <X>1006</X>
    <Y>601</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1007</CentreX>
    <CentreY>602</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fatherjacob1:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Out Of Dust Quest</Name>
    <UniqueId>8c7944a0-92ca-4966-b38e-21a4e8ab335b</UniqueId>
    <Map>Malas</Map>
    <X>1993</X>
    <Y>1386</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1998</CentreX>
    <CentreY>1391</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Fellen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Doom healer</Name>
    <UniqueId>8ddeca76-04b2-40d0-a086-68295a6e7360</UniqueId>
    <Map>Malas</Map>
    <X>2352</X>
    <Y>1273</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2355</CentreX>
    <CentreY>1276</CentreY>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>lep 9</Name>
    <UniqueId>d1faceaa-61dc-469a-8612-d5b5f55729a0</UniqueId>
    <Map>Malas</Map>
    <X>1833</X>
    <Y>1333</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1838</CentreX>
    <CentreY>1338</CentreY>
    <CentreZ>-88</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal bedlam/skeleton/knight/gorefiend/mummy/rottingcorspe/zombie/boneknight</Name>
    <UniqueId>eedc67e3-cc80-4831-93dd-2b03365f30e2</UniqueId>
    <Map>Malas</Map>
    <X>87</X>
    <Y>1644</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>107</CentreX>
    <CentreY>1664</CentreY>
    <CentreZ>0</CentreZ>
    <Range>50</Range>
    <MaxCount>26</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>skeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletalknight:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gorefiend:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mummy:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rottingcorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=zombie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boneknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal bedlam pyre</Name>
    <UniqueId>980192b6-84b4-4361-ae41-b005396ee4d2</UniqueId>
    <Map>Malas</Map>
    <X>372</X>
    <Y>1904</Y>
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    <Height>10</Height>
    <CentreX>377</CentreX>
    <CentreY>1909</CentreY>
    <CentreZ>5</CentreZ>
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    <MaxDelay>10</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pyre:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rend:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal animalbreeder/trainer/chicken/eggs</Name>
    <UniqueId>df1f34e9-f3fa-436a-8252-affd126cdc51</UniqueId>
    <Map>Malas</Map>
    <X>1345</X>
    <Y>1646</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1350</CentreX>
    <CentreY>1651</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=eggs:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>cherry treefellow</Name>
    <UniqueId>0f5d7c2d-fd9c-4cf2-81f1-75ba7d79aa18</UniqueId>
    <Map>Malas</Map>
    <X>2386</X>
    <Y>1323</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2391</CentreX>
    <CentreY>1328</CentreY>
    <CentreZ>-90</CentreZ>
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    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cherrytreefellow:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>RSphynx</Name>
    <UniqueId>9e5f71f9-f6db-46c7-b569-ae9b5cce73e5</UniqueId>
    <Map>Malas</Map>
    <X>1599</X>
    <Y>1751</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1604</CentreX>
    <CentreY>1756</CentreY>
    <CentreZ>-110</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rsphynx:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>RWyvern</Name>
    <UniqueId>4b40e69b-ebd4-4b95-a296-35821a280e41</UniqueId>
    <Map>Malas</Map>
    <X>1882</X>
    <Y>1776</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1887</CentreX>
    <CentreY>1781</CentreY>
    <CentreZ>-110</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>rwyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Slasher1</Name>
    <UniqueId>cbc73bc2-434b-4eab-bbda-3ab62d5a5f5a</UniqueId>
    <Map>TerMur</Map>
    <X>744</X>
    <Y>470</Y>
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    <Height>10</Height>
    <CentreX>749</CentreX>
    <CentreY>475</CentreY>
    <CentreZ>-17</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SlasherOfVeils:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Raptor Island 1</Name>
    <UniqueId>d7ef9b24-2c10-411d-9d3c-9dc1145d1859</UniqueId>
    <Map>TerMur</Map>
    <X>735</X>
    <Y>3725</Y>
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    <Height>150</Height>
    <CentreX>810</CentreX>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>trapdoorspider:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mongbat:MX=25:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=raptor:MX=25:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skree:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicslith:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>toxicslith 1</Name>
    <UniqueId>46064e2f-6fbe-4521-823d-45083a974ad3</UniqueId>
    <Map>TerMur</Map>
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    <Height>30</Height>
    <CentreX>1082</CentreX>
    <CentreY>3325</CentreY>
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    <MaxDelay>3</MaxDelay>
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    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ToxicSlith:MX=12:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Raptor Island 3</Name>
    <UniqueId>5aef091b-7725-4cd3-a786-0c6933f13f41</UniqueId>
    <Map>TerMur</Map>
    <X>883</X>
    <Y>3710</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>888</CentreX>
    <CentreY>3715</CentreY>
    <CentreZ>-44</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <MaxRefractory>3</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>trapdoorspider:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Bar2</Name>
    <UniqueId>f81d5b37-be37-4eaa-9b76-51ea1acd14ad</UniqueId>
    <Map>TerMur</Map>
    <X>33</X>
    <Y>203</Y>
    <Width>5</Width>
    <Height>4</Height>
    <CentreX>34</CentreX>
    <CentreY>208</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ObjectPropertyItemName>Switch2,XmlSpawner</ObjectPropertyItemName>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>#XFILL ; static, 0x3967:MX=18:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld rotworm/toxic elemental</Name>
    <UniqueId>dcf6d846-81c4-449c-91d9-0e51ce62ff57</UniqueId>
    <Map>TerMur</Map>
    <X>1023</X>
    <Y>1014</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1026</CentreX>
    <CentreY>1017</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>6</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rotworm:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 1</Name>
    <UniqueId>7fccdb51-926d-4c30-af90-d6e62eaba7ac</UniqueId>
    <Map>TerMur</Map>
    <X>450</X>
    <Y>3163</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>475</CentreX>
    <CentreY>3188</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>kepetch:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=headlessone:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=stoneslith:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Enraged Earthie 2</Name>
    <UniqueId>af48e9b3-181d-4239-9035-8a9a4067ee55</UniqueId>
    <Map>TerMur</Map>
    <X>1144</X>
    <Y>1161</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1149</CentreX>
    <CentreY>1166</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>enragedearthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ter lavaelemental/fire/lava snake</Name>
    <UniqueId>5e47d70c-53a6-4b69-98c7-f018c2ea6979</UniqueId>
    <Map>TerMur</Map>
    <X>411</X>
    <Y>2934</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>416</CentreX>
    <CentreY>2939</CentreY>
    <CentreZ>36</CentreZ>
    <Range>20</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavaelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>High Plains 1</Name>
    <UniqueId>4f802c75-1aba-40e9-afb8-502e0ef36900</UniqueId>
    <Map>TerMur</Map>
    <X>566</X>
    <Y>3263</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>586</CentreX>
    <CentreY>3283</CentreY>
    <CentreZ>37</CentreZ>
    <Range>20</Range>
    <MaxCount>19</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>highplainsboura:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>TerMur 4</Name>
    <UniqueId>33dd0b0d-1a0d-43f2-8a23-074116f9f0d2</UniqueId>
    <Map>TerMur</Map>
    <X>847</X>
    <Y>3399</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>852</CentreX>
    <CentreY>3404</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TerMur 3</Name>
    <UniqueId>2c24d859-eb0a-4192-aa08-d42b8841b4d3</UniqueId>
    <Map>TerMur</Map>
    <X>812</X>
    <Y>3423</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>817</CentreX>
    <CentreY>3428</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>instrumenttrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=basketweaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargishtinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Undead Gargoyle's</Name>
    <UniqueId>94715c99-b45e-4d98-bc56-264dde2593e1</UniqueId>
    <Map>TerMur</Map>
    <X>987</X>
    <Y>3848</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>997</CentreX>
    <CentreY>3858</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>1320</TODStart>
    <TODEnd>419.983333333333</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>effeteputridgargoyle:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=putridundeadgargoyle:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyleshade:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EffeteUndeadGargoyle:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Tomb of Kings 1</Name>
    <UniqueId>8f174218-6bdc-46e6-b4cb-4714154e9c05</UniqueId>
    <Map>TerMur</Map>
    <X>15</X>
    <Y>139</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>35</CentreX>
    <CentreY>159</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>undeadguardian:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyleshade:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=putridundeadguardian:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 7</Name>
    <UniqueId>1431af4b-f56b-4562-8e15-e0108eb96451</UniqueId>
    <Map>TerMur</Map>
    <X>1162</X>
    <Y>3317</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1167</CentreX>
    <CentreY>3322</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=6:SB=1:RT=0:TO=0:KL=6:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ballem:MX=3:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BetBallem:MX=2:SB=3:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=UsagralemBallem:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Garamon (Quest 1) Entrance to Abyss</Name>
    <UniqueId>5118c1ac-daaa-45c8-b498-ce99518830ba</UniqueId>
    <Map>TerMur</Map>
    <X>1128</X>
    <Y>1165</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1128</CentreX>
    <CentreY>1165</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Kraken 1</Name>
    <UniqueId>c829d8ba-f7fb-4b63-80e2-767a3e67f4e6</UniqueId>
    <Map>TerMur</Map>
    <X>1058</X>
    <Y>1103</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1060</CentreX>
    <CentreY>1105</CentreY>
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    <MaxCount>2</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Bloodworm 1</Name>
    <UniqueId>77d090d9-967f-4e9b-b28a-6d6b700abb43</UniqueId>
    <Map>TerMur</Map>
    <X>1032</X>
    <Y>1173</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>1039</CentreX>
    <CentreY>1180</CentreY>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>SA Spider Isle</Name>
    <UniqueId>ed181ddb-8f7f-4c77-b261-108cd65a9ed1</UniqueId>
    <Map>TerMur</Map>
    <X>1086</X>
    <Y>3708</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1111</CentreX>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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  <Points>
    <Name>SA Spider Isle Trapdoor 1</Name>
    <UniqueId>fec7d5a1-52fa-4d13-80a0-ba00c896b3a9</UniqueId>
    <Map>TerMur</Map>
    <X>1140</X>
    <Y>3707</Y>
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    <Height>10</Height>
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    <CentreY>3712</CentreY>
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    <DelayInSec>False</DelayInSec>
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    <ProximityRange>5</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>4</MinRefractory>
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    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>SA Spider Isle Trapdoor 2</Name>
    <UniqueId>c167bc8f-6470-4c64-bbec-35a3009c5bb7</UniqueId>
    <Map>TerMur</Map>
    <X>1075</X>
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    <CentreX>1080</CentreX>
    <CentreY>3752</CentreY>
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    <InContainer>False</InContainer>
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  <Points>
    <Name>Lava Elemental 2</Name>
    <UniqueId>20a02e6b-b5bc-44e7-a452-5b3ecb33e6e0</UniqueId>
    <Map>TerMur</Map>
    <X>437</X>
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    <CentreX>452</CentreX>
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    <MaxDelay>10</MaxDelay>
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  <Points>
    <Name>Raptor Island Trapdoor 2</Name>
    <UniqueId>6c34bee3-1a48-4587-a5a4-5332d2dd8e02</UniqueId>
    <Map>TerMur</Map>
    <X>721</X>
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    <Height>10</Height>
    <CentreX>726</CentreX>
    <CentreY>3786</CentreY>
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    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>3</MinRefractory>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
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    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Raptor Island 2</Name>
    <UniqueId>3423fbd4-3903-4420-9bc7-2afadd52aacd</UniqueId>
    <Map>TerMur</Map>
    <X>813</X>
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    <CentreX>833</CentreX>
    <CentreY>3731</CentreY>
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    <MaxDelay>3</MaxDelay>
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    <Team>0</Team>
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    <Objects2>raptor:MX=20:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Treefellow 1</Name>
    <UniqueId>a6001a31-fc1a-4b13-a404-52a45fc18e66</UniqueId>
    <Map>TerMur</Map>
    <X>545</X>
    <Y>3485</Y>
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    <Height>20</Height>
    <CentreX>555</CentreX>
    <CentreY>3495</CentreY>
    <CentreZ>38</CentreZ>
    <Range>20</Range>
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    <MaxDelay>10</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <SequentialSpawning>-1</SequentialSpawning>
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    <Team>0</Team>
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  <Points>
    <Name>Acid Slugs 1</Name>
    <UniqueId>e145bc4a-6058-45da-b91f-a97c9658c51f</UniqueId>
    <Map>TerMur</Map>
    <X>1093</X>
    <Y>1185</Y>
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    <CentreX>1098</CentreX>
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    <DelayInSec>False</DelayInSec>
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    <TODStart>0</TODStart>
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    <SequentialSpawning>-1</SequentialSpawning>
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    <Objects2>AcidSlug:MX=20:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Slime 1</Name>
    <UniqueId>4e188aa7-0cba-4755-bd78-2806f71ab859</UniqueId>
    <Map>TerMur</Map>
    <X>1106</X>
    <Y>1167</Y>
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    <Height>10</Height>
    <CentreX>1111</CentreX>
    <CentreY>1172</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <KillReset>1</KillReset>
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  <Points>
    <Name>TerMur Wildlife 1</Name>
    <UniqueId>112fc16e-3af8-44b1-bc68-1adaa348f3df</UniqueId>
    <Map>TerMur</Map>
    <X>801</X>
    <Y>3585</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>851</CentreX>
    <CentreY>3635</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <ExternalTriggering>False</ExternalTriggering>
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    <Team>0</Team>
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  <Points>
    <Name>Korpre 3</Name>
    <UniqueId>ef0f2cc0-38f8-4d25-bd08-2caed960f920</UniqueId>
    <Map>TerMur</Map>
    <X>1043</X>
    <Y>3198</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1053</CentreX>
    <CentreY>3208</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>25</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=8:SB=1:RT=0:TO=0:KL=8:RK=1:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Anzuanord:MX=2:SB=2:RT=0:TO=0:KL=2:RK=1:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Relanord:MX=2:SB=3:RT=0:TO=0:KL=2:RK=1:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Vasanord:MX=1:SB=4:RT=0:TO=0:KL=1:RK=1:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ortanord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wildlife 3</Name>
    <UniqueId>b90560ee-8ed3-4df3-82d1-b04f501300f6</UniqueId>
    <Map>TerMur</Map>
    <X>758</X>
    <Y>3178</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>808</CentreX>
    <CentreY>3228</CentreY>
    <CentreZ>40</CentreZ>
    <Range>5</Range>
    <MaxCount>35</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>horse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=timberwolf:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Lava Elemental 1</Name>
    <UniqueId>24b2d4aa-f009-4277-bc16-75564840e6ec</UniqueId>
    <Map>TerMur</Map>
    <X>394</X>
    <Y>3123</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>399</CentreX>
    <CentreY>3128</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavaelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firegargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Silver serpent/ Raptor 1</Name>
    <UniqueId>31f02919-a75d-4276-964c-a50a205aa0e3</UniqueId>
    <Map>TerMur</Map>
    <X>916</X>
    <Y>3865</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>921</CentreX>
    <CentreY>3870</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Lowland 1</Name>
    <UniqueId>924ecc1e-26a1-4d42-aae4-7cbc1740a63f</UniqueId>
    <Map>TerMur</Map>
    <X>1150</X>
    <Y>3351</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1165</CentreX>
    <CentreY>3366</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ruddyboura:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greatermongbat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicslith:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=slith:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Stone Slith 1</Name>
    <UniqueId>3f5f3855-2dbf-4f0b-996d-294ce8d7e66b</UniqueId>
    <Map>TerMur</Map>
    <X>487</X>
    <Y>3134</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>492</CentreX>
    <CentreY>3139</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>stoneslith:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Headless one 1</Name>
    <UniqueId>6ccabe04-3a29-47a6-8ac7-91af6eee284d</UniqueId>
    <Map>TerMur</Map>
    <X>360</X>
    <Y>3133</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>365</CentreX>
    <CentreY>3138</CentreY>
    <CentreZ>36</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>headlessone:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Farmer Nash</Name>
    <UniqueId>9f8089b8-d41e-47fa-9811-4ff751a7b423</UniqueId>
    <Map>TerMur</Map>
    <X>940</X>
    <Y>3843</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>945</CentreX>
    <CentreY>3848</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Lava 4</Name>
    <UniqueId>59e15ef8-6eda-4878-b5c4-5e16dd4dc38c</UniqueId>
    <Map>TerMur</Map>
    <X>502</X>
    <Y>2933</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>507</CentreX>
    <CentreY>2938</CentreY>
    <CentreZ>33</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedaemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 2</Name>
    <UniqueId>c0060879-76ee-4ba7-9971-d1e47e38a035</UniqueId>
    <Map>TerMur</Map>
    <X>1000</X>
    <Y>3168</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1010</CentreX>
    <CentreY>3178</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=6:SB=1:RT=0:TO=0:KL=6:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Anlorzen:MX=2:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=2:PR=-1:OBJ=Anlorlem:MX=1:SB=3:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Anlorvaglem/hue/2071:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Holy City Wildlife</Name>
    <UniqueId>e6f2bca8-241c-44a8-96a5-f38f9b697c3d</UniqueId>
    <Map>TerMur</Map>
    <X>927</X>
    <Y>3834</Y>
    <Width>140</Width>
    <Height>140</Height>
    <CentreX>997</CentreX>
    <CentreY>3904</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greatermongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Snake Charmer 1</Name>
    <UniqueId>bf3bd0ae-0b3a-4acb-a600-038cb8338840</UniqueId>
    <Map>TerMur</Map>
    <X>946</X>
    <Y>3979</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>951</CentreX>
    <CentreY>3984</CentreY>
    <CentreZ>-41</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Refugee 2</Name>
    <UniqueId>f04941e8-4c63-4c17-b8f8-7c246ea7a8a1</UniqueId>
    <Map>TerMur</Map>
    <X>812</X>
    <Y>3541</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>817</CentreX>
    <CentreY>3546</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gargishrefugee/hue/34532:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 4</Name>
    <UniqueId>d19b71c7-6712-48b5-8e32-44d0579de1d9</UniqueId>
    <Map>TerMur</Map>
    <X>1061</X>
    <Y>3126</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1066</CentreX>
    <CentreY>3131</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>25</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=8:SB=1:RT=0:TO=0:KL=8:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ballem:MX=1:SB=2:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Betballem:MX=1:SB=3:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=UsagralemBallem:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Refugee 3</Name>
    <UniqueId>80952269-fc29-4896-8188-5afb0e9825fc</UniqueId>
    <Map>TerMur</Map>
    <X>622</X>
    <Y>3478</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>627</CentreX>
    <CentreY>3483</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Chicken Lizard 1</Name>
    <UniqueId>b3a5c0bd-ca1e-4201-9842-c452f76f2f32</UniqueId>
    <Map>TerMur</Map>
    <X>499</X>
    <Y>3386</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>534</CentreX>
    <CentreY>3421</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>48</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chickenlizard:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ortanord/hue/2071:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=anlorvaglem/hue/2071:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=korpre/hue/2071:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 6</Name>
    <UniqueId>3b899101-20e9-4d28-b5d6-98e0d80868b9</UniqueId>
    <Map>TerMur</Map>
    <X>1137</X>
    <Y>3625</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1152</CentreX>
    <CentreY>3640</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>toxicslith:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greatermongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Lowland 2</Name>
    <UniqueId>11426449-2ab2-4cb8-9485-f398009e4ccb</UniqueId>
    <Map>TerMur</Map>
    <X>1113</X>
    <Y>3464</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1128</CentreX>
    <CentreY>3479</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>24</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lowlandboura:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greatermongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Refugee/Noble</Name>
    <UniqueId>dd2fe639-6e78-40e7-81c6-35a72ceb3443</UniqueId>
    <Map>TerMur</Map>
    <X>867</X>
    <Y>3483</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>872</CentreX>
    <CentreY>3488</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>20</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GargishRefugee/hue/34532:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 5</Name>
    <UniqueId>236e5bc2-6714-4a91-b020-4cff7770b3f1</UniqueId>
    <Map>TerMur</Map>
    <X>1098</X>
    <Y>3127</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1108</CentreX>
    <CentreY>3137</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=8:SB=1:RT=0:TO=0:KL=8:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Anzuanord:MX=2:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Relanord:MX=2:SB=3:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Vasanord:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Lava Elemental 3</Name>
    <UniqueId>7b55bea9-bf9f-497b-8c72-4fefa8f1989b</UniqueId>
    <Map>TerMur</Map>
    <X>496</X>
    <Y>3027</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>511</CentreX>
    <CentreY>3042</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ortanord:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TerMur Mastercook/Juicer/Brewer</Name>
    <UniqueId>4e0e1cf8-11cb-4a5a-9f11-2bf5e81c6d8a</UniqueId>
    <Map>TerMur</Map>
    <X>801</X>
    <Y>3486</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>806</CentreX>
    <CentreY>3491</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=juicemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=brewer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Undead 1</Name>
    <UniqueId>8df1981d-1ade-45d0-a859-83ed6efbbc96</UniqueId>
    <Map>TerMur</Map>
    <X>1004</X>
    <Y>1108</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1014</CentreX>
    <CentreY>1118</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shade:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=spectre:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bonemagi:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletalmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TerMur 1 Winemaker/Gardener</Name>
    <UniqueId>49e4dfe1-bd37-43ac-bfc9-3e7efe68cc1a</UniqueId>
    <Map>TerMur</Map>
    <X>786</X>
    <Y>3443</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>791</CentreX>
    <CentreY>3448</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
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  <Points>
    <Name>Abyss Undead 1</Name>
    <UniqueId>31534de2-fc5b-4d71-88d5-48adae4e750e</UniqueId>
    <Map>TerMur</Map>
    <X>651</X>
    <Y>806</Y>
    <Width>50</Width>
    <Height>50</Height>
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  <Points>
    <Name>TerMur 5</Name>
    <UniqueId>bfa7fd9b-262e-48d1-a1ec-b93878875d45</UniqueId>
    <Map>TerMur</Map>
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    <Y>3393</Y>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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  <Points>
    <Name>Korpre 1 A</Name>
    <UniqueId>ee60a136-6d67-46de-9d2a-d15505bb5d9c</UniqueId>
    <Map>TerMur</Map>
    <X>470</X>
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    <Height>10</Height>
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    <CentreY>3187</CentreY>
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  <Points>
    <Name>Korpre 9</Name>
    <UniqueId>d0fc5bd1-856c-4815-a527-57c2c2d71cd1</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>Korpre 8</Name>
    <UniqueId>06a9e5d5-4eca-4bea-b0e9-fbe576b1bf4c</UniqueId>
    <Map>TerMur</Map>
    <X>589</X>
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  <Points>
    <Name>Sentinel 2</Name>
    <UniqueId>3bdc6118-3088-4e33-bacf-0962c0e9ad4d</UniqueId>
    <Map>TerMur</Map>
    <X>1227</X>
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  <Points>
    <Name>Gray goblin 3</Name>
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    <Map>TerMur</Map>
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  <Points>
    <Name>Gargish healer 1</Name>
    <UniqueId>6489b8a7-db85-46df-b25f-47c15278c830</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>Skree 4</Name>
    <UniqueId>3d1a5c7f-2111-4bea-a5ea-7a031d9e9436</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>Rotworm 5</Name>
    <UniqueId>70bbb8e6-86c2-4891-8a87-223ca928bd61</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>Tangling roots 2</Name>
    <UniqueId>e2975353-f66c-4390-bbb6-98d9f6bb64d8</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>Grey goblin (Underworld) 1</Name>
    <UniqueId>865e0c82-1d9d-4bf3-860c-662d59f216b7</UniqueId>
    <Map>TerMur</Map>
    <X>1185</X>
    <Y>1010</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1200</CentreX>
    <CentreY>1025</CentreY>
    <CentreZ>-42</CentreZ>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>graygoblin:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=graygoblinmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=graygoblinkeeper:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Underworld 3</Name>
    <UniqueId>71bef7be-8ea3-4786-83bf-b298acb2a0f1</UniqueId>
    <Map>TerMur</Map>
    <X>1185</X>
    <Y>1185</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1190</CentreX>
    <CentreY>1190</CentreY>
    <CentreZ>-78</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>waterelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=whippingvine:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rotworm 6</Name>
    <UniqueId>321d9a81-88d2-4c25-a549-232e71a6edc9</UniqueId>
    <Map>TerMur</Map>
    <X>1137</X>
    <Y>1178</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1147</CentreX>
    <CentreY>1188</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rotworm:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Green Goblin 1 (Underworld)</Name>
    <UniqueId>2ddca56b-49f6-489a-808c-dd0790a4af27</UniqueId>
    <Map>TerMur</Map>
    <X>1019</X>
    <Y>954</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1044</CentreX>
    <CentreY>979</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>25</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greengoblin:MX=12:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greengoblinscout:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greengoblinalchemist:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Wolf spider 2</Name>
    <UniqueId>adf7d505-71e1-4779-91e9-73c9923efd67</UniqueId>
    <Map>TerMur</Map>
    <X>1198</X>
    <Y>1047</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1203</CentreX>
    <CentreY>1052</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wolfspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Rotworm 4</Name>
    <UniqueId>249c6b02-124d-4afa-9961-7fa98d57ba7d</UniqueId>
    <Map>TerMur</Map>
    <X>1147</X>
    <Y>1053</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1152</CentreX>
    <CentreY>1058</CentreY>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Green goblin 3</Name>
    <UniqueId>6b3f5ad1-aaa3-4be6-8f8f-78dfdfc8ad2e</UniqueId>
    <Map>TerMur</Map>
    <X>1030</X>
    <Y>1023</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1035</CentreX>
    <CentreY>1028</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>50</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greengoblin:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greengoblinalchemist:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greengoblinscout:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Undead 11</Name>
    <UniqueId>a5ffa328-f5fd-48b1-9756-2b36142afa65</UniqueId>
    <Map>TerMur</Map>
    <X>1213</X>
    <Y>1069</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1218</CentreX>
    <CentreY>1074</CentreY>
    <CentreZ>-52</CentreZ>
    <Range>5</Range>
    <MaxCount>22</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shade:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeleton:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mummy:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rottingcorpse:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lichlord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Navery nighteyes 2</Name>
    <UniqueId>940101be-97b2-49bc-82b4-6aafdd469121</UniqueId>
    <Map>TerMur</Map>
    <X>1048</X>
    <Y>859</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1053</CentreX>
    <CentreY>864</CentreY>
    <CentreZ>-32</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>ter abyss greengoblin scout</Name>
    <UniqueId>6f62a3e4-641c-4964-9e5a-c0bb30125dc7</UniqueId>
    <Map>TerMur</Map>
    <X>1051</X>
    <Y>1036</Y>
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    <Height>4</Height>
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    <CentreY>1038</CentreY>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
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    <Objects2>greengoblinscout:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Underworld Vernix</Name>
    <UniqueId>03b0adcf-0383-415e-accb-76bcee3d4e6f</UniqueId>
    <Map>TerMur</Map>
    <X>1014</X>
    <Y>975</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1015</CentreX>
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    <MaxDelay>10</MaxDelay>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Gray goblin/Wolf spider (Underworld)2</Name>
    <UniqueId>a146c3c2-eb8a-4e09-b447-3e0e01bd5963</UniqueId>
    <Map>TerMur</Map>
    <X>1196</X>
    <Y>964</Y>
    <Width>24</Width>
    <Height>24</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GrayGoblin:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GrayGoblinKeeper:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GrayGoblinMage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wolfspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mimic 3</Name>
    <UniqueId>42c547d7-b55e-46ca-b670-ea52ac1c5aa1</UniqueId>
    <Map>TerMur</Map>
    <X>1036</X>
    <Y>1068</Y>
    <Width>10</Width>
    <Height>10</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mimic:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Sentinelspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>IronBeetle/WolfSpider</Name>
    <UniqueId>633baf47-bc7a-44ee-81d2-f1d1d324ecbd</UniqueId>
    <Map>TerMur</Map>
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    <Height>10</Height>
    <CentreX>1123</CentreX>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>IronBeetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=WolfSpider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Navery Nighteyes</Name>
    <UniqueId>cdd7d4da-d752-40b7-9c18-4e165954e7f3</UniqueId>
    <Map>TerMur</Map>
    <X>1076</X>
    <Y>982</Y>
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    <Height>10</Height>
    <CentreX>1081</CentreX>
    <CentreY>987</CentreY>
    <CentreZ>-20</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Sentinelspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wolfspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sentinel 1</Name>
    <UniqueId>e91d4b0a-7a7d-4042-91e9-fe84636febe8</UniqueId>
    <Map>TerMur</Map>
    <X>1107</X>
    <Y>1012</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1112</CentreX>
    <CentreY>1017</CentreY>
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    <Range>5</Range>
    <MaxCount>2</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SentinelSpider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ter underworld rotworm2</Name>
    <UniqueId>f1345021-de3e-47dc-ae37-a820889a24cc</UniqueId>
    <Map>TerMur</Map>
    <X>1158</X>
    <Y>982</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1163</CentreX>
    <CentreY>987</CentreY>
    <CentreZ>-43</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rotworm:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld mysticguard/pillar of strength</Name>
    <UniqueId>bf8ab320-72ec-43af-9cdd-aa82df5eb4c1</UniqueId>
    <Map>TerMur</Map>
    <X>1043</X>
    <Y>1105</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1045</CentreX>
    <CentreY>1107</CentreY>
    <CentreZ>-65</CentreZ>
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    <MaxCount>2</MaxCount>
    <MinDelay>720</MinDelay>
    <MaxDelay>720</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MysticsGuard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=PillarOfStrength:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Snake 3</Name>
    <UniqueId>17e7a0bd-c4a5-44d3-bda7-d7d1e03d7fe4</UniqueId>
    <Map>TerMur</Map>
    <X>806</X>
    <Y>648</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>816</CentreX>
    <CentreY>658</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>silverserpent:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coralsnake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidvine</Name>
    <UniqueId>de9d9bfb-20e8-400b-a9f9-b2303b5d4f01</UniqueId>
    <Map>TerMur</Map>
    <X>1065</X>
    <Y>1184</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1065</CentreX>
    <CentreY>1184</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>acidvine:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rumors Abound Quest</Name>
    <UniqueId>9ad102f0-abad-46d6-a055-bf78e763a0c2</UniqueId>
    <Map>TerMur</Map>
    <X>832</X>
    <Y>3507</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>837</CentreX>
    <CentreY>3512</CentreY>
    <CentreZ>-47</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Egwexem/Name/Egwexem/:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld great poisonelemental</Name>
    <UniqueId>6a260b37-1634-49d8-a62f-68ab59b48366</UniqueId>
    <Map>TerMur</Map>
    <X>1020</X>
    <Y>1047</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1022</CentreX>
    <CentreY>1049</CentreY>
    <CentreZ>-32</CentreZ>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterpoisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Royal Palace 1</Name>
    <UniqueId>6d24b3cc-51bd-489a-b8b7-3b8ad78dd5b2</UniqueId>
    <Map>TerMur</Map>
    <X>729</X>
    <Y>3345</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>749</CentreX>
    <CentreY>3365</CentreY>
    <CentreZ>-65</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gargishwarrior:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Fire Ant 3</Name>
    <UniqueId>770d5940-8430-4e05-ae23-58b35e342b3e</UniqueId>
    <Map>TerMur</Map>
    <X>944</X>
    <Y>240</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>949</CentreX>
    <CentreY>245</CentreY>
    <CentreZ>-17</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Abyss Passage of tears (mini champ)</Name>
    <UniqueId>85421b18-6974-4b38-86ca-b29b6b0a2738</UniqueId>
    <Map>TerMur</Map>
    <X>665</X>
    <Y>558</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>690</CentreX>
    <CentreY>583</CentreY>
    <CentreZ>-15</CentreZ>
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    <MaxCount>31</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>corrosiveslime:MX=13:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=acidslug:MX=13:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=slime:MX=15:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicelemental:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=interredgrizzle:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=acidelementaLr:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Clan Chitter (mini champ)</Name>
    <UniqueId>8ad07475-36b1-494c-ab1d-8afec23c9f94</UniqueId>
    <Map>TerMur</Map>
    <X>959</X>
    <Y>473</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>979</CentreX>
    <CentreY>493</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>5</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>clockworkscorpion:MX=33:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanca:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanct:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rakktavi:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Lava 1</Name>
    <UniqueId>1f8aed27-fea8-41bd-80d2-45d9a5c63c99</UniqueId>
    <Map>TerMur</Map>
    <X>556</X>
    <Y>873</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>581</CentreX>
    <CentreY>898</CentreY>
    <CentreZ>-73</CentreZ>
    <Range>5</Range>
    <MaxCount>29</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavalizard:MX=10:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireant:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellhound:MX=10:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaserpent:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon1:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Clan Ribbon ( mini champ</Name>
    <UniqueId>4cc29dd3-b959-4c76-a0a7-033d2c47daf9</UniqueId>
    <Map>TerMur</Map>
    <X>901</X>
    <Y>485</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>916</CentreX>
    <CentreY>500</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>5</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>119</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>plaguerat:MX=32:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanRS:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanrc:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=vitavir:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Land of the Lich( mini champ)</Name>
    <UniqueId>977147f5-912e-4b65-aa14-dec1994a5e39</UniqueId>
    <Map>TerMur</Map>
    <X>480</X>
    <Y>563</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>515</CentreX>
    <CentreY>598</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>skeleton:MX=20:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wraith:MX=20:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletalmage:MX=10:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wailingbanshee:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletallich:MX=5:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rottingcorpse:MX=5:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientlichr:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Secret Garden (mini champ)</Name>
    <UniqueId>9b44f303-8241-439f-899e-0c801c5834a3</UniqueId>
    <Map>TerMur</Map>
    <X>410</X>
    <Y>676</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>435</CentreX>
    <CentreY>701</CentreY>
    <CentreZ>28</CentreZ>
    <Range>5</Range>
    <MaxCount>61</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sapixie:MX=30:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wisp:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=darkwisp1:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pixier:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Lava 2</Name>
    <UniqueId>c9c126ef-9a26-4511-96df-cfb41802139d</UniqueId>
    <Map>TerMur</Map>
    <X>629</X>
    <Y>683</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>649</CentreX>
    <CentreY>703</CentreY>
    <CentreZ>13</CentreZ>
    <Range>5</Range>
    <MaxCount>21</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coralsnake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Maddening Horrow/Snake 1</Name>
    <UniqueId>32cdc5fd-e12d-4d7b-a182-fabdeb1acd14</UniqueId>
    <Map>TerMur</Map>
    <X>749</X>
    <Y>731</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>764</CentreX>
    <CentreY>746</CentreY>
    <CentreZ>23</CentreZ>
    <Range>5</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hydra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Abyssal Lair (mini champ)</Name>
    <UniqueId>8a6ffe15-a853-4bf3-9d45-f1f1c816425c</UniqueId>
    <Map>TerMur</Map>
    <X>955</X>
    <Y>294</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>990</CentreX>
    <CentreY>329</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>40</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greatermongbat:MX=28:SB=1:RT=0:TO=0:KL=40:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=imp:MX=29:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Daemon:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pitfiend:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=devourerr:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Coil/Snakes 1</Name>
    <UniqueId>2fcf8475-9a57-4a1f-898d-a1ff9a99a150</UniqueId>
    <Map>TerMur</Map>
    <X>688</X>
    <Y>763</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>698</CentreX>
    <CentreY>773</CentreY>
    <CentreZ>28</CentreZ>
    <Range>5</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coil:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Enslaved Goblin (mini champ)</Name>
    <UniqueId>0bbda65f-534e-49e5-8425-edb263bee28e</UniqueId>
    <Map>TerMur</Map>
    <X>552</X>
    <Y>785</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>572</CentreX>
    <CentreY>805</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>5</Range>
    <MaxCount>40</MaxCount>
    <MinDelay>119</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>graygoblin:MX=39:SB=1:RT=0:TO=0:KL=40:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greengoblin:MX=39:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgoblinscout:MX=15:SB=2:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgoblinkeeper:MX=15:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgoblinmage:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgreengoblinalchemist:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=renownedgraygoblinmage:MX=1:SB=4:RT=0:TO=0:KL=2:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=renownedgreengoblinalchemist:MX=1:SB=4:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Undead 2 (mini champ)</Name>
    <UniqueId>f559e140-debf-4ddc-99b0-a192872d73ed</UniqueId>
    <Map>TerMur</Map>
    <X>526</X>
    <Y>658</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>561</CentreX>
    <CentreY>693</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shade:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeleton:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=zombie:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=spectre:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wraith:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Snakes 2</Name>
    <UniqueId>8ff78a37-231c-4a57-9fd5-2eda60db82d0</UniqueId>
    <Map>TerMur</Map>
    <X>710</X>
    <Y>662</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>735</CentreX>
    <CentreY>687</CentreY>
    <CentreZ>-47</CentreZ>
    <Range>5</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantserpent:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coralsnake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidwall1</Name>
    <UniqueId>8bed160a-4420-4d06-898c-bb2b777c07be</UniqueId>
    <Map>TerMur</Map>
    <X>1012</X>
    <Y>1049</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1012</CentreX>
    <CentreY>1049</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>acidwall1:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidvine</Name>
    <UniqueId>beb853fb-d036-4b26-9ad9-c69da8bc4ef0</UniqueId>
    <Map>TerMur</Map>
    <X>1013</X>
    <Y>1049</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1013</CentreX>
    <CentreY>1049</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>AcidVine:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidwall 2</Name>
    <UniqueId>424815bb-fc57-458a-ba9a-b2cfd563e007</UniqueId>
    <Map>TerMur</Map>
    <X>1064</X>
    <Y>1184</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1064</CentreX>
    <CentreY>1184</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>acidwall:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld bluekey</Name>
    <UniqueId>cf5e102f-6aab-4792-9257-ec14a27c6c1d</UniqueId>
    <Map>TerMur</Map>
    <X>1069</X>
    <Y>1196</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1069</CentreX>
    <CentreY>1196</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bluekey:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld redkey</Name>
    <UniqueId>d720ff43-1d35-4542-86a3-32e8264a287e</UniqueId>
    <Map>TerMur</Map>
    <X>1003</X>
    <Y>1050</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1003</CentreX>
    <CentreY>1050</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>redkey:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter tyball's shadow</Name>
    <UniqueId>ae7363dd-074a-46a5-a815-bfe83acb953d</UniqueId>
    <Map>TerMur</Map>
    <X>1175</X>
    <Y>857</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1180</CentreX>
    <CentreY>862</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tyballsshadow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fire Temple Ruins (mini champ)</Name>
    <UniqueId>5a8682e7-14d7-43bb-808e-0c191b738e32</UniqueId>
    <Map>TerMur</Map>
    <X>533</X>
    <Y>746</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>548</CentreX>
    <CentreY>761</CentreY>
    <CentreZ>-92</CentreZ>
    <Range>5</Range>
    <MaxCount>43</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>3</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavalizard:MX=10:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireant:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellcat:MX=10:SB=2:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaserpent:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellhound:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon1:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Crimson Veins( mini champ )</Name>
    <UniqueId>b6f3f3d7-b77f-4ed3-923c-3f8487aee7e3</UniqueId>
    <Map>TerMur</Map>
    <X>955</X>
    <Y>141</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>975</CentreX>
    <CentreY>161</CentreY>
    <CentreZ>-11</CentreZ>
    <Range>5</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fireant:MX=16:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=17:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=17:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=efreet:MX=10:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firegargoyle:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=5:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon:MX=5:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=FireElementalR:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Clan Scratch (mini champ)</Name>
    <UniqueId>cdc78e14-e19f-4ebf-a244-6ba6f150e46b</UniqueId>
    <Map>TerMur</Map>
    <X>920</X>
    <Y>523</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>950</CentreX>
    <CentreY>553</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
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  <Points>
    <Name>Abyss 1</Name>
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    <Name>Tomb of Kings 2</Name>
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    <Name>StygianDragon(mini)</Name>
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    <Name>ruddy boura 1</Name>
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    <Name>NewCharArmorQuest(Gargoyles)</Name>
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    <Name>Mysticism Scrolls 1</Name>
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    <TriggerProbability>1</TriggerProbability>
    <SpeechTrigger>ord</SpeechTrigger>
    <InContainer>False</InContainer>
    <MinRefractory>0.166666666666667</MinRefractory>
    <MaxRefractory>0.166666666666667</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SET,Br3/DoReset/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SET,Br3,xmlspawner/running/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Marauding Gargoyle</Name>
    <UniqueId>3d9dbb56-e060-425e-b820-0a8fb97c807b</UniqueId>
    <Map>TerMur</Map>
    <X>835</X>
    <Y>2908</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>840</CentreX>
    <CentreY>2913</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
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    <MinDelay>10</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MaraudingGargoyle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Barrier1</Name>
    <UniqueId>a8405c2f-ed44-44c9-a7b0-250e4d8a78c9</UniqueId>
    <Map>TerMur</Map>
    <X>33</X>
    <Y>204</Y>
    <Width>5</Width>
    <Height>3</Height>
    <CentreX>35</CentreX>
    <CentreY>207</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ObjectPropertyItemName>Switch1,XmlSpawner</ObjectPropertyItemName>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>#XFILL ; static,0x398C:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Br3</Name>
    <UniqueId>77577769-9e66-4dfa-a3df-cf32bf849ca8</UniqueId>
    <Map>TerMur</Map>
    <X>32</X>
    <Y>207</Y>
    <Width>7</Width>
    <Height>0</Height>
    <CentreX>35</CentreX>
    <CentreY>208</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ObjectPropertyItemName>Switch3,XmlSpawner</ObjectPropertyItemName>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>#XFILL ; AbyssBarrier:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Tomb/Niporailem</Name>
    <UniqueId>fdbda91c-2334-4456-8c70-013e12de62da</UniqueId>
    <Map>TerMur</Map>
    <X>135</X>
    <Y>148</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>145</CentreX>
    <CentreY>158</CentreY>
    <CentreZ>-20</CentreZ>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Niporailem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Switch1</Name>
    <UniqueId>eb9b9635-b3fb-48a8-8b65-e07dda4ab0e8</UniqueId>
    <Map>TerMur</Map>
    <X>23</X>
    <Y>207</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>28</CentreX>
    <CentreY>212</CentreY>
    <CentreZ>-5</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>2</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <SpeechTrigger>ord</SpeechTrigger>
    <InContainer>False</InContainer>
    <MinRefractory>0.166666666666667</MinRefractory>
    <MaxRefractory>0.166666666666667</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SET,Barrier1/DoReset/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SET,Barrier1,xmlspawner/running/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Switch2</Name>
    <UniqueId>3aa42f73-6c3a-4d08-b9de-4af5cdf2d6b0</UniqueId>
    <Map>TerMur</Map>
    <X>37</X>
    <Y>206</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>42</CentreX>
    <CentreY>211</CentreY>
    <CentreZ>-5</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>2</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <SpeechTrigger>anord</SpeechTrigger>
    <InContainer>False</InContainer>
    <MinRefractory>0.166666666666667</MinRefractory>
    <MaxRefractory>0.166666666666667</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SET,Bar2/DoReset/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SET,Bar2,xmlspawner/running/true:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancient Hellhound</Name>
    <UniqueId>cb4e758a-572a-4924-bd3a-e1e5b731344c</UniqueId>
    <Map>TerMur</Map>
    <X>384</X>
    <Y>2998</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>394</CentreX>
    <CentreY>3008</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedaemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ter firebat/elemental/lave elemental/lizard</Name>
    <UniqueId>bdf349c3-7a48-4fc8-b2d7-1bf16044b6de</UniqueId>
    <Map>TerMur</Map>
    <X>460</X>
    <Y>2972</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>465</CentreX>
    <CentreY>2977</CentreY>
    <CentreZ>34</CentreZ>
    <Range>30</Range>
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    <MinDelay>5</MinDelay>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter firedragon</Name>
    <UniqueId>94e32ad0-a097-4597-aa5c-ffbaa8ca046b</UniqueId>
    <Map>TerMur</Map>
    <X>335</X>
    <Y>3008</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>340</CentreX>
    <CentreY>3013</CentreY>
    <CentreZ>29</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter efreet/lava elemental/phoenix/firegargoyle</Name>
    <UniqueId>ceab2fb6-1282-4dac-854c-540700cf961c</UniqueId>
    <Map>TerMur</Map>
    <X>371</X>
    <Y>3047</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>386</CentreX>
    <CentreY>3062</CentreY>
    <CentreZ>29</CentreZ>
    <Range>25</Range>
    <MaxCount>9</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>efreet:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=phoenix:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firegargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter firegargoyle</Name>
    <UniqueId>f888d23a-8363-4f6d-b118-38eb38d42c5b</UniqueId>
    <Map>TerMur</Map>
    <X>370</X>
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    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firegargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter lavaelemental/lizard/snake</Name>
    <UniqueId>f1e19c84-03b3-48a2-80fc-600ded61c65f</UniqueId>
    <Map>TerMur</Map>
    <X>413</X>
    <Y>2977</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>418</CentreX>
    <CentreY>2982</CentreY>
    <CentreZ>26</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavaelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter fireant/bat</Name>
    <UniqueId>87ceb278-8f8c-428a-af21-9e8736226bac</UniqueId>
    <Map>TerMur</Map>
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    <Y>3016</Y>
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    <Height>10</Height>
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    <CentreY>3021</CentreY>
    <CentreZ>17</CentreZ>
    <Range>20</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fireant:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firebat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ter firedragon2</Name>
    <UniqueId>1d2227b4-b784-4390-9b0b-2dde5d2c3e03</UniqueId>
    <Map>TerMur</Map>
    <X>404</X>
    <Y>3091</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>409</CentreX>
    <CentreY>3096</CentreY>
    <CentreZ>34</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter firegargoyle/fireant/elemental</Name>
    <UniqueId>63b7b248-8afd-4ff6-99b4-05e50b2e2784</UniqueId>
    <Map>TerMur</Map>
    <X>345</X>
    <Y>2932</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>365</CentreX>
    <CentreY>2952</CentreY>
    <CentreZ>40</CentreZ>
    <Range>25</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firegargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireant:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ter firedaemon/efreet</Name>
    <UniqueId>98ad16f6-e4ec-45de-a2ad-021fc924ca6f</UniqueId>
    <Map>TerMur</Map>
    <X>460</X>
    <Y>3037</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>465</CentreX>
    <CentreY>3042</CentreY>
    <CentreZ>19</CentreZ>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedaemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=efreet:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ter fire elemental/lavasnake</Name>
    <UniqueId>4c1ba7e1-2ac2-49c7-96cc-bdee6fa6cd38</UniqueId>
    <Map>TerMur</Map>
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    <Y>3066</Y>
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    <Height>10</Height>
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    <CentreY>3071</CentreY>
    <CentreZ>39</CentreZ>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ter firebird/firerocksteed</Name>
    <UniqueId>4f42dbcd-8b15-4957-946f-342515992d97</UniqueId>
    <Map>TerMur</Map>
    <X>380</X>
    <Y>2976</Y>
    <Width>10</Width>
    <Height>10</Height>
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    <Range>15</Range>
    <MaxCount>2</MaxCount>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebird:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firerocksteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Spawner</Name>
    <UniqueId>32b19c80-c5d9-42a4-b9cc-6dcf6eb0fbb1</UniqueId>
    <Map>TerMur</Map>
    <X>424</X>
    <Y>3009</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>429</CentreX>
    <CentreY>3014</CentreY>
    <CentreZ>-55</CentreZ>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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  <Points>
    <Name>FishingVille npcs</Name>
    <UniqueId>39c5db58-3948-4ab1-95ee-ba588e0fe80c</UniqueId>
    <Map>TerMur</Map>
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    <Y>3008</Y>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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  <Points>
    <Name>fishingville npcs 2</Name>
    <UniqueId>fc4811e3-232c-43c0-b9de-340c9d637b25</UniqueId>
    <Map>TerMur</Map>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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  <Points>
    <Name>Wissur</Name>
    <UniqueId>29982183-b2f1-4e9b-90bc-061be8abcfde</UniqueId>
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    <KillReset>1</KillReset>
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    <SmartSpawning>True</SmartSpawning>
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    <Objects2>Wissur:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>MedusaSNest</Name>
    <UniqueId>c44aa1fc-4dc4-4267-99b9-21af45ff69c0</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>MedusaSNest1</Name>
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  <Points>
    <Name>MedusaSNest2</Name>
    <UniqueId>e070f2ea-5ae2-4d79-b7a8-b5cd5210444a</UniqueId>
    <Map>TerMur</Map>
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    <MaxDelay>3</MaxDelay>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantserpent3:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>MedusaSNest3</Name>
    <UniqueId>76ed6c3e-cd4e-4a04-a9ca-8381759a9594</UniqueId>
    <Map>TerMur</Map>
    <X>801</X>
    <Y>729</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>806</CentreX>
    <CentreY>734</CentreY>
    <CentreZ>22</CentreZ>
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    <MaxCount>5</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantserpent4:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Agralem1</Name>
    <UniqueId>d8c0c36b-f56b-474d-a7c6-8e3e6050ff87</UniqueId>
    <Map>TerMur</Map>
    <X>801</X>
    <Y>3427</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>801</CentreX>
    <CentreY>3427</CentreY>
    <CentreZ>-10</CentreZ>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Agralem/Name/Agralem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Percolem The Hunter</Name>
    <UniqueId>05e9200e-379f-4d00-9ad7-a875dc22bee5</UniqueId>
    <Map>TerMur</Map>
    <X>703</X>
    <Y>3420</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>708</CentreX>
    <CentreY>3425</CentreY>
    <CentreZ>-20</CentreZ>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Percolem/Name/Percolem/Direction/South:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Axem the curator</Name>
    <UniqueId>9b4f350a-49a4-48b3-8f63-fe580a294e5f</UniqueId>
    <Map>TerMur</Map>
    <X>657</X>
    <Y>3416</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>657</CentreX>
    <CentreY>3416</CentreY>
    <CentreZ>12</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Axem/Name/Axem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Acid Elemental</Name>
    <UniqueId>e4a7a9fb-a9ad-4300-9b61-3c68579361f9</UniqueId>
    <Map>TerMur</Map>
    <X>1226</X>
    <Y>1017</Y>
    <Width>10</Width>
    <Height>10</Height>
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    <CentreY>1022</CentreY>
    <CentreZ>-32</CentreZ>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>toxicelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Underworld/Enraged Earthie</Name>
    <UniqueId>a7d5d3b4-8318-4ef3-ac54-c4df7dd9d10f</UniqueId>
    <Map>TerMur</Map>
    <X>1182</X>
    <Y>1132</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1187</CentreX>
    <CentreY>1137</CentreY>
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    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>enragedearthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Pottery Wheel Quest</Name>
    <UniqueId>16ae981a-c662-4769-98d4-7652a196e4bf</UniqueId>
    <Map>TerMur</Map>
    <X>714</X>
    <Y>3430</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>716</CentreX>
    <CentreY>3432</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Valem/Name/Valem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Fairy Dragon</Name>
    <UniqueId>bf144df3-e732-485c-b478-564fa38c44af</UniqueId>
    <Map>TerMur</Map>
    <X>1141</X>
    <Y>989</Y>
    <Width>10</Width>
    <Height>10</Height>
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    <CentreY>994</CentreY>
    <CentreZ>-41</CentreZ>
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    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fairydragon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Oni</Name>
    <UniqueId>65d2b8c2-4fa9-44ea-bc28-c8c09c09e624</UniqueId>
    <Map>Tokuno</Map>
    <X>680</X>
    <Y>423</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>700</CentreX>
    <CentreY>443</CentreY>
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    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>45</MaxDelay>
    <DelayInSec>True</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Oni:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>tok zento cook/mastercook/juicemaker/winemaker/miller</Name>
    <UniqueId>f0cea426-e38f-4959-8b72-d1b5fcfdb608</UniqueId>
    <Map>Tokuno</Map>
    <X>696</X>
    <Y>1267</Y>
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    <Height>10</Height>
    <CentreX>701</CentreX>
    <CentreY>1272</CentreY>
    <CentreZ>25</CentreZ>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
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    <IsGroup>False</IsGroup>
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    <Objects2>cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=juicemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=brewer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=winemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=miller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>tok eliteninja</Name>
    <UniqueId>c7125c86-846e-44c8-9ba0-02a81a87876e</UniqueId>
    <Map>Tokuno</Map>
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    <Height>10</Height>
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    <CentreY>762</CentreY>
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    <DelayInSec>False</DelayInSec>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>tok evilfan dancer</Name>
    <UniqueId>078f6705-a40f-4748-a722-b735779e7fff</UniqueId>
    <Map>Tokuno</Map>
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    <MaxDelay>3</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
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    <Objects2>evilfandancer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>tok fisherman/guildmaster/butcher</Name>
    <UniqueId>dce92060-f569-49bc-a8b1-1c0bf77895be</UniqueId>
    <Map>Tokuno</Map>
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    <Y>1359</Y>
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    <Height>10</Height>
    <CentreX>703</CentreX>
    <CentreY>1364</CentreY>
    <CentreZ>-4</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fisherguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=butcher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok gardener</Name>
    <UniqueId>cc9a96c4-8019-4e3c-93a3-6341e821fe10</UniqueId>
    <Map>Tokuno</Map>
    <X>726</X>
    <Y>1277</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>731</CentreX>
    <CentreY>1282</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gardener:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok animals</Name>
    <UniqueId>ae5ef8e4-75b3-4b9b-9a5f-55637aa58158</UniqueId>
    <Map>Tokuno</Map>
    <X>507</X>
    <Y>1161</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>557</CentreX>
    <CentreY>1211</CentreY>
    <CentreZ>25</CentreZ>
    <Range>50</Range>
    <MaxCount>37</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crane:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok animals 2</Name>
    <UniqueId>680e74d7-0405-4ec0-a52b-e8c48005b990</UniqueId>
    <Map>Tokuno</Map>
    <X>834</X>
    <Y>1072</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>884</CentreX>
    <CentreY>1122</CentreY>
    <CentreZ>18</CentreZ>
    <Range>50</Range>
    <MaxCount>55</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crane:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok artic hiryu</Name>
    <UniqueId>f6e84409-74fe-47f1-b60a-ad8ea091b3f6</UniqueId>
    <Map>Tokuno</Map>
    <X>880</X>
    <Y>140</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>885</CentreX>
    <CentreY>145</CentreY>
    <CentreZ>49</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>15</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>arctichiryu:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok zento samurai dealer/ninjitsu dealer</Name>
    <UniqueId>bcd9b7fd-b40b-4ab8-9732-00f31550ab47</UniqueId>
    <Map>Tokuno</Map>
    <X>751</X>
    <Y>1303</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>751</CentreX>
    <CentreY>1303</CentreY>
    <CentreZ>46</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SamuraiDealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ninjitsudealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok rgaman</Name>
    <UniqueId>9ba746cd-d27c-4376-84bf-49aa9f879176</UniqueId>
    <Map>Tokuno</Map>
    <X>1320</X>
    <Y>852</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1335</CentreX>
    <CentreY>867</CentreY>
    <CentreZ>14</CentreZ>
    <Range>40</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>RGaman:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok zento animalbreeder/trainer</Name>
    <UniqueId>02f4bf5a-cc4f-4c79-8122-cb6e4beef2dc</UniqueId>
    <Map>Tokuno</Map>
    <X>785</X>
    <Y>1272</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>790</CentreX>
    <CentreY>1277</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok deathjumpspider/bloodweb/dryder</Name>
    <UniqueId>56e8e660-ca4b-4a97-9745-6eb50a5c8c10</UniqueId>
    <Map>Tokuno</Map>
    <X>1049</X>
    <Y>834</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1089</CentreX>
    <CentreY>874</CentreY>
    <CentreZ>63</CentreZ>
    <Range>50</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>deathjumpspider:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bloodwebspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dryderspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok deathjump spider/bloodweb/dryder 2</Name>
    <UniqueId>80b73597-ca85-4d75-bec3-8491c2f7a669</UniqueId>
    <Map>Tokuno</Map>
    <X>937</X>
    <Y>768</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>987</CentreX>
    <CentreY>818</CentreY>
    <CentreZ>13</CentreZ>
    <Range>50</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bloodwebspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dryderspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=deathjumpspider:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Yamotsu mine healer</Name>
    <UniqueId>0c9c6f42-8915-4f99-b747-7aeff033bf2f</UniqueId>
    <Map>Tokuno</Map>
    <X>248</X>
    <Y>786</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>253</CentreX>
    <CentreY>791</CentreY>
    <CentreZ>63</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok hiryu</Name>
    <UniqueId>64001345-9665-4342-ad1a-d228955cd8b5</UniqueId>
    <Map>Tokuno</Map>
    <X>1182</X>
    <Y>798</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1197</CentreX>
    <CentreY>813</CentreY>
    <CentreZ>27</CentreZ>
    <Range>30</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hiryu:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tok hiryu 2</Name>
    <UniqueId>d95f9bb0-cdbb-4f5d-a51a-ba1726f18230</UniqueId>
    <Map>Tokuno</Map>
    <X>1291</X>
    <Y>756</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1311</CentreX>
    <CentreY>776</CentreY>
    <CentreZ>10</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hiryu:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>khashina</Name>
    <UniqueId>1b15226e-1483-4eef-84de-0011b3f4b82c</UniqueId>
    <Map>Tokuno</Map>
    <X>1228</X>
    <Y>757</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1233</CentreX>
    <CentreY>762</CentreY>
    <CentreZ>23</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>10</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Khashina:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>lep 2</Name>
    <UniqueId>3a8a3e9c-92a0-4f33-ba7c-dfc6a4da46c0</UniqueId>
    <Map>Tokuno</Map>
    <X>894</X>
    <Y>1259</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>899</CentreX>
    <CentreY>1264</CentreY>
    <CentreZ>28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>New Neighbors Quest</Name>
    <UniqueId>960c0b47-cda8-4e81-8266-0afa326255fe</UniqueId>
    <Map>Tokuno</Map>
    <X>737</X>
    <Y>1257</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>742</CentreX>
    <CentreY>1262</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Wakita:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Citadel healer</Name>
    <UniqueId>46bd9a53-fa4a-43cc-96a3-135252b442eb</UniqueId>
    <Map>Tokuno</Map>
    <X>1350</X>
    <Y>766</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1353</CentreX>
    <CentreY>769</CentreY>
    <CentreZ>-5</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Monk Gloves</Name>
    <UniqueId>bf3acb2d-1284-4cc1-8a53-f44650faeed4</UniqueId>
    <Map>Tokuno</Map>
    <X>781</X>
    <Y>1220</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>781</CentreX>
    <CentreY>1220</CentreY>
    <CentreZ>46</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MiakoNye/name/Miako Nye:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sheep cow bull chicken</Name>
    <UniqueId>31826cbf-1b61-489d-8142-13f6ec23ca9d</UniqueId>
    <Map>Trammel</Map>
    <X>5149</X>
    <Y>3966</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5169</CentreX>
    <CentreY>3986</CentreY>
    <CentreZ>40</CentreZ>
    <Range>20</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sheep:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>sheep</Name>
    <UniqueId>bfff0050-5807-47dd-8677-1fbc8c42e781</UniqueId>
    <Map>Trammel</Map>
    <X>3705</X>
    <Y>2656</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3707</CentreX>
    <CentreY>2658</CentreY>
    <CentreZ>20</CentreZ>
    <Range>3</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sheep:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven ettin 1</Name>
    <UniqueId>b2668edb-bce4-4c35-b9dd-2c6685591325</UniqueId>
    <Map>Trammel</Map>
    <X>3401</X>
    <Y>2724</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>3426</CentreX>
    <CentreY>2749</CentreY>
    <CentreZ>31</CentreZ>
    <Range>25</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Ettin:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreaterMongbat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>deadly rats</Name>
    <UniqueId>8a0d4af3-7637-4616-b767-2ab566fafba4</UniqueId>
    <Map>Trammel</Map>
    <X>3648</X>
    <Y>1098</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3668</CentreX>
    <CentreY>1118</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DeadlyRat:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>pilock the farmer</Name>
    <UniqueId>01c2a6bc-fdbb-40a5-8bdd-f7e1fd618f49</UniqueId>
    <Map>Trammel</Map>
    <X>1825</X>
    <Y>339</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1826</CentreX>
    <CentreY>340</CentreY>
    <CentreZ>0</CentreZ>
    <Range>1</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pilock:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mage</Name>
    <UniqueId>0073ff87-0e2a-4a85-8353-94902a016458</UniqueId>
    <Map>Trammel</Map>
    <X>4407</X>
    <Y>1106</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4412</CentreX>
    <CentreY>1111</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>instrument trader</Name>
    <UniqueId>05c6925a-756e-49c7-b4fc-7af98ed145ad</UniqueId>
    <Map>Trammel</Map>
    <X>4409</X>
    <Y>1087</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4414</CentreX>
    <CentreY>1092</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>instrumenttrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>brewer</Name>
    <UniqueId>3c0e7566-1f19-49e0-aafc-c9be23d80bac</UniqueId>
    <Map>Trammel</Map>
    <X>1611</X>
    <Y>1580</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1616</CentreX>
    <CentreY>1585</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>brewer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Efreets</Name>
    <UniqueId>12f561f2-900d-47d3-a2cc-12a2ae58761e</UniqueId>
    <Map>Trammel</Map>
    <X>5901</X>
    <Y>1302</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5906</CentreX>
    <CentreY>1307</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>40</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>efreet:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Phoenix</Name>
    <UniqueId>71633eaf-8d71-40b6-a1a6-f9dc578c96fa</UniqueId>
    <Map>Trammel</Map>
    <X>5958</X>
    <Y>1292</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5963</CentreX>
    <CentreY>1297</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>phoenix1:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Firesteed</Name>
    <UniqueId>6461ff69-99ee-4f4f-b99f-6bb5c3c3cbb1</UniqueId>
    <Map>Trammel</Map>
    <X>5793</X>
    <Y>2966</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5798</CentreX>
    <CentreY>2971</CentreY>
    <CentreZ>0</CentreZ>
    <Range>40</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firesteed:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gargoyle Family</Name>
    <UniqueId>ce8ac274-0601-49e0-8512-ebff177d809a</UniqueId>
    <Map>Trammel</Map>
    <X>6183</X>
    <Y>130</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>6198</CentreX>
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    <CentreZ>-10</CentreZ>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Gargoyle:MX=12:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GargoyleEnforcer:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GargoyleDestroyer:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orc:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcishmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcishlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcbomber:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Changeling:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Everything</Name>
    <UniqueId>1b191991-4053-46e4-8b4b-50c7165d7ff9</UniqueId>
    <Map>Trammel</Map>
    <X>6215</X>
    <Y>4</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>6255</CentreX>
    <CentreY>44</CentreY>
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    <MaxCount>109</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cow:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rat:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=doppleganger:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ogrelord:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ogre:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=titan:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cyclops:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orc:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcbrute:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orcishlord:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orccaptain:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Titan Etc.</Name>
    <UniqueId>2309da79-3b2f-4505-9003-7120c7bb1602</UniqueId>
    <Map>Trammel</Map>
    <X>6168</X>
    <Y>112</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>6183</CentreX>
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    <CentreZ>-10</CentreZ>
    <Range>25</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Doppleganger:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Changeling:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ogrelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cyclops:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcishmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=orccaptain:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Orc Family</Name>
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    <Map>Trammel</Map>
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    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>Ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcishlord:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcbomber:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcbrute:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcishmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orccaptain:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orc:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Changeling:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Animals</Name>
    <UniqueId>318aff2e-fc17-4aa7-96a9-ed0a551f7b41</UniqueId>
    <Map>Trammel</Map>
    <X>6115</X>
    <Y>47</Y>
    <Width>140</Width>
    <Height>140</Height>
    <CentreX>6185</CentreX>
    <CentreY>117</CentreY>
    <CentreZ>-10</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <SpeechTrigger>Animals</SpeechTrigger>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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  <Points>
    <Name>Rat Family</Name>
    <UniqueId>564be163-713e-4259-8e82-7356896418b2</UniqueId>
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    <Y>120</Y>
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  <Points>
    <Name>Succubus</Name>
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    <X>6222</X>
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  <Points>
    <Name>PaintedCaves2</Name>
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  <Points>
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  <Points>
    <Name>sphinx1</Name>
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    <Name>Blackants</Name>
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  <Points>
    <Name>fisher</Name>
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  <Points>
    <Name>Giant earthy[c</Name>
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  <Points>
    <Name>animal breeder/trainer</Name>
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    <Name>Palace2</Name>
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  <Points>
    <Name>prism2</Name>
    <UniqueId>8683a06a-758a-4ceb-b0de-aae3d14ddc6e</UniqueId>
    <Map>Trammel</Map>
    <X>6562</X>
    <Y>114</Y>
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    <Objects2>cow:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=eggs:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Palace 1</Name>
    <UniqueId>9d29190e-b327-4207-8f76-c5e6ab6c4dd3</UniqueId>
    <Map>Trammel</Map>
    <X>6265</X>
    <Y>344</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6270</CentreX>
    <CentreY>349</CentreY>
    <CentreZ>60</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=corrosiveslime:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blighted tram</Name>
    <UniqueId>57954fa6-50a9-4ac9-9b41-17d3f48dc978</UniqueId>
    <Map>Trammel</Map>
    <X>6526</X>
    <Y>843</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6531</CentreX>
    <CentreY>848</CentreY>
    <CentreZ>0</CentreZ>
    <Range>50</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Hydra:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=abscess:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>frost orc</Name>
    <UniqueId>2de0ebc4-9ceb-4e41-b019-4801d3f30146</UniqueId>
    <Map>Trammel</Map>
    <X>4012</X>
    <Y>306</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4017</CentreX>
    <CentreY>311</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FrostOrc:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>decaying corpse</Name>
    <UniqueId>3266f277-1c4f-42d3-86ee-1c023a540f0c</UniqueId>
    <Map>Trammel</Map>
    <X>1350</X>
    <Y>1453</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1370</CentreX>
    <CentreY>1473</CentreY>
    <CentreZ>10</CentreZ>
    <Range>30</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>decayingcorpse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>instrument trader 2</Name>
    <UniqueId>e794dd19-09fc-4f1d-aa64-cf11d029dbb0</UniqueId>
    <Map>Trammel</Map>
    <X>3405</X>
    <Y>2603</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3410</CentreX>
    <CentreY>2608</CentreY>
    <CentreZ>55</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>instrumenttrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>fqserpentine</Name>
    <UniqueId>c31267d3-a25b-46fb-b567-2dd9df0bbcbf</UniqueId>
    <Map>Trammel</Map>
    <X>1468</X>
    <Y>2419</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1470</CentreX>
    <CentreY>2421</CentreY>
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    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fqserpentine:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Spawner[advancedadvan</Name>
    <UniqueId>f1421bdb-f0ff-4725-8dab-6bb37b4422ba</UniqueId>
    <Map>Trammel</Map>
    <X>3720</X>
    <Y>2063</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>3719</CentreX>
    <CentreY>2063</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
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    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>2</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>You must have 10 gm skills minimum to enter here...</ProximityTriggerMessage>
    <PlayerPropertyName>skillstotal&gt;10000</PlayerPropertyName>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>AdvancedGate:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>chandler</Name>
    <UniqueId>22a76d75-b30e-4d05-aafc-658d5a93c172</UniqueId>
    <Map>Trammel</Map>
    <X>1422</X>
    <Y>1720</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1424</CentreX>
    <CentreY>1722</CentreY>
    <CentreZ>20</CentreZ>
    <Range>2</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Chandler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>evilmage/daemonb</Name>
    <UniqueId>a8ac84a8-5aba-4c37-8ff6-12601112c0a4</UniqueId>
    <Map>Trammel</Map>
    <X>5161</X>
    <Y>831</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5166</CentreX>
    <CentreY>836</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
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    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilmageb:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=daemonb:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>frenziedrap/frenziedostard</Name>
    <UniqueId>c918a0bd-fad3-49dd-b563-1eb0a4a7e223</UniqueId>
    <Map>Trammel</Map>
    <X>5731</X>
    <Y>4067</Y>
    <Width>10</Width>
    <Height>10</Height>
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    <CentreY>4072</CentreY>
    <CentreZ>19</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FrenziedRaptorOstard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=FrenziedOstard:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mummyb/mummy</Name>
    <UniqueId>6218b5ac-e988-4ba3-9399-d6604b931666</UniqueId>
    <Map>Trammel</Map>
    <X>5193</X>
    <Y>592</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5198</CentreX>
    <CentreY>597</CentreY>
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    <Range>5</Range>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MummyB:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mummy:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>succubus 2</Name>
    <UniqueId>8df271a3-0809-4802-9094-e362d806c2fc</UniqueId>
    <Map>Trammel</Map>
    <X>5938</X>
    <Y>97</Y>
    <Width>10</Width>
    <Height>10</Height>
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    <CentreY>102</CentreY>
    <CentreZ>22</CentreZ>
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    <MaxCount>2</MaxCount>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>succubus:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>diamond golem</Name>
    <UniqueId>0610eeaf-8f2e-40df-a7ba-acf990614ff6</UniqueId>
    <Map>Trammel</Map>
    <X>5788</X>
    <Y>561</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5790</CentreX>
    <CentreY>563</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DiamondGolem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>humanbrigand/humanbrigandcam</Name>
    <UniqueId>7eef3788-98a4-426f-99d4-f98a76ca376b</UniqueId>
    <Map>Trammel</Map>
    <X>2105</X>
    <Y>2797</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2110</CentreX>
    <CentreY>2802</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>humanbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=humanbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cyclops</Name>
    <UniqueId>805f0e77-01c1-4914-93c8-d46b083a8be3</UniqueId>
    <Map>Trammel</Map>
    <X>5129</X>
    <Y>2975</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5134</CentreX>
    <CentreY>2980</CentreY>
    <CentreZ>60</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blighted Grove 1 Tram</Name>
    <UniqueId>315774b2-2397-44c1-b7ae-439b9d90c704</UniqueId>
    <Map>Trammel</Map>
    <X>6499</X>
    <Y>835</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6509</CentreX>
    <CentreY>845</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Tangle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bogthing:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=whippingvine:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>farm animals/eggs</Name>
    <UniqueId>a4752aba-3e8b-4355-a8ff-852e57a0fadd</UniqueId>
    <Map>Trammel</Map>
    <X>1314</X>
    <Y>1809</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1319</CentreX>
    <CentreY>1814</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>33</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=eggs:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>maulbear</Name>
    <UniqueId>769f277e-d379-44c9-90c6-e6223aa6a664</UniqueId>
    <Map>Trammel</Map>
    <X>1726</X>
    <Y>252</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1731</CentreX>
    <CentreY>257</CentreY>
    <CentreZ>16</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>maulbear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>oracle</Name>
    <UniqueId>79fe05df-f23e-405b-9bdc-86e443e5b15a</UniqueId>
    <Map>Trammel</Map>
    <X>4551</X>
    <Y>866</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>4552</CentreX>
    <CentreY>867</CentreY>
    <CentreZ>30</CentreZ>
    <Range>1</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Oracle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>spectre/shade/wraith/lich</Name>
    <UniqueId>646094bd-fc5a-4ba4-a013-834895fbb997</UniqueId>
    <Map>Trammel</Map>
    <X>2433</X>
    <Y>1093</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2438</CentreX>
    <CentreY>1098</CentreY>
    <CentreZ>8</CentreZ>
    <Range>20</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>15</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>spectre:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shade:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wraith:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lich:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haggis the blind witch</Name>
    <UniqueId>9169cb0a-1a61-45aa-8608-68e3a2d94ba5</UniqueId>
    <Map>Trammel</Map>
    <X>2602</X>
    <Y>1158</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2607</CentreX>
    <CentreY>1163</CentreY>
    <CentreZ>2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>haggis:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cyclops 2</Name>
    <UniqueId>655a2481-1a79-45c4-9d1f-32e6fae2d3d9</UniqueId>
    <Map>Trammel</Map>
    <X>5125</X>
    <Y>2933</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5130</CentreX>
    <CentreY>2938</CentreY>
    <CentreZ>29</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>titan/scorp</Name>
    <UniqueId>3744c4cb-15b5-40c8-9602-9e60b5258d10</UniqueId>
    <Map>Trammel</Map>
    <X>5136</X>
    <Y>3008</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5141</CentreX>
    <CentreY>3013</CentreY>
    <CentreZ>69</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=scorpion:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lich</Name>
    <UniqueId>f8efb2ca-37ba-4061-b6f0-8f3c3b9f91c5</UniqueId>
    <Map>Trammel</Map>
    <X>5183</X>
    <Y>147</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5188</CentreX>
    <CentreY>152</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>auntie june the biofarmer</Name>
    <UniqueId>3201b8b1-b4b1-4747-815d-1a92d7540b4b</UniqueId>
    <Map>Trammel</Map>
    <X>3402</X>
    <Y>2660</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3407</CentreX>
    <CentreY>2665</CentreY>
    <CentreZ>50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>auntiejune:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>stichingmistress</Name>
    <UniqueId>938f0350-9591-49a5-aa41-6da6303e034a</UniqueId>
    <Map>Trammel</Map>
    <X>4452</X>
    <Y>1055</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4457</CentreX>
    <CentreY>1060</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>stichingmistress:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cyclops/arges</Name>
    <UniqueId>ab1f549d-ec42-4d7b-8c21-7055fe48696a</UniqueId>
    <Map>Trammel</Map>
    <X>5202</X>
    <Y>2987</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5205</CentreX>
    <CentreY>2990</CentreY>
    <CentreZ>71</CentreZ>
    <Range>20</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>60</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=arges:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lamia/lamiaconcubine</Name>
    <UniqueId>b647629a-9404-4b6c-8548-6844b3eaa5c0</UniqueId>
    <Map>Trammel</Map>
    <X>6115</X>
    <Y>213</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6120</CentreX>
    <CentreY>218</CentreY>
    <CentreZ>22</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lamia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lamiaconcubine:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>poisonmist/shadowwisp</Name>
    <UniqueId>0c1e223a-bc1d-4bb0-9c84-f4f40b36578f</UniqueId>
    <Map>Trammel</Map>
    <X>5243</X>
    <Y>71</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5263</CentreX>
    <CentreY>91</CentreY>
    <CentreZ>15</CentreZ>
    <Range>20</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>poisonmist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowwisp:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>sebasten the bee keeper</Name>
    <UniqueId>a17926fa-4bca-45c2-af4f-8e042366d058</UniqueId>
    <Map>Trammel</Map>
    <X>1213</X>
    <Y>1736</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1218</CentreX>
    <CentreY>1741</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>beekeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>honeybear</Name>
    <UniqueId>e04a8453-2a9f-46e7-95fa-e3d0479f116e</UniqueId>
    <Map>Trammel</Map>
    <X>1153</X>
    <Y>1715</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1158</CentreX>
    <CentreY>1720</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>honeybear:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>melbore legendary master tailor</Name>
    <UniqueId>010c64ef-f143-4422-abf7-1dc7803257d1</UniqueId>
    <Map>Trammel</Map>
    <X>648</X>
    <Y>2178</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>653</CentreX>
    <CentreY>2183</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>melbore:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scroll elemental</Name>
    <UniqueId>5c4bd6eb-1dde-4253-9518-6450ee5c5324</UniqueId>
    <Map>Trammel</Map>
    <X>5437</X>
    <Y>109</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5442</CentreX>
    <CentreY>114</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>45</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>scrollelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>savage bunny</Name>
    <UniqueId>24115b36-5de9-406c-a445-3c0198eb43e7</UniqueId>
    <Map>Trammel</Map>
    <X>4563</X>
    <Y>1473</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>4565</CentreX>
    <CentreY>1475</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>savagebunny:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>beetle/evo beetle</Name>
    <UniqueId>53e56cc2-b28d-4ef8-aaa2-5c75275c2a7e</UniqueId>
    <Map>Trammel</Map>
    <X>5831</X>
    <Y>1987</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5836</CentreX>
    <CentreY>1992</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>beetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evolutionbettle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>angel of heaven</Name>
    <UniqueId>9e5b74cd-90c1-4663-afde-63785f4cd599</UniqueId>
    <Map>Trammel</Map>
    <X>2506</X>
    <Y>3927</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2511</CentreX>
    <CentreY>3932</CentreY>
    <CentreZ>3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>angelofheaven:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Yew animals</Name>
    <UniqueId>dcd53123-d3a6-456a-876a-fc8f9d5b85b5</UniqueId>
    <Map>Trammel</Map>
    <X>647</X>
    <Y>665</Y>
    <Width>200</Width>
    <Height>200</Height>
    <CentreX>747</CentreX>
    <CentreY>765</CentreY>
    <CentreZ>0</CentreZ>
    <Range>100</Range>
    <MaxCount>260</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  </Points>
  <Points>
    <Name>greater drags</Name>
    <UniqueId>d2e191be-5211-43ae-8741-c63393adfd87</UniqueId>
    <Map>Trammel</Map>
    <X>5201</X>
    <Y>931</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5221</CentreX>
    <CentreY>951</CentreY>
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    <Range>50</Range>
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    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterdragon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cyclops/brontes</Name>
    <UniqueId>71f1677e-e6d0-4bbe-ba03-da2f0d8cfaa7</UniqueId>
    <Map>Trammel</Map>
    <X>5174</X>
    <Y>2976</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5177</CentreX>
    <CentreY>2979</CentreY>
    <CentreZ>59</CentreZ>
    <Range>20</Range>
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    <MinDelay>60</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Brontes:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fiferpig</Name>
    <UniqueId>1ace5859-0f62-4c35-9c04-5a5ab7d0b69a</UniqueId>
    <Map>Trammel</Map>
    <X>1202</X>
    <Y>1699</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1204</CentreX>
    <CentreY>1701</CentreY>
    <CentreZ>0</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fiferpig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evo beetle/beetle 2</Name>
    <UniqueId>11b614f6-04e4-4bed-8bef-ceeef336d3f3</UniqueId>
    <Map>Trammel</Map>
    <X>5827</X>
    <Y>1906</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5832</CentreX>
    <CentreY>1911</CentreY>
    <CentreZ>4</CentreZ>
    <Range>20</Range>
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    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evolutionbettle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=beetle:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>steropes/cyclops</Name>
    <UniqueId>1e67633f-a6ef-493c-8cf1-9215175be95a</UniqueId>
    <Map>Trammel</Map>
    <X>5168</X>
    <Y>2952</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5171</CentreX>
    <CentreY>2955</CentreY>
    <CentreZ>19</CentreZ>
    <Range>20</Range>
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    <MinDelay>60</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Steropes:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>titan/scorp 2</Name>
    <UniqueId>5d1d7e3d-15d5-4782-b3f5-41e4a691f27a</UniqueId>
    <Map>Trammel</Map>
    <X>5168</X>
    <Y>2912</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5173</CentreX>
    <CentreY>2917</CentreY>
    <CentreZ>1</CentreZ>
    <Range>20</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=scorpion:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dreaded wolfs</Name>
    <UniqueId>34c4978d-162a-42eb-b877-7acd3cadc937</UniqueId>
    <Map>Trammel</Map>
    <X>2089</X>
    <Y>2684</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2094</CentreX>
    <CentreY>2689</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
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    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Dreadedwolf:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bird/llama/blbear/forest ostard</Name>
    <UniqueId>6a779287-2f20-4abe-a795-65b0a150046a</UniqueId>
    <Map>Trammel</Map>
    <X>5126</X>
    <Y>2837</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5146</CentreX>
    <CentreY>2857</CentreY>
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    <Range>20</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=llama:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blackbear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=forestostard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evildrag babe</Name>
    <UniqueId>b633cb2d-e8b9-4033-8bdb-6a0eeef2b610</UniqueId>
    <Map>Trammel</Map>
    <X>5146</X>
    <Y>902</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5151</CentreX>
    <CentreY>907</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
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    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evildragonbaby:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>salvia/harpy/changeling</Name>
    <UniqueId>67e15ffb-fa2d-46f5-b72b-c4dcb1f4e5f6</UniqueId>
    <Map>Trammel</Map>
    <X>6575</X>
    <Y>868</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6585</CentreX>
    <CentreY>878</CentreY>
    <CentreZ>0</CentreZ>
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    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>Saliva:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=harpy:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firesteed</Name>
    <UniqueId>7cd844db-fc8e-4220-a88f-44edda3dce75</UniqueId>
    <Map>Trammel</Map>
    <X>5859</X>
    <Y>1298</Y>
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    <Height>4</Height>
    <CentreX>5861</CentreX>
    <CentreY>1300</CentreY>
    <CentreZ>2</CentreZ>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>giant/evil serpent</Name>
    <UniqueId>0f74882a-d130-4b99-857b-97c52ce7ff93</UniqueId>
    <Map>Trammel</Map>
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    <Height>10</Height>
    <CentreX>5170</CentreX>
    <CentreY>950</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evilserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>evilbioengineers/evilgene</Name>
    <UniqueId>c5c3eb7e-faf1-4b14-a917-3fddb03d42ad</UniqueId>
    <Map>Trammel</Map>
    <X>1950</X>
    <Y>2071</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1965</CentreX>
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    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilbioengineer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evilgenetecist:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>balron</Name>
    <UniqueId>5997d548-bc39-4dd9-9fe3-0f3af1827e4c</UniqueId>
    <Map>Trammel</Map>
    <X>6081</X>
    <Y>173</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6086</CentreX>
    <CentreY>178</CentreY>
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    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>balron:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>blueapple</Name>
    <UniqueId>dbca77f7-994f-441e-b790-f8b22e5c1462</UniqueId>
    <Map>Trammel</Map>
    <X>3408</X>
    <Y>2665</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>3411</CentreX>
    <CentreY>2668</CentreY>
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    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>blueapple:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>pythie handmaid of gods</Name>
    <UniqueId>eb53bfd3-1d19-4350-a311-fb3e157cea0d</UniqueId>
    <Map>Trammel</Map>
    <X>1292</X>
    <Y>626</Y>
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    <Height>10</Height>
    <CentreX>1297</CentreX>
    <CentreY>631</CentreY>
    <CentreZ>16</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pythie:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>daemon leather eles</Name>
    <UniqueId>cda806f3-92f0-4bb5-9d3a-37a1834caed5</UniqueId>
    <Map>Trammel</Map>
    <X>4803</X>
    <Y>3641</Y>
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    <Height>10</Height>
    <CentreX>4808</CentreX>
    <CentreY>3646</CentreY>
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    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>daemonleatherelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>titan 2</Name>
    <UniqueId>44059f63-f552-4439-8f49-8b0adc218a43</UniqueId>
    <Map>Trammel</Map>
    <X>5130</X>
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    <Height>10</Height>
    <CentreX>5135</CentreX>
    <CentreY>3054</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>cyclops 3</Name>
    <UniqueId>2749b149-6e3f-4add-b996-f59c9cbd0352</UniqueId>
    <Map>Trammel</Map>
    <X>5189</X>
    <Y>2966</Y>
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    <Height>10</Height>
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    <CentreY>2971</CentreY>
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    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Cyclops:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>uncle john</Name>
    <UniqueId>4c63ae7d-8213-42ed-968c-f3d912e3b91d</UniqueId>
    <Map>Trammel</Map>
    <X>4550</X>
    <Y>1485</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4555</CentreX>
    <CentreY>1490</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>unclejohn:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>cow/bull/greatheart/llama/sheep/hind</Name>
    <UniqueId>b8cb23a3-c152-4f23-9789-10195e931218</UniqueId>
    <Map>Trammel</Map>
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    <Y>2640</Y>
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    <Height>140</Height>
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    <CentreY>2710</CentreY>
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    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cow:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greathart:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Llama:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>janx the druken bs</Name>
    <UniqueId>4e867914-98bb-4609-8fd6-6b3a537fb7eb</UniqueId>
    <Map>Trammel</Map>
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    <CentreY>1685</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>JanxTheDrunkenBlacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>coil/silverserp/snake</Name>
    <UniqueId>e623187b-836c-4e2d-b79b-b4108a540d55</UniqueId>
    <Map>Trammel</Map>
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    <Height>8</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Coil:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>thrasher</Name>
    <UniqueId>4e84ea5a-8114-432f-82b5-5282ed0c580d</UniqueId>
    <Map>Trammel</Map>
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    <Width>2</Width>
    <Height>2</Height>
    <CentreX>6536</CentreX>
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    <Range>10</Range>
    <MaxCount>1</MaxCount>
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    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Thrasher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>polarbear/snowlep/walrus/whitewolf</Name>
    <UniqueId>950a31f9-49fe-43da-b601-22ee3512a772</UniqueId>
    <Map>Trammel</Map>
    <X>3842</X>
    <Y>379</Y>
    <Width>400</Width>
    <Height>400</Height>
    <CentreX>4042</CentreX>
    <CentreY>579</CentreY>
    <CentreZ>0</CentreZ>
    <Range>150</Range>
    <MaxCount>160</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>polarbear:MX=40:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snowleopard:MX=40:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=walrus:MX=40:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=whitewolf:MX=40:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>forest ozzys</Name>
    <UniqueId>b16b1238-a6c7-445f-9f9f-f0e36a178cb3</UniqueId>
    <Map>Trammel</Map>
    <X>5502</X>
    <Y>3937</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5522</CentreX>
    <CentreY>3957</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>20</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>forestostard:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>frenzy ozzies</Name>
    <UniqueId>510f2ef9-707d-4d66-a459-3fd4ee90ec97</UniqueId>
    <Map>Trammel</Map>
    <X>5443</X>
    <Y>3818</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>5473</CentreX>
    <CentreY>3848</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>30</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>frenziedostard:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>desert ozzies</Name>
    <UniqueId>f89dcf29-d5bc-4e2d-805f-8bfb9ff7e04b</UniqueId>
    <Map>Trammel</Map>
    <X>5286</X>
    <Y>3629</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5306</CentreX>
    <CentreY>3649</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>20</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>desertostard:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bird/llama/brownbear</Name>
    <UniqueId>80b20a32-0def-4649-a968-72237b3405c7</UniqueId>
    <Map>Trammel</Map>
    <X>5115</X>
    <Y>2883</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>5135</CentreX>
    <CentreY>2903</CentreY>
    <CentreZ>52</CentreZ>
    <Range>20</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=llama:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=brownbear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>big bad wolf</Name>
    <UniqueId>7291d3d1-8942-46e5-93ec-5ae7e6ef12e3</UniqueId>
    <Map>Trammel</Map>
    <X>1443</X>
    <Y>1225</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1445</CentreX>
    <CentreY>1227</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Thebigbadwolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancient Titan</Name>
    <UniqueId>ec08aab6-0dd2-4d2b-b087-7e36d33ca661</UniqueId>
    <Map>Trammel</Map>
    <X>5168</X>
    <Y>2853</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5170</CentreX>
    <CentreY>2855</CentreY>
    <CentreZ>24</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>AncientTitanQuest:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scortched reaper</Name>
    <UniqueId>5ec56589-aecd-4d2c-beeb-cdd6f39b741a</UniqueId>
    <Map>Trammel</Map>
    <X>1326</X>
    <Y>506</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1336</CentreX>
    <CentreY>516</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ScorchedReaper:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>strawelementals</Name>
    <UniqueId>08d47d3a-0225-4d9a-ac40-eb1fbea9b18f</UniqueId>
    <Map>Trammel</Map>
    <X>5521</X>
    <Y>42</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5526</CentreX>
    <CentreY>47</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>strawelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>shara brit librarian</Name>
    <UniqueId>b5326a4e-b02b-45c7-be84-db74cb6b8257</UniqueId>
    <Map>Trammel</Map>
    <X>1415</X>
    <Y>1608</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1416</CentreX>
    <CentreY>1609</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BritainLibrarian:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mastercook/cook/juicemaker</Name>
    <UniqueId>0e19954e-ff60-4e0b-8f65-c95b0d493446</UniqueId>
    <Map>Trammel</Map>
    <X>1445</X>
    <Y>1607</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1450</CentreX>
    <CentreY>1612</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=juicemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>khelben blackstaff archmage</Name>
    <UniqueId>fdbe390a-252a-448f-a897-e0a33545758c</UniqueId>
    <Map>Trammel</Map>
    <X>3694</X>
    <Y>2215</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3699</CentreX>
    <CentreY>2220</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Khelben:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lloth goddess of the underworld</Name>
    <UniqueId>6b8494e4-4332-4d7c-a880-830c7ab1b850</UniqueId>
    <Map>Trammel</Map>
    <X>5799</X>
    <Y>1424</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5801</CentreX>
    <CentreY>1426</CentreY>
    <CentreZ>22</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Lloth:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>gaia goddess of the earth</Name>
    <UniqueId>ab2863f6-0954-4a83-9e72-0d40001a9b87</UniqueId>
    <Map>Trammel</Map>
    <X>2570</X>
    <Y>475</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2575</CentreX>
    <CentreY>480</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gaia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>hephaistos god of fire</Name>
    <UniqueId>55d416ab-aab7-41d4-9e1f-da785248278e</UniqueId>
    <Map>Trammel</Map>
    <X>4584</X>
    <Y>3658</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4589</CentreX>
    <CentreY>3663</CentreY>
    <CentreZ>80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hephaistos:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>poseidon god of seas</Name>
    <UniqueId>e201a780-6359-4140-bb9a-fbb4fd7f8a52</UniqueId>
    <Map>Trammel</Map>
    <X>1304</X>
    <Y>669</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1309</CentreX>
    <CentreY>674</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>poseidon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>aramagool(titan)</Name>
    <UniqueId>b7a9ad3b-4dee-445b-82b8-b50bfafadc92</UniqueId>
    <Map>Trammel</Map>
    <X>5448</X>
    <Y>999</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5450</CentreX>
    <CentreY>1001</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Aramagool:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>archambeau guard of knowledge</Name>
    <UniqueId>b6332b9d-a472-4191-a841-f774509148e9</UniqueId>
    <Map>Trammel</Map>
    <X>1405</X>
    <Y>1594</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1410</CentreX>
    <CentreY>1599</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>archambeau:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>eole god of winds</Name>
    <UniqueId>1227623b-cbca-4a0d-88fb-cd22a6650b79</UniqueId>
    <Map>Trammel</Map>
    <X>1357</X>
    <Y>893</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1362</CentreX>
    <CentreY>898</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>eole:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>knolan royal alchemist</Name>
    <UniqueId>d25fd0d3-893e-442d-80a7-380d9c98ca8b</UniqueId>
    <Map>Trammel</Map>
    <X>2877</X>
    <Y>657</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2879</CentreX>
    <CentreY>659</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>KnolanAlchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>brielbara the witch</Name>
    <UniqueId>43a9e300-2670-448a-8b40-4c3749d6eadc</UniqueId>
    <Map>Trammel</Map>
    <X>5795</X>
    <Y>3191</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5800</CentreX>
    <CentreY>3196</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Brielbara:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lucifer power of darkeness(manofsin)</Name>
    <UniqueId>4764bd7c-4d5f-4e6d-b308-18c0ab11fb3f</UniqueId>
    <Map>Trammel</Map>
    <X>2719</X>
    <Y>2119</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2724</CentreX>
    <CentreY>2124</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>manofsin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fiddler second pig</Name>
    <UniqueId>1978cab2-9ff1-494c-ac1c-f69977fcf667</UniqueId>
    <Map>Trammel</Map>
    <X>1132</X>
    <Y>1595</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1137</CentreX>
    <CentreY>1600</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fiddlerpig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>shadowtreefellow/greenapple</Name>
    <UniqueId>80493675-dc07-4865-a8bc-8d7d64cefc1e</UniqueId>
    <Map>Trammel</Map>
    <X>755</X>
    <Y>602</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>760</CentreX>
    <CentreY>607</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowtreefellow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greenapple:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>papa/momma/baby bear</Name>
    <UniqueId>353cfe7a-a4fe-4cbe-9045-aa8cb6f198e7</UniqueId>
    <Map>Trammel</Map>
    <X>889</X>
    <Y>2393</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>890</CentreX>
    <CentreY>2394</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>papabear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mamabear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=babybear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>pack wolf</Name>
    <UniqueId>a6097b11-1f0b-48e3-be3f-35a55c136006</UniqueId>
    <Map>Trammel</Map>
    <X>638</X>
    <Y>773</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>646</CentreX>
    <CentreY>781</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
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    <Name>daemon/poisonele</Name>
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  <Points>
    <Name>humanbrigandcam/hbrigand 2</Name>
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  <Points>
    <Name>hbrigandcam/hbrigand 3</Name>
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  <Points>
    <Name>daemon</Name>
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  <Points>
    <Name>orc/bomber/cap/lord/mage/brute</Name>
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  <Points>
    <Name>daemon 3</Name>
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    <Name>drag/drake/daemon/greater drag</Name>
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    <Name>orc/lord/mage/brute/bomber/cap 2</Name>
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    <Name>ofq orcbrute</Name>
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    <Name>lizardman teali</Name>
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    <Name>ancient lichaunbry</Name>
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    <Name>ratmanragnal</Name>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ratmanragnal:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>norivar smite cleric</Name>
    <UniqueId>25ca907e-47f5-4c18-bb1f-058822bc390a</UniqueId>
    <Map>Trammel</Map>
    <X>1326</X>
    <Y>1616</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1331</CentreX>
    <CentreY>1621</CentreY>
    <CentreZ>50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Norivar:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dreaded wolf 2</Name>
    <UniqueId>770ba9a3-7dfb-4eff-97bc-d217bcbd86bf</UniqueId>
    <Map>Trammel</Map>
    <X>2118</X>
    <Y>2713</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2123</CentreX>
    <CentreY>2718</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Dreadedwolf:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firelord</Name>
    <UniqueId>4eea593f-7ab0-4d09-b143-cf6e69b75034</UniqueId>
    <Map>Trammel</Map>
    <X>5864</X>
    <Y>106</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5869</CentreX>
    <CentreY>111</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>19</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>giantdirtele</Name>
    <UniqueId>0fcd323b-c678-427b-b071-48c2889f3e27</UniqueId>
    <Map>Trammel</Map>
    <X>5862</X>
    <Y>29</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5867</CentreX>
    <CentreY>34</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>19</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantdirtelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ogrelord 2</Name>
    <UniqueId>786413b6-2797-4d58-b7e3-fe63d2cfddb3</UniqueId>
    <Map>Trammel</Map>
    <X>5535</X>
    <Y>896</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5540</CentreX>
    <CentreY>901</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ogrelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>orgelord 3</Name>
    <UniqueId>c73be950-dc7d-4ca8-bec9-692e4d00365e</UniqueId>
    <Map>Trammel</Map>
    <X>5574</X>
    <Y>886</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5579</CentreX>
    <CentreY>891</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ogrelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>brady the healer</Name>
    <UniqueId>f24ca26a-e946-4f6d-b76a-db6427bd22e2</UniqueId>
    <Map>Trammel</Map>
    <X>5511</X>
    <Y>169</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5516</CentreX>
    <CentreY>174</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>earth and evilmud ele</Name>
    <UniqueId>cf434833-a4eb-4bc8-ab39-fb51f4bce70a</UniqueId>
    <Map>Trammel</Map>
    <X>5436</X>
    <Y>674</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5441</CentreX>
    <CentreY>679</CentreY>
    <CentreZ>20</CentreZ>
    <Range>20</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>earthelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evilmudelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evil water ele</Name>
    <UniqueId>e13f85e8-f34d-4fc1-8b66-fcb481286813</UniqueId>
    <Map>Trammel</Map>
    <X>5355</X>
    <Y>921</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5360</CentreX>
    <CentreY>926</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilwaterelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bird/cat/dog</Name>
    <UniqueId>068bfba7-ae3d-4886-bc7d-832d7163a5c7</UniqueId>
    <Map>Trammel</Map>
    <X>1422</X>
    <Y>1697</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1432</CentreX>
    <CentreY>1707</CentreY>
    <CentreZ>22</CentreZ>
    <Range>15</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wine/juciemaker</Name>
    <UniqueId>089100c7-5a01-49d7-9ab9-4a401083078d</UniqueId>
    <Map>Trammel</Map>
    <X>611</X>
    <Y>881</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>616</CentreX>
    <CentreY>886</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Winemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=juicemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>banker/minter</Name>
    <UniqueId>6159f134-389f-4565-a6fc-2ee36b4858d9</UniqueId>
    <Map>Trammel</Map>
    <X>1427</X>
    <Y>1683</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1432</CentreX>
    <CentreY>1688</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>banker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tinker/tinkerguildmaster</Name>
    <UniqueId>cbabd455-8c65-45e8-90ee-c6647964d788</UniqueId>
    <Map>Trammel</Map>
    <X>1420</X>
    <Y>1650</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1425</CentreX>
    <CentreY>1655</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tinkerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bs/bs guildmaster</Name>
    <UniqueId>ef5b52fd-00b0-4fb1-bd03-0bd44c2fbd92</UniqueId>
    <Map>Trammel</Map>
    <X>4434</X>
    <Y>1150</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4439</CentreX>
    <CentreY>1155</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blacksmithguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bird/squirrel</Name>
    <UniqueId>099266f8-9db9-4bfd-9020-4ff45eb145cf</UniqueId>
    <Map>Trammel</Map>
    <X>5205</X>
    <Y>1739</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5210</CentreX>
    <CentreY>1744</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=squirrel:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>brigand</Name>
    <UniqueId>a4efe300-451f-42b6-97db-6aee0ae6fa56</UniqueId>
    <Map>Trammel</Map>
    <X>5183</X>
    <Y>1770</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5188</CentreX>
    <CentreY>1775</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>brigand:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>bird/cat/dog</Name>
    <UniqueId>a1428e35-4591-4ebe-bb5b-2fb6b59d5cc8</UniqueId>
    <Map>Trammel</Map>
    <X>4445</X>
    <Y>1149</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4450</CentreX>
    <CentreY>1154</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>alchemist 2</Name>
    <UniqueId>3e45b99e-54d3-4769-9cf7-839cfcf7c07e</UniqueId>
    <Map>Trammel</Map>
    <X>4412</X>
    <Y>1128</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4417</CentreX>
    <CentreY>1133</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>baker/mastercook/cook/juicemaker 2</Name>
    <UniqueId>b79104e8-d17e-4569-b6f5-bb3e6b4aa81b</UniqueId>
    <Map>Trammel</Map>
    <X>4383</X>
    <Y>1059</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4388</CentreX>
    <CentreY>1064</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=juicemaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>brewer 2</Name>
    <UniqueId>1a63270f-fffd-41e5-9e8c-12e4811b9931</UniqueId>
    <Map>Trammel</Map>
    <X>1426</X>
    <Y>1711</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1431</CentreX>
    <CentreY>1716</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>brewer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>miller/giantrat</Name>
    <UniqueId>e04c7922-4bfb-4cf3-8b0e-c6e937bf30d3</UniqueId>
    <Map>Trammel</Map>
    <X>542</X>
    <Y>818</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>550</CentreX>
    <CentreY>826</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>miller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantrat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dullcopper ele</Name>
    <UniqueId>dc5f3984-039e-4508-96ff-b4668088f541</UniqueId>
    <Map>Trammel</Map>
    <X>5609</X>
    <Y>13</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5614</CentreX>
    <CentreY>18</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dullcopperelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>poisonele/slime/alligator/swamptentacle</Name>
    <UniqueId>744d90d2-721e-4ab7-ad43-94c904cf2157</UniqueId>
    <Map>Trammel</Map>
    <X>5256</X>
    <Y>1759</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5261</CentreX>
    <CentreY>1764</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>poisonelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=slime:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alligator:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=swamptentacle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer</Name>
    <UniqueId>877bbb50-63ad-4955-bb31-e50702508966</UniqueId>
    <Map>Trammel</Map>
    <X>1855</X>
    <Y>310</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1860</CentreX>
    <CentreY>315</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>granpatam/goldenchic/chic/eggs</Name>
    <UniqueId>56ed00bf-98f9-4aa0-965e-020b772f5d46</UniqueId>
    <Map>Trammel</Map>
    <X>5254</X>
    <Y>4016</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5256</CentreX>
    <CentreY>4018</CentreY>
    <CentreZ>40</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  </Points>
  <Points>
    <Name>mastercook 2</Name>
    <UniqueId>1d9500af-a4fb-462a-b6cc-a1d56f69001b</UniqueId>
    <Map>Trammel</Map>
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    <Y>2575</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>3463</CentreX>
    <CentreY>2576</CentreY>
    <CentreZ>35</CentreZ>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tink/tink guildmaster 2</Name>
    <UniqueId>2d97d4e1-ec39-4320-88df-b3f76e90b488</UniqueId>
    <Map>Trammel</Map>
    <X>4460</X>
    <Y>1156</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4465</CentreX>
    <CentreY>1161</CentreY>
    <CentreZ>0</CentreZ>
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    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tinkerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>alchemist/herbalist</Name>
    <UniqueId>4bffc807-465f-4acb-ac57-7244873ea3f4</UniqueId>
    <Map>Trammel</Map>
    <X>4617</X>
    <Y>1198</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4622</CentreX>
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    <CentreZ>0</CentreZ>
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    <MaxCount>2</MaxCount>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>animal breeder</Name>
    <UniqueId>d81fa8d5-eccd-4a6f-af02-271a9e4602b7</UniqueId>
    <Map>Trammel</Map>
    <X>1505</X>
    <Y>1542</Y>
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    <Height>10</Height>
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    <CentreY>1547</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>animal breeder 2</Name>
    <UniqueId>afaacf3a-b714-4eba-b8be-ef0470f47a26</UniqueId>
    <Map>Trammel</Map>
    <X>5288</X>
    <Y>4002</Y>
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    <CentreY>4007</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>farmer/farmablecotton</Name>
    <UniqueId>dc1d133a-448c-4e1c-96ee-28ac005d6cf0</UniqueId>
    <Map>Trammel</Map>
    <X>3744</X>
    <Y>2699</Y>
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    <Height>10</Height>
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    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Farmer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=farmablecotton:MX=40:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Haven cemetary</Name>
    <UniqueId>8f274bae-1716-409e-bf7e-cae1038c46e0</UniqueId>
    <Map>Trammel</Map>
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    <Y>2440</Y>
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    <Height>30</Height>
    <CentreX>3602</CentreX>
    <CentreY>2455</CentreY>
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    <Range>15</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wraith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>shep/cow/bull/goat/chic</Name>
    <UniqueId>5d61099a-6a43-4d1f-a960-96786d7f0f0e</UniqueId>
    <Map>Trammel</Map>
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    <Y>3899</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>5155</CentreX>
    <CentreY>3914</CentreY>
    <CentreZ>0</CentreZ>
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    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <Objects2>sheep:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mastercook/baker2</Name>
    <UniqueId>19e1c3c3-8350-4420-bb10-bfb7be53cb97</UniqueId>
    <Map>Trammel</Map>
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    <Height>6</Height>
    <CentreX>3627</CentreX>
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    <MaxDelay>10</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>horse/cat/goat</Name>
    <UniqueId>36d0c57e-68e8-4083-a29f-94516b5a1b13</UniqueId>
    <Map>Trammel</Map>
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    <DespawnTime>0</DespawnTime>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>horse:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bull/cow/greathart/hind2</Name>
    <UniqueId>0b245f4f-2284-445c-af0f-2b5edc199cda</UniqueId>
    <Map>Trammel</Map>
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    <Height>30</Height>
    <CentreX>5193</CentreX>
    <CentreY>3890</CentreY>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bull:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greathart:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tanner/furtrader/tailor/weav/tailguildmaster</Name>
    <UniqueId>59f954af-8c24-4a10-a989-972ba613d7c4</UniqueId>
    <Map>Trammel</Map>
    <X>3683</X>
    <Y>2472</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>3686</CentreX>
    <CentreY>2475</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tanner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=furtrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>gardener</Name>
    <UniqueId>f21a25b9-f41c-480e-8249-d00131b7fa2c</UniqueId>
    <Map>Trammel</Map>
    <X>3728</X>
    <Y>2653</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3733</CentreX>
    <CentreY>2658</CentreY>
    <CentreZ>40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Gardener:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>stonecrafter/insttrader/carp/arch/realestate</Name>
    <UniqueId>0bae2c05-0b1d-4345-82b7-c7edccb6cfe5</UniqueId>
    <Map>Trammel</Map>
    <X>3638</X>
    <Y>2500</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3643</CentreX>
    <CentreY>2505</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Stonecrafter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Instrumenttrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=carpenter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=architect:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=realestatebroker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>farmableflax</Name>
    <UniqueId>e296cd74-df39-495a-8f92-3c96436969c1</UniqueId>
    <Map>Trammel</Map>
    <X>3704</X>
    <Y>2668</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>3711</CentreX>
    <CentreY>2675</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>50</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>farmableflax:MX=50:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>whitewolf/snowlep/walrus/polarbear 2</Name>
    <UniqueId>58a1f1c9-d2a8-4bc1-9205-88f3e4cec198</UniqueId>
    <Map>Trammel</Map>
    <X>3880</X>
    <Y>370</Y>
    <Width>400</Width>
    <Height>400</Height>
    <CentreX>4080</CentreX>
    <CentreY>570</CentreY>
    <CentreZ>0</CentreZ>
    <Range>300</Range>
    <MaxCount>120</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>whitewolf:MX=30:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snowleopard:MX=30:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=walrus:MX=30:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=polarbear:MX=30:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer 3</Name>
    <UniqueId>921b0b35-d7df-475c-942a-d1f26a67c495</UniqueId>
    <Map>Trammel</Map>
    <X>665</X>
    <Y>765</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>670</CentreX>
    <CentreY>770</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mage/aclemist</Name>
    <UniqueId>909a96d3-e87b-4655-8231-f4a552ac1e99</UniqueId>
    <Map>Trammel</Map>
    <X>1484</X>
    <Y>1545</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1489</CentreX>
    <CentreY>1550</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mummy</Name>
    <UniqueId>fdd4b6e6-7977-4f29-898d-31454126ead4</UniqueId>
    <Map>Trammel</Map>
    <X>5156</X>
    <Y>548</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>5186</CentreX>
    <CentreY>578</CentreY>
    <CentreZ>0</CentreZ>
    <Range>30</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mummy:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>hirefighter</Name>
    <UniqueId>dc589382-92da-4551-ac89-a5c173cdac58</UniqueId>
    <Map>Trammel</Map>
    <X>1397</X>
    <Y>3727</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1402</CentreX>
    <CentreY>3732</CentreY>
    <CentreZ>-21</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hirefighter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evildruid/abomination/genefailure</Name>
    <UniqueId>ae7d05b6-8e62-46d0-98c8-893cf9a35549</UniqueId>
    <Map>Trammel</Map>
    <X>1898</X>
    <Y>2100</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1903</CentreX>
    <CentreY>2105</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evildruid:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=abomination:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=geneticfailure:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>grandma</Name>
    <UniqueId>96aea9cf-489d-4b93-896b-a02650366a92</UniqueId>
    <Map>Trammel</Map>
    <X>640</X>
    <Y>763</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>641</CentreX>
    <CentreY>764</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>grandma:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>abomination</Name>
    <UniqueId>2f55a745-c8d9-4f8a-86b5-bb2f70e7f296</UniqueId>
    <Map>Trammel</Map>
    <X>1958</X>
    <Y>2069</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1963</CentreX>
    <CentreY>2074</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>abomination:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lord aqua</Name>
    <UniqueId>336c13ae-02a8-429e-b96d-ff42207fd25f</UniqueId>
    <Map>Trammel</Map>
    <X>1815</X>
    <Y>2412</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1820</CentreX>
    <CentreY>2417</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lordaqua:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>eldergazer</Name>
    <UniqueId>9aeebbae-4b07-4fb3-8e92-4cf285151914</UniqueId>
    <Map>Trammel</Map>
    <X>5812</X>
    <Y>75</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5817</CentreX>
    <CentreY>80</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>venomdrag</Name>
    <UniqueId>72296208-5e89-4a72-8c38-b1ad897a2fa8</UniqueId>
    <Map>Trammel</Map>
    <X>5358</X>
    <Y>1715</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5363</CentreX>
    <CentreY>1720</CentreY>
    <CentreZ>-125</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>venomdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>keeperofdead</Name>
    <UniqueId>f190e3fa-10b7-424b-8746-83303d151bbe</UniqueId>
    <Map>Trammel</Map>
    <X>5140</X>
    <Y>615</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5145</CentreX>
    <CentreY>620</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>keeperofdead:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>eagle/bird</Name>
    <UniqueId>5fcfe5f1-799c-43c5-ab51-802b14939f5c</UniqueId>
    <Map>Trammel</Map>
    <X>4410</X>
    <Y>1230</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>4450</CentreX>
    <CentreY>1270</CentreY>
    <CentreZ>0</CentreZ>
    <Range>40</Range>
    <MaxCount>25</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>eagle:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tanner/furtrader 2</Name>
    <UniqueId>91c6f777-6201-4d2b-aa34-709befb5daca</UniqueId>
    <Map>Trammel</Map>
    <X>3441</X>
    <Y>2602</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3446</CentreX>
    <CentreY>2607</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tanner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=furtrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>nedrick ironworker</Name>
    <UniqueId>fa449beb-5521-435e-88f7-14c03f9f3e0e</UniqueId>
    <Map>Trammel</Map>
    <X>3002</X>
    <Y>3402</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3007</CentreX>
    <CentreY>3407</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>nedrick:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>golde khalkistgoat</Name>
    <UniqueId>92dc6d9b-689f-44c4-8c4d-0ec54a649945</UniqueId>
    <Map>Trammel</Map>
    <X>5151</X>
    <Y>3809</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5156</CentreX>
    <CentreY>3814</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>6</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>khalkistgoat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer 2</Name>
    <UniqueId>97be7e2d-bfc0-487a-9b7f-709bde66a047</UniqueId>
    <Map>Trammel</Map>
    <X>1182</X>
    <Y>2634</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1187</CentreX>
    <CentreY>2639</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scrolldrag</Name>
    <UniqueId>8f9be1bf-0c13-496e-8c5a-8b1d40a464c9</UniqueId>
    <Map>Trammel</Map>
    <X>5241</X>
    <Y>931</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5246</CentreX>
    <CentreY>936</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>45</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>scrolldragon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>telendra</Name>
    <UniqueId>d3e25e10-e6c7-4fc9-812b-00de5eaebb96</UniqueId>
    <Map>Trammel</Map>
    <X>4487</X>
    <Y>1215</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>4488</CentreX>
    <CentreY>1216</CentreY>
    <CentreZ>0</CentreZ>
    <Range>2</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Telendra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer 2</Name>
    <UniqueId>6dafe893-75c4-4475-8902-ca3b944abbd9</UniqueId>
    <Map>Trammel</Map>
    <X>5170</X>
    <Y>2935</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>5171</CentreX>
    <CentreY>2936</CentreY>
    <CentreZ>14</CentreZ>
    <Range>2</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>burningknight/hellhound</Name>
    <UniqueId>a0488650-2c8e-4fe9-be08-087412366dfd</UniqueId>
    <Map>Trammel</Map>
    <X>5901</X>
    <Y>51</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5906</CentreX>
    <CentreY>56</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>theburningknight:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellhound:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>crystalhydra</Name>
    <UniqueId>5c11d410-9db3-48bf-9238-c640369a8c6e</UniqueId>
    <Map>Trammel</Map>
    <X>6571</X>
    <Y>86</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6576</CentreX>
    <CentreY>91</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalhydra:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>reclusespider</Name>
    <UniqueId>1ab4f746-66b9-431d-90e8-2881f647ab08</UniqueId>
    <Map>Trammel</Map>
    <X>5767</X>
    <Y>1289</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5772</CentreX>
    <CentreY>1294</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>reclusespider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lordlavisia</Name>
    <UniqueId>40087390-b31d-4906-8bb0-9e22ec4c4158</UniqueId>
    <Map>Trammel</Map>
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    <Y>904</Y>
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    <Height>6</Height>
    <CentreX>1855</CentreX>
    <CentreY>907</CentreY>
    <CentreZ>-1</CentreZ>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>LordLavisia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>roseoftrinsic</Name>
    <UniqueId>36b1dd47-1fca-46f4-9028-57ce338999a9</UniqueId>
    <Map>Trammel</Map>
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    <Y>2797</Y>
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    <Height>10</Height>
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    <CentreY>2802</CentreY>
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    <MaxDelay>1440</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>roseoftrinsic:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>instrutrader3</Name>
    <UniqueId>c66aa3b7-21f9-41d9-af20-8d26eb5f4580</UniqueId>
    <Map>Trammel</Map>
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    <Y>1549</Y>
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    <Height>10</Height>
    <CentreX>1448</CentreX>
    <CentreY>1554</CentreY>
    <CentreZ>50</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>instrumenttrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>banker/minter 2</Name>
    <UniqueId>fab02e20-d727-428b-9685-cb965aa76c6f</UniqueId>
    <Map>Trammel</Map>
    <X>2222</X>
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    <Width>10</Width>
    <Height>10</Height>
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    <CentreY>1200</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>farmerchic/chic</Name>
    <UniqueId>0655e9fd-f69c-41ca-a286-2f6dd1257015</UniqueId>
    <Map>Trammel</Map>
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    <KillReset>1</KillReset>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>farmerschicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ancient lich</Name>
    <UniqueId>4feefc97-8e43-4efe-9b7b-278629a845d2</UniqueId>
    <Map>Trammel</Map>
    <X>5309</X>
    <Y>744</Y>
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    <Height>10</Height>
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    <MaxDelay>3</MaxDelay>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ancientlich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blackrockele/nether vortex/tocix ooze</Name>
    <UniqueId>a30bcb56-1821-4019-a330-babce5608255</UniqueId>
    <Map>Trammel</Map>
    <X>5645</X>
    <Y>2612</Y>
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    <Height>10</Height>
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    <MaxDelay>0</MaxDelay>
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    <ProximityRange>10</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>You have unleashed the Blackrock Enemies from their bondage! Beware!</ProximityTriggerMessage>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>6</MinRefractory>
    <MaxRefractory>8</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <Team>0</Team>
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    <IsGroup>True</IsGroup>
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    <Objects2>Toxicooze:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=NetherVortex:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BlackrockElemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>eldergazer 2</Name>
    <UniqueId>7e79db1a-0bc8-4776-949d-cb9228e0390d</UniqueId>
    <Map>Trammel</Map>
    <X>5505</X>
    <Y>186</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5507</CentreX>
    <CentreY>188</CentreY>
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    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mastercook/cook/baker 2</Name>
    <UniqueId>e619f243-ce20-4210-8116-bb83d0366fd4</UniqueId>
    <Map>Trammel</Map>
    <X>2237</X>
    <Y>1198</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2242</CentreX>
    <CentreY>1203</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mastercook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>prov/cobbler/fisherman</Name>
    <UniqueId>543c4460-03c4-4699-8f46-267714336137</UniqueId>
    <Map>Trammel</Map>
    <X>1470</X>
    <Y>1664</Y>
    <Width>4</Width>
    <Height>4</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>shadowboneknight</Name>
    <UniqueId>987bc513-4d66-494a-ba45-6df9b770c6bb</UniqueId>
    <Map>Trammel</Map>
    <X>5383</X>
    <Y>3228</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5388</CentreX>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowboneknight:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ooze</Name>
    <UniqueId>bee1aa98-5b37-403f-a291-cba2b3718ec9</UniqueId>
    <Map>Trammel</Map>
    <X>5592</X>
    <Y>3094</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5597</CentreX>
    <CentreY>3099</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ooze:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ooze 2</Name>
    <UniqueId>1f1fca73-4832-4cd8-981c-9681a743d186</UniqueId>
    <Map>Trammel</Map>
    <X>1150</X>
    <Y>2795</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1155</CentreX>
    <CentreY>2800</CentreY>
    <CentreZ>0</CentreZ>
    <Range>30</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ooze:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ooze 3</Name>
    <UniqueId>09c0d624-c4bf-4394-ba31-3d92c0c0b68f</UniqueId>
    <Map>Trammel</Map>
    <X>1869</X>
    <Y>2323</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1874</CentreX>
    <CentreY>2328</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ooze:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ooze 4</Name>
    <UniqueId>6967d548-1bf9-4740-bd1a-78449978115f</UniqueId>
    <Map>Trammel</Map>
    <X>5745</X>
    <Y>3092</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5750</CentreX>
    <CentreY>3097</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ooze:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ooze 5</Name>
    <UniqueId>556c4eba-8a37-4849-8e4b-cb4041a763da</UniqueId>
    <Map>Trammel</Map>
    <X>2025</X>
    <Y>1003</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2030</CentreX>
    <CentreY>1008</CentreY>
    <CentreZ>0</CentreZ>
    <Range>30</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ooze:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>artdealer</Name>
    <UniqueId>822e3bb5-2ece-4b54-aff9-fcaec5b6f86b</UniqueId>
    <Map>Trammel</Map>
    <X>1442</X>
    <Y>1659</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1447</CentreX>
    <CentreY>1664</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>artdealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icehound/frostorb</Name>
    <UniqueId>8aa09c01-8c54-4187-9e83-9a7542866d05</UniqueId>
    <Map>Trammel</Map>
    <X>5231</X>
    <Y>2314</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>5246</CentreX>
    <CentreY>2329</CentreY>
    <CentreZ>32</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icehound:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=frostorb:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icehound/artidorgelord</Name>
    <UniqueId>a8a334d1-db1d-49ff-92c3-d1a34ac31e76</UniqueId>
    <Map>Trammel</Map>
    <X>4162</X>
    <Y>616</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>4212</CentreX>
    <CentreY>666</CentreY>
    <CentreZ>0</CentreZ>
    <Range>50</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icehound:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=arcticogrelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>efreet</Name>
    <UniqueId>c4c83be7-006b-45c7-88e0-322691df4872</UniqueId>
    <Map>Trammel</Map>
    <X>5805</X>
    <Y>1398</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5810</CentreX>
    <CentreY>1403</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Efreet:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firebat</Name>
    <UniqueId>51697ebe-f99b-4add-a30d-78900eecf71d</UniqueId>
    <Map>Trammel</Map>
    <X>5729</X>
    <Y>1415</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>5744</CentreX>
    <CentreY>1430</CentreY>
    <CentreZ>10</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icehound/frostorb 2</Name>
    <UniqueId>4e7c3d23-306a-4e6e-bf78-1a63ba69d712</UniqueId>
    <Map>Trammel</Map>
    <X>5782</X>
    <Y>143</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5787</CentreX>
    <CentreY>148</CentreY>
    <CentreZ>-4</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icehound:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=frostorb:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icehound/articogrelord 2</Name>
    <UniqueId>5e268991-ad0c-42d2-a9a4-c8b74640b110</UniqueId>
    <Map>Trammel</Map>
    <X>3878</X>
    <Y>199</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>3928</CentreX>
    <CentreY>249</CentreY>
    <CentreZ>3</CentreZ>
    <Range>40</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icehound:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=arcticogrelord:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>frostspider</Name>
    <UniqueId>9839c44d-04fe-407b-973b-daa6924fe058</UniqueId>
    <Map>Trammel</Map>
    <X>5759</X>
    <Y>146</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>5784</CentreX>
    <CentreY>171</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>25</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>frostspider:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icehound/frostorb 3</Name>
    <UniqueId>0d48b4e5-eb4d-492f-8721-c024cf9493a4</UniqueId>
    <Map>Trammel</Map>
    <X>5704</X>
    <Y>167</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5709</CentreX>
    <CentreY>172</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icehound:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=frostorb:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icehound/frostorb 4</Name>
    <UniqueId>39506551-37d1-414a-8c2d-8824741f5bb3</UniqueId>
    <Map>Trammel</Map>
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  <Points>
    <Name>icehound</Name>
    <UniqueId>2efa35b1-c89e-4f80-ad77-930ede651045</UniqueId>
    <Map>Trammel</Map>
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  <Points>
    <Name>icehound 2</Name>
    <UniqueId>ed77d162-402d-47fd-b785-18719bf741df</UniqueId>
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  <Points>
    <Name>icehound/frostorb 5</Name>
    <UniqueId>accb2f4a-8e79-4bb6-a2e4-a771934cac1f</UniqueId>
    <Map>Trammel</Map>
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  <Points>
    <Name>icehound/frostorb 6</Name>
    <UniqueId>622bab19-43a6-4fc9-864a-7f7ae4cd76d1</UniqueId>
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  <Points>
    <Name>icehound/frostorb 7</Name>
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  <Points>
    <Name>icehound 3</Name>
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  <Points>
    <Name>icehound/frostorb 8</Name>
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  <Points>
    <Name>icehound/frostorb 9</Name>
    <UniqueId>992e9c87-a788-46e0-b5cd-7c9f06cf5d1b</UniqueId>
    <Map>Trammel</Map>
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  <Points>
    <Name>icehound/articorgelord3</Name>
    <UniqueId>727ca7de-d82a-41c7-b2b2-872f44e0623c</UniqueId>
    <Map>Trammel</Map>
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    <CentreX>4052</CentreX>
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  </Points>
  <Points>
    <Name>Elf Brigand Camp 1</Name>
    <UniqueId>e2aa45c8-4800-4e10-8410-8cf3c08dcf3b</UniqueId>
    <Map>Trammel</Map>
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  </Points>
  <Points>
    <Name>animalbreeder 3</Name>
    <UniqueId>76d1b817-786d-4451-9b71-6c139e36b21e</UniqueId>
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    <TODStart>0</TODStart>
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  </Points>
  <Points>
    <Name>blighted grove healer</Name>
    <UniqueId>161fb9ba-f79e-4eb8-8de9-e9ab65b2d5e0</UniqueId>
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    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <Team>0</Team>
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    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=jamal:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>vaector the six</Name>
    <UniqueId>46d58da7-6bfc-48f9-8950-8846cb76b53d</UniqueId>
    <Map>Trammel</Map>
    <X>5386</X>
    <Y>521</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5388</CentreX>
    <CentreY>523</CentreY>
    <CentreZ>65</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Vaector:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>valvakka the six</Name>
    <UniqueId>fa8ad8a9-e44a-4326-b014-87629211492a</UniqueId>
    <Map>Trammel</Map>
    <X>5984</X>
    <Y>145</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5989</CentreX>
    <CentreY>150</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Valvakka:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>myxkion the six</Name>
    <UniqueId>23306d99-393e-4a93-ade1-ae5000297665</UniqueId>
    <Map>Trammel</Map>
    <X>5306</X>
    <Y>1966</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5311</CentreX>
    <CentreY>1971</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Myxkion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rivatach the six</Name>
    <UniqueId>018e1937-0900-49bf-8e8c-fc0589abfe10</UniqueId>
    <Map>Trammel</Map>
    <X>5448</X>
    <Y>2020</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5453</CentreX>
    <CentreY>2025</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Rivatach:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Covetous healer</Name>
    <UniqueId>8eff96fa-9a64-4315-9e1d-532c55f416fa</UniqueId>
    <Map>Trammel</Map>
    <X>2490</X>
    <Y>919</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2495</CentreX>
    <CentreY>924</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>kealdia the six</Name>
    <UniqueId>db1661e2-5470-497b-90fc-0f2fc24e7870</UniqueId>
    <Map>Trammel</Map>
    <X>5736</X>
    <Y>2660</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>5761</CentreX>
    <CentreY>2685</CentreY>
    <CentreZ>48</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Kealdia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wrong healer</Name>
    <UniqueId>38c9ed8b-c08f-4b81-8d9c-911d341c4b4e</UniqueId>
    <Map>Trammel</Map>
    <X>2029</X>
    <Y>234</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2034</CentreX>
    <CentreY>239</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firerockmaster</Name>
    <UniqueId>119e6512-fd0f-4ed0-b244-3333a9b19766</UniqueId>
    <Map>Trammel</Map>
    <X>4435</X>
    <Y>1157</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4440</CentreX>
    <CentreY>1162</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firerockmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>f1d34291-cde7-45a5-84b9-d310a5aaa888</UniqueId>
    <Map>Trammel</Map>
    <X>6033</X>
    <Y>273</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6038</CentreX>
    <CentreY>278</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>24</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>7</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>8</MinRefractory>
    <MaxRefractory>8</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crimsonskeletalknight:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowknight1:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowskeleton:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowwyrm1:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>bf7893c1-c855-424b-9cf4-8994e39bd246</UniqueId>
    <Map>Trammel</Map>
    <X>6047</X>
    <Y>291</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>6055</CentreX>
    <CentreY>299</CentreY>
    <CentreZ>-9</CentreZ>
    <Range>5</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>10</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowskeleton:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crimsonskeletalknight:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>2b8d2412-27e0-4d71-b540-0f4d97a9a981</UniqueId>
    <Map>Trammel</Map>
    <X>6092</X>
    <Y>288</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>6099</CentreX>
    <CentreY>295</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>Nice try to get safe Spaz!</ProximityTriggerMessage>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystaldaemon1:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>giantrat 2</Name>
    <UniqueId>3b4ea5cd-c7ff-433f-9066-f54b1020e6f7</UniqueId>
    <Map>Trammel</Map>
    <X>1936</X>
    <Y>2688</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1946</CentreX>
    <CentreY>2698</CentreY>
    <CentreZ>20</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantrat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Crystal Boss</Name>
    <UniqueId>3550a07b-626f-40d9-a09e-e5a227c3b744</UniqueId>
    <Map>Trammel</Map>
    <X>6114</X>
    <Y>353</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6119</CentreX>
    <CentreY>358</CentreY>
    <CentreZ>-22</CentreZ>
    <Range>5</Range>
    <MaxCount>22</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ItemTriggerName>The Crystal Creator's Skull</ItemTriggerName>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalhydra1:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystaldaemon1:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalinespider1:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=thecrystalcreator:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientcrystalhydra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>7e7c83d6-9612-46e5-b09e-98ffbfe44b12</UniqueId>
    <Map>Trammel</Map>
    <X>6049</X>
    <Y>360</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>6052</CentreX>
    <CentreY>363</CentreY>
    <CentreZ>39</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>4</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>5</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ancientshadowwyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wheatplant</Name>
    <UniqueId>d39c8f7c-b769-4e3c-9739-adf904535e20</UniqueId>
    <Map>Trammel</Map>
    <X>4624</X>
    <Y>1305</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>4627</CentreX>
    <CentreY>1308</CentreY>
    <CentreZ>0</CentreZ>
    <Range>3</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wheatplant:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>giantrat 3</Name>
    <UniqueId>60761c10-3772-4ca2-9820-7d0b98d43a75</UniqueId>
    <Map>Trammel</Map>
    <X>4536</X>
    <Y>934</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>4551</CentreX>
    <CentreY>949</CentreY>
    <CentreZ>10</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantrat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>eb60317b-cf61-4f71-a449-f38394deaa56</UniqueId>
    <Map>Trammel</Map>
    <X>6101</X>
    <Y>292</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>6108</CentreX>
    <CentreY>299</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>7</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalhydra1:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>specialdungeon</Name>
    <UniqueId>7e7986e9-9811-440b-a90b-493a5c3a0811</UniqueId>
    <Map>Trammel</Map>
    <X>6027</X>
    <Y>310</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>6047</CentreX>
    <CentreY>330</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>8</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>3</MinRefractory>
    <MaxRefractory>3</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowwyrm1:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crimsonskeletalknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowskeleton:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientshadowwyrm2:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>a3ef7476-1b44-4a19-8ac9-cad9cc6843ed</UniqueId>
    <Map>Trammel</Map>
    <X>6090</X>
    <Y>273</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6095</CentreX>
    <CentreY>278</CentreY>
    <CentreZ>44</CentreZ>
    <Range>5</Range>
    <MaxCount>35</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>7</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>100</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>5</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalinespider1:MX=30:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer 3</Name>
    <UniqueId>a2c37c3f-6f66-4c1a-acdf-ba2d9300f23d</UniqueId>
    <Map>Trammel</Map>
    <X>6031</X>
    <Y>398</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6036</CentreX>
    <CentreY>403</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>a7342d44-7a37-4e12-a34b-d8a1b954e74a</UniqueId>
    <Map>Trammel</Map>
    <X>6047</X>
    <Y>311</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>6067</CentreX>
    <CentreY>331</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>10</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowskeleton:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crimsonskeletalknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>fda35501-649f-4799-8c4f-1a1e1ce785d8</UniqueId>
    <Map>Trammel</Map>
    <X>6093</X>
    <Y>306</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>6113</CentreX>
    <CentreY>326</CentreY>
    <CentreZ>8</CentreZ>
    <Range>5</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>8</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalhydra1:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystalinespider1:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>1b3dc442-1b7d-4cbc-8ceb-deb9d86ee81e</UniqueId>
    <Map>Trammel</Map>
    <X>6058</X>
    <Y>273</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6063</CentreX>
    <CentreY>278</CentreY>
    <CentreZ>-22</CentreZ>
    <Range>5</Range>
    <MaxCount>40</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>7</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>100</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>5</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowboneknight:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowheadlessone:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowwyrm:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowskeleton:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>25b20f9f-81a5-4b53-a982-72ca453efcd0</UniqueId>
    <Map>Trammel</Map>
    <X>6071</X>
    <Y>303</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>6091</CentreX>
    <CentreY>323</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>10</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalinespider1:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystaldaemon1:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientcrystalhydra2:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>a2fafd76-6f22-41d0-bfdc-873a5722c96f</UniqueId>
    <Map>Trammel</Map>
    <X>6032</X>
    <Y>287</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6042</CentreX>
    <CentreY>297</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>8</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowwyrm1:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>f47217c3-fa27-4672-9789-0b4784c81533</UniqueId>
    <Map>Trammel</Map>
    <X>6033</X>
    <Y>354</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6038</CentreX>
    <CentreY>359</CentreY>
    <CentreZ>44</CentreZ>
    <Range>5</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ItemTriggerName>Shadowbanes Skull</ItemTriggerName>
    <TriggerProbability>100</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowsbane:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowknight1:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientshadowwyrm:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>2144fb80-4fed-4e72-ae35-9c38936b1873</UniqueId>
    <Map>Trammel</Map>
    <X>6114</X>
    <Y>273</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6119</CentreX>
    <CentreY>278</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>7</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>8</MinRefractory>
    <MaxRefractory>8</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalhydra1:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crystaldaemon1:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>special dungeon</Name>
    <UniqueId>0c25eaaf-2c5c-42d2-af8a-6c65f2263a59</UniqueId>
    <Map>Trammel</Map>
    <X>6087</X>
    <Y>359</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>6090</CentreX>
    <CentreY>362</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>4</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>Uh Oh! Look what I spawned! Run for the hills!</ProximityTriggerMessage>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>5</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ancientcrystalhydra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mapmaker/shipwright</Name>
    <UniqueId>ba39a789-ac5e-44c3-9df4-b498957053f7</UniqueId>
    <Map>Trammel</Map>
    <X>4405</X>
    <Y>1057</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4410</CentreX>
    <CentreY>1062</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mapmaker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shipwright:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Special dungeon</Name>
    <UniqueId>ada5a558-eaf3-4b19-9145-7545da3defd5</UniqueId>
    <Map>Trammel</Map>
    <X>6058</X>
    <Y>353</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>6066</CentreX>
    <CentreY>361</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>8</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>5</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowwyrm:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=crimsonskeletalknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shadowskeleton:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wheatplant 2</Name>
    <UniqueId>1e3ab084-673c-435d-b701-4859e89f9c55</UniqueId>
    <Map>Trammel</Map>
    <X>4637</X>
    <Y>1293</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>4640</CentreX>
    <CentreY>1296</CentreY>
    <CentreZ>0</CentreZ>
    <Range>3</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wheatplant:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>BullyWug Mudlord</Name>
    <UniqueId>ae8afb27-120a-4dbe-a2ae-804ebac676bf</UniqueId>
    <Map>Trammel</Map>
    <X>6078</X>
    <Y>3336</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6083</CentreX>
    <CentreY>3341</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mudlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Contamination Quest Giver</Name>
    <UniqueId>7e67b9b2-77a9-42cb-b9e8-8e78e4f402a6</UniqueId>
    <Map>Trammel</Map>
    <X>1489</X>
    <Y>1635</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1490</CentreX>
    <CentreY>1636</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BSW:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>feymire/vicejaw/alligator</Name>
    <UniqueId>ef3e5004-b558-4aac-b636-90759a1ee8a4</UniqueId>
    <Map>Trammel</Map>
    <X>2753</X>
    <Y>569</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2758</CentreX>
    <CentreY>574</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>feymire:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=vicejaw:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alligator:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>BullyWug Croaker</Name>
    <UniqueId>08b578c7-8e85-4add-a9bb-fcea3b0c8848</UniqueId>
    <Map>Trammel</Map>
    <X>6046</X>
    <Y>1469</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>6048</CentreX>
    <CentreY>1471</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bullywug:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wheatplant 3</Name>
    <UniqueId>f8c23fd7-9202-447f-9fbf-8c96c726b273</UniqueId>
    <Map>Trammel</Map>
    <X>4624</X>
    <Y>1293</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>4627</CentreX>
    <CentreY>1296</CentreY>
    <CentreZ>0</CentreZ>
    <Range>3</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wheatplant:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wheat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wheatplant 4</Name>
    <UniqueId>1c8514b5-064c-4688-84e4-a4faa140cf2a</UniqueId>
    <Map>Trammel</Map>
    <X>4636</X>
    <Y>1305</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>4639</CentreX>
    <CentreY>1308</CentreY>
    <CentreZ>0</CentreZ>
    <Range>3</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wheatplant:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Bullywug Twitcher</Name>
    <UniqueId>8fa23482-9490-4379-a044-ab7c3674998b</UniqueId>
    <Map>Trammel</Map>
    <X>6111</X>
    <Y>1447</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>6113</CentreX>
    <CentreY>1449</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bullywug2:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>BullyWug Mucker</Name>
    <UniqueId>b92bb0cb-2d45-4f4c-aac9-507c057221f8</UniqueId>
    <Map>Trammel</Map>
    <X>6088</X>
    <Y>1459</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>6090</CentreX>
    <CentreY>1461</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bullywug1:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>alligator 2</Name>
    <UniqueId>aabd4756-47d1-4546-ac5f-8969d2cd4dc1</UniqueId>
    <Map>Trammel</Map>
    <X>2819</X>
    <Y>612</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2824</CentreX>
    <CentreY>617</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>alligator:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>priestofressurection</Name>
    <UniqueId>cffa715d-0249-40d2-811a-3669b72f9f3a</UniqueId>
    <Map>Trammel</Map>
    <X>6378</X>
    <Y>94</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>6380</CentreX>
    <CentreY>96</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>9</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>priestofressurection:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>alligator 3</Name>
    <UniqueId>3586d9ed-1f50-4597-a476-cfb3acbd239e</UniqueId>
    <Map>Trammel</Map>
    <X>2774</X>
    <Y>577</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2779</CentreX>
    <CentreY>582</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>alligator:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>alligator 4</Name>
    <UniqueId>f5e4347a-d47d-414a-b33b-f5fb9826b6f5</UniqueId>
    <Map>Trammel</Map>
    <X>2793</X>
    <Y>598</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2798</CentreX>
    <CentreY>603</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>alligator:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>magidrag</Name>
    <UniqueId>45373550-1f18-4d7a-8f14-1f4b558ca7a4</UniqueId>
    <Map>Trammel</Map>
    <X>5205</X>
    <Y>774</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5210</CentreX>
    <CentreY>779</CentreY>
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    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>magidragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>evilcow</Name>
    <UniqueId>1f1a8418-25ef-4199-96ad-44f39de5f956</UniqueId>
    <Map>Trammel</Map>
    <X>686</X>
    <Y>1004</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>691</CentreX>
    <CentreY>1009</CentreY>
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    <MaxCount>1</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilcrow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>lep 5</Name>
    <UniqueId>148a1ca5-54e7-431c-9af4-e2380529486b</UniqueId>
    <Map>Trammel</Map>
    <X>2545</X>
    <Y>705</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2550</CentreX>
    <CentreY>710</CentreY>
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    <Range>5</Range>
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    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fisherman/escortmage/noble</Name>
    <UniqueId>3c7127cd-ef92-4103-99a5-418223114f9e</UniqueId>
    <Map>Trammel</Map>
    <X>3668</X>
    <Y>2285</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3673</CentreX>
    <CentreY>2290</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>nightmare</Name>
    <UniqueId>7d6df175-f497-4aff-aa02-aa6e674e1183</UniqueId>
    <Map>Trammel</Map>
    <X>5296</X>
    <Y>1604</Y>
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    <Height>10</Height>
    <CentreX>5301</CentreX>
    <CentreY>1609</CentreY>
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    <Range>5</Range>
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    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>nightmare:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ripper</Name>
    <UniqueId>8aa2a4d5-afb5-4898-9ef7-3fff2b64a07f</UniqueId>
    <Map>Trammel</Map>
    <X>6042</X>
    <Y>217</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6047</CentreX>
    <CentreY>222</CentreY>
    <CentreZ>44</CentreZ>
    <Range>5</Range>
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    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>theripper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>masterofarts</Name>
    <UniqueId>629a3bdc-1f11-4684-9e1b-dbe19760541b</UniqueId>
    <Map>Trammel</Map>
    <X>5699</X>
    <Y>634</Y>
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    <Height>10</Height>
    <CentreX>5704</CentreX>
    <CentreY>639</CentreY>
    <CentreZ>0</CentreZ>
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    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>masterofthearts:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>spellcrafter</Name>
    <UniqueId>498cf268-db78-4024-acf5-31dbbd88b05a</UniqueId>
    <Map>Trammel</Map>
    <X>5139</X>
    <Y>1872</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5144</CentreX>
    <CentreY>1877</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
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    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>guardianofthemagics:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bistonesmare</Name>
    <UniqueId>ccb718b9-a98a-437d-8188-79adb400388a</UniqueId>
    <Map>Trammel</Map>
    <X>5303</X>
    <Y>1648</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5308</CentreX>
    <CentreY>1653</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BistonesMare:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>nightmare 2</Name>
    <UniqueId>1fc768f4-87a3-4325-be85-80d94417e305</UniqueId>
    <Map>Trammel</Map>
    <X>5361</X>
    <Y>1606</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5366</CentreX>
    <CentreY>1611</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>nightmare:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Haven brigands 1</Name>
    <UniqueId>04b83dc8-9883-4e49-a73d-c3b8e155606f</UniqueId>
    <Map>Trammel</Map>
    <X>3719</X>
    <Y>2671</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>3729</CentreX>
    <CentreY>2681</CentreY>
    <CentreZ>40</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Brigand:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>whitewyrm</Name>
    <UniqueId>adacc9d7-ce9c-4df8-a984-fe7c90feeae1</UniqueId>
    <Map>Trammel</Map>
    <X>5801</X>
    <Y>140</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5803</CentreX>
    <CentreY>142</CentreY>
    <CentreZ>-7</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Whitewyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>stephanos</Name>
    <UniqueId>7dfbbbfd-f550-4bd5-bb2a-54447f590949</UniqueId>
    <Map>Trammel</Map>
    <X>968</X>
    <Y>720</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>973</CentreX>
    <CentreY>725</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Stephanos:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tanner/furtrader 3</Name>
    <UniqueId>64ca3b11-299d-4013-834a-783c3034373c</UniqueId>
    <Map>Trammel</Map>
    <X>1427</X>
    <Y>1609</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1429</CentreX>
    <CentreY>1611</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Tanner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Furtrader:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>towncrier</Name>
    <UniqueId>7bc7f941-5752-4aeb-8cc7-5bd01c4a3bfd</UniqueId>
    <Map>Trammel</Map>
    <X>1420</X>
    <Y>1696</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1422</CentreX>
    <CentreY>1698</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Towncrier:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firebeetle</Name>
    <UniqueId>befc9e1f-b571-4d8a-840f-def11e7e86b9</UniqueId>
    <Map>Trammel</Map>
    <X>5753</X>
    <Y>1330</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>5755</CentreX>
    <CentreY>1332</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firebeetle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>easter 5</Name>
    <UniqueId>edb19bab-842d-4917-92d3-9b33bd22eccb</UniqueId>
    <Map>Trammel</Map>
    <X>2607</X>
    <Y>2112</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2612</CentreX>
    <CentreY>2117</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilBunny:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EvilBunnyProtector:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EvilAlexis:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=AbyssalAbomination:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evilpaladin</Name>
    <UniqueId>82abb8d4-334c-4a26-a68d-55796e3b68bf</UniqueId>
    <Map>Trammel</Map>
    <X>1780</X>
    <Y>2956</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1785</CentreX>
    <CentreY>2961</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilpaladin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wickedtinker</Name>
    <UniqueId>659d7899-ed6d-46ea-ad79-ba7e28cad5f7</UniqueId>
    <Map>Trammel</Map>
    <X>2616</X>
    <Y>616</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2618</CentreX>
    <CentreY>618</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wickedtinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wickedwitch</Name>
    <UniqueId>fa9cf485-8a99-4a44-8f90-27b0d8b67e82</UniqueId>
    <Map>Trammel</Map>
    <X>2737</X>
    <Y>853</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2742</CentreX>
    <CentreY>858</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wickedwitch:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer 4</Name>
    <UniqueId>87ea9f15-a9f0-4bb6-8504-12e148e8d5ad</UniqueId>
    <Map>Trammel</Map>
    <X>1995</X>
    <Y>87</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2000</CentreX>
    <CentreY>92</CentreY>
    <CentreZ>4</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>easter 10</Name>
    <UniqueId>a94de5be-45ef-4e59-af68-7041d139b2b5</UniqueId>
    <Map>Trammel</Map>
    <X>2624</X>
    <Y>2234</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2626</CentreX>
    <CentreY>2236</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilBunnyProtector1:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>theivingliz/lizardman</Name>
    <UniqueId>6e89823b-6eae-4781-87a4-7ef216320b6a</UniqueId>
    <Map>Trammel</Map>
    <X>5492</X>
    <Y>526</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5497</CentreX>
    <CentreY>531</CentreY>
    <CentreZ>60</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>thievinglizardman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lizardman:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evodragbabies</Name>
    <UniqueId>4ba611a5-d8b0-4f2b-ac95-db902445152e</UniqueId>
    <Map>Trammel</Map>
    <X>5313</X>
    <Y>975</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5318</CentreX>
    <CentreY>980</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evolutiondragon:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lep 6</Name>
    <UniqueId>9263e95e-ace6-4d63-aa05-cef2de4079a4</UniqueId>
    <Map>Trammel</Map>
    <X>4378</X>
    <Y>1241</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4383</CentreX>
    <CentreY>1246</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Despise healer</Name>
    <UniqueId>17d4ae60-91fb-40d5-a499-ce333b67cfc2</UniqueId>
    <Map>Trammel</Map>
    <X>5575</X>
    <Y>623</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5580</CentreX>
    <CentreY>628</CentreY>
    <CentreZ>30</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Orc Cave healer</Name>
    <UniqueId>cb902e56-698c-4b5e-8d68-83f107b1c492</UniqueId>
    <Map>Trammel</Map>
    <X>1013</X>
    <Y>1437</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1018</CentreX>
    <CentreY>1442</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fuma</Name>
    <UniqueId>96b6f7ea-653c-404c-9365-647026f9718e</UniqueId>
    <Map>Trammel</Map>
    <X>1430</X>
    <Y>899</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1435</CentreX>
    <CentreY>904</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fuma:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>nemeanlion</Name>
    <UniqueId>319bfc69-a034-48bd-80ad-d404beee2701</UniqueId>
    <Map>Trammel</Map>
    <X>2587</X>
    <Y>2050</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2592</CentreX>
    <CentreY>2055</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Nemeanlion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>geryoncow/geryon</Name>
    <UniqueId>04dcfba0-426f-40f5-8811-ae374899a9b5</UniqueId>
    <Map>Trammel</Map>
    <X>5195</X>
    <Y>3846</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5200</CentreX>
    <CentreY>3851</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GeryonCow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=geryon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fisherman 2</Name>
    <UniqueId>bf0a7e2a-d010-49cd-87be-412f9da2dece</UniqueId>
    <Map>Trammel</Map>
    <X>2747</X>
    <Y>2151</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2752</CentreX>
    <CentreY>2156</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fisherman/noble/escortmage/seekerofadven</Name>
    <UniqueId>9927bd8f-65c9-4218-96f4-4ce5799aaba3</UniqueId>
    <Map>Trammel</Map>
    <X>2246</X>
    <Y>1182</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2251</CentreX>
    <CentreY>1187</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>yinko</Name>
    <UniqueId>b54a8cd4-134c-4414-b7d6-9231a6f6fc80</UniqueId>
    <Map>Trammel</Map>
    <X>5897</X>
    <Y>2317</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5902</CentreX>
    <CentreY>2322</CentreY>
    <CentreZ>27</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>yinko:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ukyo</Name>
    <UniqueId>c6bea3c9-ac38-461f-a9e3-dc9a0fd95027</UniqueId>
    <Map>Trammel</Map>
    <X>1803</X>
    <Y>1024</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1808</CentreX>
    <CentreY>1029</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>cerberus</Name>
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    <Height>10</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cerberus:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>erymanthusboar</Name>
    <UniqueId>eb21f69e-431b-4ea3-951f-6f77c9b4a2e2</UniqueId>
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    <Height>10</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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  <Points>
    <Name>madbull</Name>
    <UniqueId>20886dbf-fdd5-4a06-8450-402682b9b56b</UniqueId>
    <Map>Trammel</Map>
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    <Height>10</Height>
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    <CentreZ>30</CentreZ>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
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    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>arcadiastag</Name>
    <UniqueId>542518d7-0d77-469d-b138-a499f92346b0</UniqueId>
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    <X>5364</X>
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    <Height>10</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>stymphalianbird</Name>
    <UniqueId>c7cd32fc-342d-471d-9e80-c282dec88067</UniqueId>
    <Map>Trammel</Map>
    <X>2047</X>
    <Y>1090</Y>
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    <Height>10</Height>
    <CentreX>2052</CentreX>
    <CentreY>1095</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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  <Points>
    <Name>calisto</Name>
    <UniqueId>c84b6167-30bb-42f5-8f97-85838fc45bcf</UniqueId>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>scribe</Name>
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  <Points>
    <Name>enragedgoat</Name>
    <UniqueId>04c0303b-1db6-4e64-b76b-39deb935ebfc</UniqueId>
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    <MaxDelay>10</MaxDelay>
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  <Points>
    <Name>lochness</Name>
    <UniqueId>766b7e13-e566-4b2d-a98e-3e7aad402ec3</UniqueId>
    <Map>Trammel</Map>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <Objects2>LochNess:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>thiefguildmaster</Name>
    <UniqueId>a85dc07a-b490-41f4-9187-4575999fdce8</UniqueId>
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    <MaxDelay>10</MaxDelay>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>bravehorn</Name>
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    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>fisherman 4</Name>
    <UniqueId>c15754ce-1ecd-42b4-8236-51e1c8eddc37</UniqueId>
    <Map>Trammel</Map>
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  <Points>
    <Name>decayingzombie</Name>
    <UniqueId>831cb2c6-4b11-4821-886a-516c64ac3b7f</UniqueId>
    <Map>Trammel</Map>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <SmartSpawning>False</SmartSpawning>
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    <IsGroup>False</IsGroup>
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  <Points>
    <Name>drunken orc</Name>
    <UniqueId>835063ad-06c8-4cea-8d23-1f7fec32e019</UniqueId>
    <Map>Trammel</Map>
    <X>934</X>
    <Y>2237</Y>
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    <Height>10</Height>
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    <CentreY>2242</CentreY>
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    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DrunkenOrc:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rackham the pirate</Name>
    <UniqueId>ccd49dfa-0e7f-4a3b-94c1-c0257ad25fd3</UniqueId>
    <Map>Trammel</Map>
    <X>2790</X>
    <Y>2265</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2795</CentreX>
    <CentreY>2270</CentreY>
    <CentreZ>8</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Rackham:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fisher/escortmage/seekofadven/noble 3</Name>
    <UniqueId>bad84a15-dc57-44cc-b592-ed67691ae056</UniqueId>
    <Map>Trammel</Map>
    <X>1367</X>
    <Y>3903</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1372</CentreX>
    <CentreY>3908</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fisherman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=escortablemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=seekerofadventure:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=noble:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mage/guildmage/alchemist</Name>
    <UniqueId>26b35eff-c309-4f24-bf19-8f14c8c1075f</UniqueId>
    <Map>Trammel</Map>
    <X>3626</X>
    <Y>2565</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3631</CentreX>
    <CentreY>2570</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tink/tinkguildmaster 2</Name>
    <UniqueId>2a5b0bc1-a82a-423c-a949-ed98ecb1451c</UniqueId>
    <Map>Trammel</Map>
    <X>3661</X>
    <Y>2500</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3666</CentreX>
    <CentreY>2505</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tinkerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>frenziedmongbat</Name>
    <UniqueId>db2926f9-3ee1-43c6-87ec-06f5f1c0ae4d</UniqueId>
    <Map>Trammel</Map>
    <X>3082</X>
    <Y>428</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3087</CentreX>
    <CentreY>433</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FrenziedMongbat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bardguildmaster</Name>
    <UniqueId>8df9edf7-cedd-4da8-8beb-dff5a390d039</UniqueId>
    <Map>Trammel</Map>
    <X>3658</X>
    <Y>2528</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>3661</CentreX>
    <CentreY>2531</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bardguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>waterserpent</Name>
    <UniqueId>86376579-d544-418a-99a3-65af13812568</UniqueId>
    <Map>Trammel</Map>
    <X>2969</X>
    <Y>3560</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2974</CentreX>
    <CentreY>3565</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>waterserpent:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>banker/minter 3</Name>
    <UniqueId>002c99e4-a1b6-4876-9bde-591cb7193159</UniqueId>
    <Map>Trammel</Map>
    <X>3482</X>
    <Y>2570</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3484</CentreX>
    <CentreY>2572</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>frost dragon</Name>
    <UniqueId>d6cba2b7-a339-41c5-8bdf-bae89b15ad9e</UniqueId>
    <Map>Trammel</Map>
    <X>6099</X>
    <Y>2436</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>6109</CentreX>
    <CentreY>2446</CentreY>
    <CentreZ>27</CentreZ>
    <Range>25</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FrostDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Frozensoul</Name>
    <UniqueId>8a06fd3c-2151-46f2-97fd-cb1a8a72a60d</UniqueId>
    <Map>Trammel</Map>
    <X>5565</X>
    <Y>2319</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5570</CentreX>
    <CentreY>2324</CentreY>
    <CentreZ>38</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>TheFrozenSoul:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lich/lichlord/bloodlich/ancientlich</Name>
    <UniqueId>63cc8ed6-200b-4a8e-a2b9-bfb392d6e628</UniqueId>
    <Map>Trammel</Map>
    <X>5435</X>
    <Y>1313</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>5445</CentreX>
    <CentreY>1323</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lich:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bloodlich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientlich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>hellhound</Name>
    <UniqueId>f58b4839-5f7e-47c6-b834-e8f37eec0c7f</UniqueId>
    <Map>Trammel</Map>
    <X>5377</X>
    <Y>1315</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>5387</CentreX>
    <CentreY>1325</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hellhound:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gathering Reagents Quest</Name>
    <UniqueId>7d5d9e93-105d-41b7-b1c8-95cfca1f8b4b</UniqueId>
    <Map>Trammel</Map>
    <X>642</X>
    <Y>1092</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>647</CentreX>
    <CentreY>1097</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ranni1:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cat/hellcat/predcat</Name>
    <UniqueId>705937a5-9720-462b-9f62-0c655f281d98</UniqueId>
    <Map>Trammel</Map>
    <X>5432</X>
    <Y>1281</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>5442</CentreX>
    <CentreY>1291</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellcat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=predatorhellcat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Terathon healer</Name>
    <UniqueId>6b0c9a9c-f5ea-4824-9b5b-8bdd79d5a9f5</UniqueId>
    <Map>Trammel</Map>
    <X>5416</X>
    <Y>3143</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5421</CentreX>
    <CentreY>3148</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>balron/succubus</Name>
    <UniqueId>62f10de8-2b25-4f6d-be43-bbd7e0963c7e</UniqueId>
    <Map>Trammel</Map>
    <X>5413</X>
    <Y>1306</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5418</CentreX>
    <CentreY>1311</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>balron:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=succubus:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>eldergazer 3</Name>
    <UniqueId>8249de8d-061b-4a6e-ab37-77b4dad45e39</UniqueId>
    <Map>Trammel</Map>
    <X>5494</X>
    <Y>174</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5499</CentreX>
    <CentreY>179</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer 4</Name>
    <UniqueId>ca7ab84c-74fd-45a1-a760-676c29d66cd7</UniqueId>
    <Map>Trammel</Map>
    <X>4725</X>
    <Y>3815</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4730</CentreX>
    <CentreY>3820</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven lizard/corpser</Name>
    <UniqueId>526c65e4-7fb2-46c8-8ae4-b8187dd5ff11</UniqueId>
    <Map>Trammel</Map>
    <X>3669</X>
    <Y>2402</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3689</CentreX>
    <CentreY>2422</CentreY>
    <CentreZ>40</CentreZ>
    <Range>20</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bird:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GrizzlyBear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>chicken</Name>
    <UniqueId>b3863f28-9b8c-4400-aeba-ffa25b40e39b</UniqueId>
    <Map>Trammel</Map>
    <X>2101</X>
    <Y>2683</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2106</CentreX>
    <CentreY>2688</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chicken:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>bogthing/bogling</Name>
    <UniqueId>988e86b5-da8f-4c75-accf-03efcd8c2f85</UniqueId>
    <Map>Trammel</Map>
    <X>519</X>
    <Y>1136</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>524</CentreX>
    <CentreY>1141</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bogthing:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bogling:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven mage</Name>
    <UniqueId>4fcaf1c8-93e7-46a6-862b-9f897408ca7b</UniqueId>
    <Map>Trammel</Map>
    <X>3479</X>
    <Y>2495</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3484</CentreX>
    <CentreY>2500</CentreY>
    <CentreZ>52</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Herbalist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ProtectionQuest</Name>
    <UniqueId>7d4b42c6-c152-4983-b4dc-520856e3ee2d</UniqueId>
    <Map>Trammel</Map>
    <X>2168</X>
    <Y>1285</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>2183</CentreX>
    <CentreY>1300</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>orc:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Deceit healer</Name>
    <UniqueId>a2c76e8a-3c06-4597-aabc-cc24560f0a9a</UniqueId>
    <Map>Trammel</Map>
    <X>4096</X>
    <Y>428</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4101</CentreX>
    <CentreY>433</CentreY>
    <CentreZ>3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firedrag</Name>
    <UniqueId>46bb5029-edd7-496e-a4a2-2c053e4ae86a</UniqueId>
    <Map>Trammel</Map>
    <X>5658</X>
    <Y>1301</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5663</CentreX>
    <CentreY>1306</CentreY>
    <CentreZ>2</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedragon:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Venom dragon 1</Name>
    <UniqueId>0ef8f415-e747-4bf8-8460-cacb9220b217</UniqueId>
    <Map>Trammel</Map>
    <X>5149</X>
    <Y>1703</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5154</CentreX>
    <CentreY>1708</CentreY>
    <CentreZ>-35</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>VenomDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>NewCharStartupMoneyQuest[bank</Name>
    <UniqueId>1f2806dc-fb6c-4a96-a27d-2606ddb5b2dd</UniqueId>
    <Map>Trammel</Map>
    <X>1434</X>
    <Y>1701</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1435</CentreX>
    <CentreY>1702</CentreY>
    <CentreZ>6</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Elendor1:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven bogling 2</Name>
    <UniqueId>c6c72a72-403c-42a6-ab2e-3a8d5b7bf8f5</UniqueId>
    <Map>Trammel</Map>
    <X>3337</X>
    <Y>2646</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3357</CentreX>
    <CentreY>2666</CentreY>
    <CentreZ>9</CentreZ>
    <Range>20</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Bogling:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreaterMongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Pig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TimberWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Protection Quest</Name>
    <UniqueId>caab9132-0323-46d2-9baa-8588c3e81ab2</UniqueId>
    <Map>Trammel</Map>
    <X>2253</X>
    <Y>1193</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2258</CentreX>
    <CentreY>1198</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Baylor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven ettin 2</Name>
    <UniqueId>61bbfd0a-cc78-46d7-803a-dd26298edab5</UniqueId>
    <Map>Trammel</Map>
    <X>3445</X>
    <Y>2716</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>3470</CentreX>
    <CentreY>2741</CentreY>
    <CentreZ>48</CentreZ>
    <Range>25</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Ettin:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreaterMongbat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Cove Abyss spawn</Name>
    <UniqueId>38cf1af0-5f6c-4f94-b065-a791cc3f709a</UniqueId>
    <Map>Trammel</Map>
    <X>2266</X>
    <Y>1092</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>2291</CentreX>
    <CentreY>1117</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>150</MaxCount>
    <MinDelay>20</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GreaterMongbat:MX=50:SB=1:RT=0:TO=0:KL=50:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=40:SB=2:RT=0:TO=0:KL=40:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gargoyle:MX=25:SB=3:RT=0:TO=0:KL=25:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Daemon:MX=15:SB=4:RT=0:TO=0:KL=15:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Balron:MX=5:SB=5:RT=0:TO=0:KL=5:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LordLavisia:MX=1:SB=6:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven bogling 1</Name>
    <UniqueId>b3c44f65-f503-4c0d-a4ee-37d08c77593f</UniqueId>
    <Map>Trammel</Map>
    <X>3353</X>
    <Y>2601</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3373</CentreX>
    <CentreY>2621</CentreY>
    <CentreZ>6</CentreZ>
    <Range>20</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Bogling:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreaterMongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Eagle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Pig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TimberWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven mongbat</Name>
    <UniqueId>a1437e2a-9c74-44c3-9957-9fa410b91eac</UniqueId>
    <Map>Trammel</Map>
    <X>3502</X>
    <Y>2383</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>3527</CentreX>
    <CentreY>2408</CentreY>
    <CentreZ>40</CentreZ>
    <Range>25</Range>
    <MaxCount>27</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Rat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cow:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Pig:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreyWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TimberWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven mongbat 4</Name>
    <UniqueId>ac648a4d-24ec-4601-aa6f-8ed9eba45bc9</UniqueId>
    <Map>Trammel</Map>
    <X>3404</X>
    <Y>2465</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>3419</CentreX>
    <CentreY>2480</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bird:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Eagle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven necromancer</Name>
    <UniqueId>eff5c547-3426-438d-8ba2-fe46194d930c</UniqueId>
    <Map>Trammel</Map>
    <X>3548</X>
    <Y>2453</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3553</CentreX>
    <CentreY>2458</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>NecroMage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Haven brigand 2</Name>
    <UniqueId>d44f4696-5718-4c73-9594-15734866e130</UniqueId>
    <Map>Trammel</Map>
    <X>3709</X>
    <Y>2629</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>3719</CentreX>
    <CentreY>2639</CentreY>
    <CentreZ>20</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Brigand:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven tailor</Name>
    <UniqueId>27310602-f80d-441b-b3a7-c2bbcae743b8</UniqueId>
    <Map>Trammel</Map>
    <X>3491</X>
    <Y>2547</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3496</CentreX>
    <CentreY>2552</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven greater mongbat 1</Name>
    <UniqueId>c2a1079e-981d-4b3b-abd0-fd149f435b34</UniqueId>
    <Map>Trammel</Map>
    <X>3761</X>
    <Y>2570</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>3776</CentreX>
    <CentreY>2585</CentreY>
    <CentreZ>34</CentreZ>
    <Range>15</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GreaterMongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bird:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Daemon temple greaterdragon</Name>
    <UniqueId>b36ba329-8b81-46dc-ab6a-60de6261c577</UniqueId>
    <Map>Trammel</Map>
    <X>4588</X>
    <Y>3565</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4593</CentreX>
    <CentreY>3570</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven paladin</Name>
    <UniqueId>49d7bc0b-1532-4f1f-842d-3a90cc7488d3</UniqueId>
    <Map>Trammel</Map>
    <X>3519</X>
    <Y>2513</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3524</CentreX>
    <CentreY>2518</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>HirePaladin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven greater mongbat 2</Name>
    <UniqueId>82892d49-d3b1-453f-98c5-c4c537f167a2</UniqueId>
    <Map>Trammel</Map>
    <X>3739</X>
    <Y>2515</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>3754</CentreX>
    <CentreY>2530</CentreY>
    <CentreZ>44</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GreaterMongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven mongbat 2</Name>
    <UniqueId>89e3cdb0-abb8-4e8d-badd-790d719f2254</UniqueId>
    <Map>Trammel</Map>
    <X>3451</X>
    <Y>2379</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>3476</CentreX>
    <CentreY>2404</CentreY>
    <CentreZ>21</CentreZ>
    <Range>25</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bird:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Pig:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreyWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TimberWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven provisioner</Name>
    <UniqueId>38f6991e-d348-4a53-aa19-8991de29a622</UniqueId>
    <Map>Trammel</Map>
    <X>3504</X>
    <Y>2550</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>3507</CentreX>
    <CentreY>2553</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Old village undead 2</Name>
    <UniqueId>5a78e279-f266-4b33-92fe-81aa4e46988b</UniqueId>
    <Map>Trammel</Map>
    <X>3617</X>
    <Y>2478</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3637</CentreX>
    <CentreY>2498</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>stabledung</Name>
    <UniqueId>99fac27c-a134-4385-9e1b-a7fee98af278</UniqueId>
    <Map>Trammel</Map>
    <X>1505</X>
    <Y>1538</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1510</CentreX>
    <CentreY>1543</CentreY>
    <CentreZ>25</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>stabledung:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fire healer</Name>
    <UniqueId>1abcaff9-96c3-4450-b0b8-0cc9829a98ea</UniqueId>
    <Map>Trammel</Map>
    <X>2929</X>
    <Y>3405</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2932</CentreX>
    <CentreY>3408</CentreY>
    <CentreZ>1</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven bogling 3</Name>
    <UniqueId>67ff538c-5ef2-4092-9807-458e321c8bf9</UniqueId>
    <Map>Trammel</Map>
    <X>3349</X>
    <Y>2689</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3369</CentreX>
    <CentreY>2709</CentreY>
    <CentreZ>6</CentreZ>
    <Range>20</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Bogling:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreaterMongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BrownBear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BlackBear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bird:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreyWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Paroxy healer</Name>
    <UniqueId>c7b6a0cc-3add-496d-8530-c06f633c807d</UniqueId>
    <Map>Trammel</Map>
    <X>5564</X>
    <Y>3012</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5567</CentreX>
    <CentreY>3015</CentreY>
    <CentreZ>31</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven mongbat 5</Name>
    <UniqueId>8408b658-e3d7-425e-8ce8-a5d831c9e866</UniqueId>
    <Map>Trammel</Map>
    <X>3367</X>
    <Y>2543</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3387</CentreX>
    <CentreY>2563</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bird:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Eagle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Pig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreyWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven mongbat 3</Name>
    <UniqueId>1dc71786-ebd3-40fc-b9cb-d61eec9e3e69</UniqueId>
    <Map>Trammel</Map>
    <X>3444</X>
    <Y>2431</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>3459</CentreX>
    <CentreY>2446</CentreY>
    <CentreZ>5</CentreZ>
    <Range>15</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Pig:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Eagle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GreyWolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Old village undead 1</Name>
    <UniqueId>7b040209-ebc9-4dbd-a9ef-4083b639c81a</UniqueId>
    <Map>Trammel</Map>
    <X>3653</X>
    <Y>2480</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>3673</CentreX>
    <CentreY>2500</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SkeletalKnight:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven inn</Name>
    <UniqueId>98086e72-9604-429b-b055-a25332a81d33</UniqueId>
    <Map>Trammel</Map>
    <X>3498</X>
    <Y>2512</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3503</CentreX>
    <CentreY>2517</CentreY>
    <CentreZ>27</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>InnKeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven militia</Name>
    <UniqueId>3f273cd3-1264-48f1-884d-030baf4c81e4</UniqueId>
    <Map>Trammel</Map>
    <X>3525</X>
    <Y>2537</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3530</CentreX>
    <CentreY>2542</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MilitiaFighter:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven bard</Name>
    <UniqueId>d6d921e1-2b53-4917-9b2e-06cf5cefb08b</UniqueId>
    <Map>Trammel</Map>
    <X>3411</X>
    <Y>2599</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>3414</CentreX>
    <CentreY>2602</CentreY>
    <CentreZ>55</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Bard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven hairstylist</Name>
    <UniqueId>1dcc29ef-809b-4423-afe4-3f0cf1761668</UniqueId>
    <Map>Trammel</Map>
    <X>3455</X>
    <Y>2561</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3460</CentreX>
    <CentreY>2566</CentreY>
    <CentreZ>35</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>HairStylist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven healer</Name>
    <UniqueId>0d123b51-e03b-4a34-954a-f19523695c51</UniqueId>
    <Map>Trammel</Map>
    <X>3457</X>
    <Y>2555</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3462</CentreX>
    <CentreY>2560</CentreY>
    <CentreZ>35</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Healer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven blacksmith</Name>
    <UniqueId>eca1a4c5-6c26-41cc-8842-7615ab8bb886</UniqueId>
    <Map>Trammel</Map>
    <X>3467</X>
    <Y>2537</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3469</CentreX>
    <CentreY>2539</CentreY>
    <CentreZ>36</CentreZ>
    <Range>2</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven scribe</Name>
    <UniqueId>6857fe1e-ae03-4eaf-babc-1b8a2281c1a0</UniqueId>
    <Map>Trammel</Map>
    <X>3479</X>
    <Y>2532</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3481</CentreX>
    <CentreY>2534</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Scribe:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven blacksmith 2</Name>
    <UniqueId>1f471c34-88d3-4e63-9dc9-1a3fd20f9a11</UniqueId>
    <Map>Trammel</Map>
    <X>3523</X>
    <Y>2535</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>3525</CentreX>
    <CentreY>2537</CentreY>
    <CentreZ>20</CentreZ>
    <Range>2</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>firedaemon</Name>
    <UniqueId>b209bb5d-0581-4db9-aed7-db1788811706</UniqueId>
    <Map>Trammel</Map>
    <X>5458</X>
    <Y>1290</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5463</CentreX>
    <CentreY>1295</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedaemon1:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>haven alchemist</Name>
    <UniqueId>3b3f99c7-3949-47ea-a44a-53dbcbc767e1</UniqueId>
    <Map>Trammel</Map>
    <X>3490</X>
    <Y>2524</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3495</CentreX>
    <CentreY>2529</CentreY>
    <CentreZ>27</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Daemon temple healer</Name>
    <UniqueId>57faab15-b79d-41a5-adc5-8b51545a3f72</UniqueId>
    <Map>Trammel</Map>
    <X>4559</X>
    <Y>3635</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>4589</CentreX>
    <CentreY>3665</CentreY>
    <CentreZ>80</CentreZ>
    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wind healer</Name>
    <UniqueId>69bf7f46-345c-4e12-baf0-dbdf616aaeaa</UniqueId>
    <Map>Trammel</Map>
    <X>1364</X>
    <Y>887</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1366</CentreX>
    <CentreY>889</CentreY>
    <CentreZ>0</CentreZ>
    <Range>2</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Evil Ranger</Name>
    <UniqueId>d794dbcf-2c8c-4dd3-86a3-b3a49dd8846b</UniqueId>
    <Map>Trammel</Map>
    <X>2309</X>
    <Y>672</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2314</CentreX>
    <CentreY>677</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilRanger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>painted cave healer</Name>
    <UniqueId>02295ccb-ef09-4b33-aa99-b5daf8017b55</UniqueId>
    <Map>Trammel</Map>
    <X>1707</X>
    <Y>2983</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1712</CentreX>
    <CentreY>2988</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sanctuary healer 2</Name>
    <UniqueId>cc63e648-f2d3-4b77-a717-ec3ef0ff1229</UniqueId>
    <Map>Trammel</Map>
    <X>6264</X>
    <Y>128</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>6264</CentreX>
    <CentreY>128</CentreY>
    <CentreZ>5</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Shame healer</Name>
    <UniqueId>a42c9a12-e0fc-409a-bf79-b491cb2698a2</UniqueId>
    <Map>Trammel</Map>
    <X>500</X>
    <Y>1564</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>505</CentreX>
    <CentreY>1569</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>sanctuary healer</Name>
    <UniqueId>116399ca-7c61-48fc-8667-f7a13febe532</UniqueId>
    <Map>Trammel</Map>
    <X>795</X>
    <Y>1598</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>800</CentreX>
    <CentreY>1603</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lep 7</Name>
    <UniqueId>382b697b-94bf-49b1-8511-7fa5bcee925f</UniqueId>
    <Map>Trammel</Map>
    <X>3621</X>
    <Y>2174</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3626</CentreX>
    <CentreY>2179</CentreY>
    <CentreZ>32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lep 8</Name>
    <UniqueId>3da32a1d-51ba-4785-ad04-abe8f9bc3c11</UniqueId>
    <Map>Trammel</Map>
    <X>1144</X>
    <Y>2669</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1149</CentreX>
    <CentreY>2674</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>leprechaun:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Hermit</Name>
    <UniqueId>c562eb4e-d639-4917-b8be-6727a48f03c4</UniqueId>
    <Map>Trammel</Map>
    <X>2610</X>
    <Y>2281</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2615</CentreX>
    <CentreY>2286</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilHermit:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EvilBunny:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>easter 2</Name>
    <UniqueId>19ad3e5f-459d-4c3b-977e-ebda1bd49232</UniqueId>
    <Map>Trammel</Map>
    <X>2643</X>
    <Y>2050</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2645</CentreX>
    <CentreY>2052</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>EvilBunnyProtector:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>easter entrance</Name>
    <UniqueId>70cbaac3-b8ac-41ce-b8d1-0599de860a77</UniqueId>
    <Map>Trammel</Map>
    <X>2679</X>
    <Y>2059</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2681</CentreX>
    <CentreY>2061</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Quagmire:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>easter 4</Name>
    <UniqueId>ba28044c-a85b-46e7-bffc-f507379b4ef8</UniqueId>
    <Map>Trammel</Map>
    <X>2599</X>
    <Y>2092</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2602</CentreX>
    <CentreY>2095</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Dragon leather ellies</Name>
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    <CentreY>1481</CentreY>
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    <MaxDelay>3</MaxDelay>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <IsGroup>False</IsGroup>
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  <Points>
    <Name>Easter 6</Name>
    <UniqueId>316168b7-bde6-4e81-821e-fce52fd16203</UniqueId>
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    <Height>6</Height>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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  <Points>
    <Name>easter 1</Name>
    <UniqueId>d5036810-1fba-4587-8eed-ba70c68cfb5d</UniqueId>
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  <Points>
    <Name>Haven Fishing</Name>
    <UniqueId>644aaa29-87d2-4bea-9f89-356f57a49a7b</UniqueId>
    <Map>Trammel</Map>
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    <MaxDelay>60</MaxDelay>
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  <Points>
    <Name>easter 3</Name>
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    <SmartSpawning>True</SmartSpawning>
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  <Points>
    <Name>executioner</Name>
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  <Points>
    <Name>easter15</Name>
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    <MaxDelay>10</MaxDelay>
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  <Points>
    <Name>easter18</Name>
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  <Points>
    <Name>Bucs den brigands5</Name>
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  <Points>
    <Name>easter 9</Name>
    <UniqueId>fada7f5c-1087-4e04-9b46-05c1f1f13030</UniqueId>
    <Map>Trammel</Map>
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  <Points>
    <Name>Haven Tinker</Name>
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  <Points>
    <Name>easter 8</Name>
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  <Points>
    <Name>easter12</Name>
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    <Y>2257</Y>
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    <Name>easter16</Name>
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    <Name>easter14</Name>
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    <Name>easter11</Name>
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    <Name>easter17</Name>
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    <Name>easter 7</Name>
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    <Name>Valley Bio-engineers</Name>
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    <Name>Britain Scribe</Name>
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    <Name>bucs den brigands 2</Name>
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    <Name>Bucs den brigands6</Name>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>HumanBrigand:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ElfBrigand:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=DireWolf:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=PackWolf:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Hedgemaze daemon</Name>
    <UniqueId>97f2c767-5a96-47b6-970d-43666e1d8957</UniqueId>
    <Map>Trammel</Map>
    <X>1126</X>
    <Y>2215</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1146</CentreX>
    <CentreY>2235</CentreY>
    <CentreZ>40</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Daemon:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rabbut</Name>
    <UniqueId>51c185ba-3348-4729-a5dc-590fd287c113</UniqueId>
    <Map>Trammel</Map>
    <X>2409</X>
    <Y>180</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2410</CentreX>
    <CentreY>181</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rabbit:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evilbunny</Name>
    <UniqueId>b90674f1-cadd-40c2-993e-b41626aa8519</UniqueId>
    <Map>Trammel</Map>
    <X>2431</X>
    <Y>171</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2436</CentreX>
    <CentreY>176</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilbunny:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rabbit 2</Name>
    <UniqueId>0ce7e531-b11a-4290-8f2d-bc9ac19292bf</UniqueId>
    <Map>Trammel</Map>
    <X>2408</X>
    <Y>184</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2409</CentreX>
    <CentreY>185</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rabbit:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>jackrabbit</Name>
    <UniqueId>7f4d673f-0c2c-4763-8427-3534897111ae</UniqueId>
    <Map>Trammel</Map>
    <X>2415</X>
    <Y>169</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2416</CentreX>
    <CentreY>170</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jackrabbit:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>jackrabbit 2</Name>
    <UniqueId>46c1d84b-3139-4fa5-bb69-ca759fa5c790</UniqueId>
    <Map>Trammel</Map>
    <X>2422</X>
    <Y>169</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2423</CentreX>
    <CentreY>170</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jackrabbit:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rabbit 3</Name>
    <UniqueId>d00b3e9a-9156-432a-b2ae-5bea3fe3dd3e</UniqueId>
    <Map>Trammel</Map>
    <X>2409</X>
    <Y>174</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2410</CentreX>
    <CentreY>175</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rabbit:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evilhermit/evilbunny</Name>
    <UniqueId>888ae86b-1ec0-4c31-8487-68a4543ea230</UniqueId>
    <Map>Trammel</Map>
    <X>2412</X>
    <Y>172</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2417</CentreX>
    <CentreY>177</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhermit:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evilbunny:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rabbit 4</Name>
    <UniqueId>b1e358c1-e289-4946-b38a-4b3a421868de</UniqueId>
    <Map>Trammel</Map>
    <X>2409</X>
    <Y>177</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>2410</CentreX>
    <CentreY>178</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rabbit:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>crytalwisp</Name>
    <UniqueId>eadad3a4-d053-4f50-933a-248309e8a96f</UniqueId>
    <Map>Trammel</Map>
    <X>6545</X>
    <Y>151</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6550</CentreX>
    <CentreY>156</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystalwisp:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>gregorio</Name>
    <UniqueId>39492519-662a-4078-b042-1f145a3640a2</UniqueId>
    <Map>Trammel</Map>
    <X>806</X>
    <Y>2205</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>811</CentreX>
    <CentreY>2210</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gregorio:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icesteed</Name>
    <UniqueId>45f42bb5-9d1d-4377-a4ae-de7cb60e0516</UniqueId>
    <Map>Trammel</Map>
    <X>5133</X>
    <Y>2405</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5138</CentreX>
    <CentreY>2410</CentreY>
    <CentreZ>18</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>icesteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wanderinghealer 4</Name>
    <UniqueId>f2a7c7fd-243f-41a2-af06-c193db5f305a</UniqueId>
    <Map>Trammel</Map>
    <X>5820</X>
    <Y>2935</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5825</CentreX>
    <CentreY>2940</CentreY>
    <CentreZ>18</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>SnowSteed</Name>
    <UniqueId>78a4b903-98db-4e50-9ca0-35bb812a5ac7</UniqueId>
    <Map>Trammel</Map>
    <X>5206</X>
    <Y>2309</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5211</CentreX>
    <CentreY>2314</CentreY>
    <CentreZ>27</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SnowSteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>icesteed 2</Name>
    <UniqueId>c724e371-5991-4967-81d5-81830c257c12</UniqueId>
    <Map>Trammel</Map>
    <X>5232</X>
    <Y>2346</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5237</CentreX>
    <CentreY>2351</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>IceSteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Grendel</Name>
    <UniqueId>5eee643b-f5e1-4e29-9214-0f96e79e2e3e</UniqueId>
    <Map>Trammel</Map>
    <X>1892</X>
    <Y>2422</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1897</CentreX>
    <CentreY>2427</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Grendel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mail Quest</Name>
    <UniqueId>91477cd0-34dd-4609-b8c3-223e01cab57b</UniqueId>
    <Map>Trammel</Map>
    <X>2029</X>
    <Y>2876</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>2029</CentreX>
    <CentreY>2876</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>karen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>RAntLion</Name>
    <UniqueId>d9f9a140-cd0a-411f-8032-f49d487211ce</UniqueId>
    <Map>Trammel</Map>
    <X>5880</X>
    <Y>1915</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5885</CentreX>
    <CentreY>1920</CentreY>
    <CentreZ>-17</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Sir Ken</Name>
    <UniqueId>acdfc4fe-b0be-438f-a0b9-a1ee022ad4be</UniqueId>
    <Map>Ilshenar</Map>
    <X>2108</X>
    <Y>1023</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2113</CentreX>
    <CentreY>1028</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SirKen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Silver Sapling 3</Name>
    <UniqueId>1f9c97cc-4a15-4631-bede-3186d7b08849</UniqueId>
    <Map>TerMur</Map>
    <X>329</X>
    <Y>603</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>344</CentreX>
    <CentreY>618</CentreY>
    <CentreZ>26</CentreZ>
    <Range>5</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pixie:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wisp:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>keeper of chiv</Name>
    <UniqueId>e16d2c83-1855-4bea-ba49-f8ba0ae6c3b4</UniqueId>
    <Map>Malas</Map>
    <X>1010</X>
    <Y>509</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1015</CentreX>
    <CentreY>514</CentreY>
    <CentreZ>-70</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>keeperofchivalry:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>elehealer</Name>
    <UniqueId>2fa46672-e638-4d49-935b-4cbd1fb65398</UniqueId>
    <Map>Ilshenar</Map>
    <X>18</X>
    <Y>1181</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>23</CentreX>
    <CentreY>1186</CentreY>
    <CentreZ>-26</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal gatecastle animalbreeder/trainer</Name>
    <UniqueId>aee5d455-47a0-4cad-be25-b57f1abe45f5</UniqueId>
    <Map>Malas</Map>
    <X>906</X>
    <Y>1404</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>911</CentreX>
    <CentreY>1409</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal gatecastle banker/minter</Name>
    <UniqueId>7ae3b410-fc49-4f8a-9b4b-1734a250a4e4</UniqueId>
    <Map>Malas</Map>
    <X>878</X>
    <Y>1404</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>883</CentreX>
    <CentreY>1409</CentreY>
    <CentreZ>-84</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blue Ben 1</Name>
    <UniqueId>2ca612b8-a03e-4919-b581-e8d0be6a7c49</UniqueId>
    <Map>Ilshenar</Map>
    <X>477</X>
    <Y>1523</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>478</CentreX>
    <CentreY>1524</CentreY>
    <CentreZ>-8</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BlueBen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fel Moonglow Animal trainer/breeder</Name>
    <UniqueId>d3234d82-5c72-48ae-8bf9-b61b1cfe2d8e</UniqueId>
    <Map>Felucca</Map>
    <X>4390</X>
    <Y>1167</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4395</CentreX>
    <CentreY>1172</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal luna gardener/beekeeper</Name>
    <UniqueId>2c622c84-4002-4929-8e92-78bee3fc5577</UniqueId>
    <Map>Malas</Map>
    <X>926</X>
    <Y>534</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>931</CentreX>
    <CentreY>539</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gardener:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=beekeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Pandora 1</Name>
    <UniqueId>6d76e44b-3f9b-426e-affd-e64763224d70</UniqueId>
    <Map>Ilshenar</Map>
    <X>1981</X>
    <Y>1013</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1982</CentreX>
    <CentreY>1014</CentreY>
    <CentreZ>-22</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pandora:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal luna polka</Name>
    <UniqueId>4af88e68-376f-4ff5-91c4-db4f407c21b2</UniqueId>
    <Map>Malas</Map>
    <X>932</X>
    <Y>533</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>937</CentreX>
    <CentreY>538</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>polka:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ettin Quest</Name>
    <UniqueId>cab0e131-4777-4e0e-9b27-2e420d112c75</UniqueId>
    <Map>Trammel</Map>
    <X>1922</X>
    <Y>2785</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1927</CentreX>
    <CentreY>2790</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Doman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lizardmanforthealer</Name>
    <UniqueId>e039310c-4ff0-4206-a904-2a4ac12fb46f</UniqueId>
    <Map>Ilshenar</Map>
    <X>307</X>
    <Y>1383</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>312</CentreX>
    <CentreY>1388</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Avenging Angel Quest</Name>
    <UniqueId>85e756a8-d4f9-4357-86f0-40e460eeb0ac</UniqueId>
    <Map>Trammel</Map>
    <X>453</X>
    <Y>1131</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>458</CentreX>
    <CentreY>1136</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FallenWarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>compassionhealer</Name>
    <UniqueId>b3689e1d-8cde-4937-baf5-c78506c92d63</UniqueId>
    <Map>Ilshenar</Map>
    <X>1203</X>
    <Y>475</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1208</CentreX>
    <CentreY>480</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Minax/Jhasso/Furtrader</Name>
    <UniqueId>b343cbef-eb40-4347-a056-18899496e425</UniqueId>
    <Map>Trammel</Map>
    <X>5145</X>
    <Y>3926</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5150</CentreX>
    <CentreY>3931</CentreY>
    <CentreZ>40</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jhasso:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Goldilocks</Name>
    <UniqueId>434b63be-f631-4ab4-b5c9-1935abd3054b</UniqueId>
    <Map>Trammel</Map>
    <X>605</X>
    <Y>2214</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>610</CentreX>
    <CentreY>2219</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Goldilocks:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Book of Truth Twenty Five</Name>
    <UniqueId>27dfd640-ce70-4ac2-8a70-034f1e29e133</UniqueId>
    <Map>Trammel</Map>
    <X>4305</X>
    <Y>970</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4310</CentreX>
    <CentreY>975</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Maxim:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>necrosteed</Name>
    <UniqueId>51ba8ab6-987c-45e2-a934-ab19fdd6386d</UniqueId>
    <Map>Trammel</Map>
    <X>5317</X>
    <Y>733</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5322</CentreX>
    <CentreY>738</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>necrosteed:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Aminia Compassion Quest</Name>
    <UniqueId>b90d0722-5fc1-4213-8d00-4f28e389d9bc</UniqueId>
    <Map>Trammel</Map>
    <X>4011</X>
    <Y>334</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4016</CentreX>
    <CentreY>339</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Aminia:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Eirin Retired Blacksmith</Name>
    <UniqueId>de582f29-2763-4ff3-9022-2eb373dd6f05</UniqueId>
    <Map>Trammel</Map>
    <X>2924</X>
    <Y>982</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2929</CentreX>
    <CentreY>987</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>oldsmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Avenging Angel II</Name>
    <UniqueId>5032751d-0749-4495-b19f-ec5939620c0d</UniqueId>
    <Map>Trammel</Map>
    <X>1541</X>
    <Y>1678</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1546</CentreX>
    <CentreY>1683</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Charles:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Dragon Heart Quest</Name>
    <UniqueId>f4f6e806-d7a2-464f-a592-f9fcecdcaed4</UniqueId>
    <Map>Trammel</Map>
    <X>628</X>
    <Y>2191</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>633</CentreX>
    <CentreY>2196</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>DragonSmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Slingshot Quest</Name>
    <UniqueId>9d37fc99-19ba-4ebe-9d26-09c3788ab25e</UniqueId>
    <Map>Trammel</Map>
    <X>593</X>
    <Y>1184</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>598</CentreX>
    <CentreY>1189</CentreY>
    <CentreZ>1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Samuel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mystical Sextant 17</Name>
    <UniqueId>523be5fe-a9cc-4244-b273-3e7eaf0a15f1</UniqueId>
    <Map>Trammel</Map>
    <X>2752</X>
    <Y>2163</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2757</CentreX>
    <CentreY>2168</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Arathan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Marble Madness</Name>
    <UniqueId>b430e6f9-d5fc-4896-b5de-23a3939071f5</UniqueId>
    <Map>Trammel</Map>
    <X>670</X>
    <Y>1196</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>675</CentreX>
    <CentreY>1201</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Jasmin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gargish Bazaar2</Name>
    <UniqueId>20bef6bd-62ba-43a4-a7f7-4ca7dcea6075</UniqueId>
    <Map>TerMur</Map>
    <X>710</X>
    <Y>3418</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>715</CentreX>
    <CentreY>3423</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gargish Bazaar5</Name>
    <UniqueId>4725b5f0-a99c-4051-bc16-88f762a12ee7</UniqueId>
    <Map>TerMur</Map>
    <X>715</X>
    <Y>3444</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>716</CentreX>
    <CentreY>3445</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>farmer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Shrine Of Singularity[Inc Z 1</Name>
    <UniqueId>6ddb1cf8-621f-4913-a90e-5059a2fc025a</UniqueId>
    <Map>TerMur</Map>
    <X>995</X>
    <Y>3802</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>995</CentreX>
    <CentreY>3802</CentreY>
    <CentreZ>-23</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shrineofsingularity:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling Quest Giver</Name>
    <UniqueId>ca1477ce-0aa6-4dd4-a935-fdce6d2cf222</UniqueId>
    <Map>Malas</Map>
    <X>1009</X>
    <Y>508</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1014</CentreX>
    <CentreY>513</CentreY>
    <CentreZ>-70</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Ken:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mystical Sextant 11</Name>
    <UniqueId>7b657bf9-9b08-4ee6-94e4-2faffc249a21</UniqueId>
    <Map>Trammel</Map>
    <X>2248</X>
    <Y>1170</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2253</CentreX>
    <CentreY>1175</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Snyden:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mystical Sextant 4</Name>
    <UniqueId>8d3c2926-d932-40e1-a0c9-f5a3a00ed5e5</UniqueId>
    <Map>Trammel</Map>
    <X>3799</X>
    <Y>1271</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3804</CentreX>
    <CentreY>1276</CentreY>
    <CentreZ>6</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Kyvon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gargish Bazaar3</Name>
    <UniqueId>712fa441-5207-4984-bedb-5d5193d7a734</UniqueId>
    <Map>TerMur</Map>
    <X>712</X>
    <Y>3437</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>713</CentreX>
    <CentreY>3438</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gardener:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mystical Sextant 13</Name>
    <UniqueId>1304ae2e-3a82-406c-9021-11011d96560d</UniqueId>
    <Map>Trammel</Map>
    <X>637</X>
    <Y>2238</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>642</CentreX>
    <CentreY>2243</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Barthus:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Landplot Hayden</Name>
    <UniqueId>b83900d2-43bf-403d-8faa-d0b4cdea7bf4</UniqueId>
    <Map>Trammel</Map>
    <X>1151</X>
    <Y>1613</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1156</CentreX>
    <CentreY>1618</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Gargish Bazaar1</Name>
    <UniqueId>30fea729-4021-4b3e-b8f1-49a05e02d80c</UniqueId>
    <Map>TerMur</Map>
    <X>697</X>
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    <Height>10</Height>
    <CentreX>702</CentreX>
    <CentreY>3434</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Mystical Sextant 15</Name>
    <UniqueId>906b4250-4933-4309-9db8-d83f06052fcf</UniqueId>
    <Map>Trammel</Map>
    <X>2997</X>
    <Y>3446</Y>
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    <Height>10</Height>
    <CentreX>3002</CentreX>
    <CentreY>3451</CentreY>
    <CentreZ>16</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>Caztor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Halleg of Gwenno</Name>
    <UniqueId>936649d5-6803-4573-8c0c-8059a227959b</UniqueId>
    <Map>Trammel</Map>
    <X>799</X>
    <Y>2261</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>804</CentreX>
    <CentreY>2266</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <Objects2>Halleg:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Gargish Bazaar8</Name>
    <UniqueId>a225d68b-3808-4ad8-b1d5-539664d0de4c</UniqueId>
    <Map>TerMur</Map>
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    <Height>2</Height>
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    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <SmartSpawning>False</SmartSpawning>
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    <Objects2>weaponsmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Book of Truth Ten</Name>
    <UniqueId>4f934f3c-7c20-4119-9153-47f9c0283218</UniqueId>
    <Map>Trammel</Map>
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    <CentreX>4309</CentreX>
    <CentreY>1002</CentreY>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>Book of Truth One</Name>
    <UniqueId>98ce1419-f5f9-49ac-85f0-2f38512f20e9</UniqueId>
    <Map>Trammel</Map>
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    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>Book of Truth Fifty</Name>
    <UniqueId>2b3d4bea-8fbb-452e-bac6-f14c147abf08</UniqueId>
    <Map>Trammel</Map>
    <X>4282</X>
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    <Height>10</Height>
    <CentreX>4287</CentreX>
    <CentreY>953</CentreY>
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    <DelayInSec>False</DelayInSec>
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    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>Mystical Sextant 2</Name>
    <UniqueId>b07281d7-eb9b-48c3-8f54-b9c2f9a793e1</UniqueId>
    <Map>Trammel</Map>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Orthal:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>barkeeper</Name>
    <UniqueId>b42d61d4-6a21-4db9-82a8-de5e170c60a7</UniqueId>
    <Map>Malas</Map>
    <X>878</X>
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    <CentreX>879</CentreX>
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    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <Objects2>barkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Sanctuary Ettins/doppligangers</Name>
    <UniqueId>45ac1920-9dec-49a7-b055-ad70aa981e5e</UniqueId>
    <Map>Trammel</Map>
    <X>6175</X>
    <Y>22</Y>
    <Width>30</Width>
    <Height>30</Height>
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    <DelayInSec>False</DelayInSec>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <Objects2>doppleganger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Sawmp Queen Questgiver</Name>
    <UniqueId>d3987836-4cc2-4114-a743-1ea50edf0638</UniqueId>
    <Map>Trammel</Map>
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    <Objects2>OldSalty:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Third Little Pig</Name>
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    <Map>Trammel</Map>
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    <CentreX>1436</CentreX>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
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  <Points>
    <Name>Ghostly Blacksmith</Name>
    <UniqueId>4f1542d7-92e9-4614-8328-4c1ebbff4ece</UniqueId>
    <Map>Trammel</Map>
    <X>1346</X>
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    <Height>10</Height>
    <CentreX>1351</CentreX>
    <CentreY>1782</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
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  </Points>
  <Points>
    <Name>chikkaha</Name>
    <UniqueId>3365f7cf-f187-4b73-83b6-9a9704fa4d0d</UniqueId>
    <Map>Trammel</Map>
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    <Height>10</Height>
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    <MaxDelay>10</MaxDelay>
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    <InContainer>False</InContainer>
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    <SequentialSpawning>-1</SequentialSpawning>
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    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>sanct/ratmans</Name>
    <UniqueId>a9f33d75-f6f9-464a-97c8-49ee1d44256b</UniqueId>
    <Map>Trammel</Map>
    <X>6300</X>
    <Y>42</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>6350</CentreX>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>poison ele</Name>
    <UniqueId>c2dd2a20-b09d-4d4f-b4a4-dc8693f15967</UniqueId>
    <Map>Trammel</Map>
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    <Height>10</Height>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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  <Points>
    <Name>terathon keep 1</Name>
    <UniqueId>3ece370c-fd69-46e1-b56d-a1ec3c9eebfe</UniqueId>
    <Map>Trammel</Map>
    <X>5135</X>
    <Y>1581</Y>
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    <Height>10</Height>
    <CentreX>5140</CentreX>
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    <MaxDelay>10</MaxDelay>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>terathanavenger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=terathandrone:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=terathanmatriarch:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>blood shame 2</Name>
    <UniqueId>5c61fa3e-e0c1-43b6-ba04-9be8796becd2</UniqueId>
    <Map>Trammel</Map>
    <X>5766</X>
    <Y>32</Y>
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    <Height>10</Height>
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  <Points>
    <Name>Shame blood</Name>
    <UniqueId>44948600-5ba6-4257-a10d-226431d6c11d</UniqueId>
    <Map>Trammel</Map>
    <X>5696</X>
    <Y>9</Y>
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    <Height>10</Height>
    <CentreX>5701</CentreX>
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  <Points>
    <Name>Toy Quest</Name>
    <UniqueId>8b6eea7f-35c9-4383-922d-cbc318e0056b</UniqueId>
    <Map>Trammel</Map>
    <X>1850</X>
    <Y>299</Y>
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    <Height>2</Height>
    <CentreX>1851</CentreX>
    <CentreY>300</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
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  <Points>
    <Name>ML Quest</Name>
    <UniqueId>81505bc3-6c27-4195-97be-2590f7175de8</UniqueId>
    <Map>Malas</Map>
    <X>985</X>
    <Y>514</Y>
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    <Height>10</Height>
    <CentreX>990</CentreX>
    <CentreY>519</CentreY>
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    <ProximityRange>-1</ProximityRange>
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    <Team>0</Team>
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  <Points>
    <Name>Painted Caves5</Name>
    <UniqueId>4872ecc8-c8a6-435a-8166-bc5a68a7685f</UniqueId>
    <Map>Trammel</Map>
    <X>6288</X>
    <Y>873</Y>
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    <Height>10</Height>
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    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=troglodyte:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Eurystheus the brother</Name>
    <UniqueId>771f45b1-d2a0-4c37-ae06-45f146220ed3</UniqueId>
    <Map>Ilshenar</Map>
    <X>1091</X>
    <Y>400</Y>
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    <CentreX>1096</CentreX>
    <CentreY>405</CentreY>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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  <Points>
    <Name>Honey Bear old man</Name>
    <UniqueId>768b0d26-c73e-44a0-97b7-3d4238fcf83b</UniqueId>
    <Map>Trammel</Map>
    <X>1191</X>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
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    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>spiritualityhealer</Name>
    <UniqueId>5cab36a6-9ee1-451f-bc1c-7a5cbc445e32</UniqueId>
    <Map>Ilshenar</Map>
    <X>1446</X>
    <Y>1469</Y>
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    <Height>10</Height>
    <CentreX>1451</CentreX>
    <CentreY>1474</CentreY>
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    <KillReset>1</KillReset>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>sacrificehealer</Name>
    <UniqueId>98cb2d73-6671-4192-81be-4c420bb5ec99</UniqueId>
    <Map>Ilshenar</Map>
    <X>1177</X>
    <Y>1281</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1182</CentreX>
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    <CentreZ>-30</CentreZ>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>kitsunehealer</Name>
    <UniqueId>80170ffd-d2f2-4b56-ba4a-2e6bb60464eb</UniqueId>
    <Map>Tokuno</Map>
    <X>531</X>
    <Y>531</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>536</CentreX>
    <CentreY>536</CentreY>
    <CentreZ>32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>animalbreeders/trainer</Name>
    <UniqueId>f46e406c-3dc9-4f68-9b3a-4db24f8f44d0</UniqueId>
    <Map>Trammel</Map>
    <X>4417</X>
    <Y>1153</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4422</CentreX>
    <CentreY>1158</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ant a healer</Name>
    <UniqueId>360573b9-5f63-486b-b682-78197f301023</UniqueId>
    <Map>Trammel</Map>
    <X>1727</X>
    <Y>806</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1732</CentreX>
    <CentreY>811</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer prismoflight</Name>
    <UniqueId>c650c95a-3a68-4cc0-8827-f59c8f553f7e</UniqueId>
    <Map>Trammel</Map>
    <X>3780</X>
    <Y>1103</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>3785</CentreX>
    <CentreY>1108</CentreY>
    <CentreZ>21</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>homarehealer</Name>
    <UniqueId>f39d26ff-e918-40ff-9352-4995c030e7a9</UniqueId>
    <Map>Tokuno</Map>
    <X>303</X>
    <Y>407</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>308</CentreX>
    <CentreY>412</CentreY>
    <CentreZ>32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>chaoshealer</Name>
    <UniqueId>e8ebbbd5-0d5f-489d-b0c8-58bab8f0c2e6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1749</X>
    <Y>231</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1754</CentreX>
    <CentreY>236</CentreY>
    <CentreZ>58</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer temple</Name>
    <UniqueId>f7ad8951-3456-4717-a1bc-af11cd59df7f</UniqueId>
    <Map>Trammel</Map>
    <X>4601</X>
    <Y>3624</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4606</CentreX>
    <CentreY>3629</CentreY>
    <CentreZ>30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ahnkdungeon</Name>
    <UniqueId>c09ae55d-9843-4f64-bfcc-e3e3e6e6ea0f</UniqueId>
    <Map>Ilshenar</Map>
    <X>570</X>
    <Y>1137</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>575</CentreX>
    <CentreY>1142</CentreY>
    <CentreZ>-100</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>winterspurhealer</Name>
    <UniqueId>047584f4-5cd3-419c-8c1f-dc42a8f53e91</UniqueId>
    <Map>Tokuno</Map>
    <X>929</X>
    <Y>168</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>934</CentreX>
    <CentreY>173</CentreY>
    <CentreZ>34</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>spiderhealer</Name>
    <UniqueId>876b4a2b-ef6b-478a-9ca6-c4d477a55e4f</UniqueId>
    <Map>Tokuno</Map>
    <X>1055</X>
    <Y>813</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1060</CentreX>
    <CentreY>818</CentreY>
    <CentreZ>17</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wispdungeonhealer</Name>
    <UniqueId>fcddadd4-4410-4821-bc6d-08a3eee25b01</UniqueId>
    <Map>Ilshenar</Map>
    <X>637</X>
    <Y>1295</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>642</CentreX>
    <CentreY>1300</CentreY>
    <CentreZ>-58</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>maze healer</Name>
    <UniqueId>9db0a447-8df2-4be4-8b38-427e2fa0aca5</UniqueId>
    <Map>Trammel</Map>
    <X>1173</X>
    <Y>2227</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1178</CentreX>
    <CentreY>2232</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>valorhealer</Name>
    <UniqueId>02918062-334c-4863-a67f-8c5629e6874b</UniqueId>
    <Map>Ilshenar</Map>
    <X>524</X>
    <Y>199</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>529</CentreX>
    <CentreY>204</CentreY>
    <CentreZ>-46</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>corruptedforesthealer</Name>
    <UniqueId>4e912781-7768-43b3-a999-6c1bbeaed7ff</UniqueId>
    <Map>Malas</Map>
    <X>2156</X>
    <Y>1156</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2161</CentreX>
    <CentreY>1161</CentreY>
    <CentreZ>-85</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer despise</Name>
    <UniqueId>9526b244-0d98-4830-b542-3c006a3eb0b5</UniqueId>
    <Map>Trammel</Map>
    <X>1295</X>
    <Y>1069</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1300</CentreX>
    <CentreY>1074</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>savagecamphealer</Name>
    <UniqueId>633ea38c-eedf-4b48-8394-297cfd6de2e8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1139</X>
    <Y>649</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1144</CentreX>
    <CentreY>654</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>marshhealer</Name>
    <UniqueId>1af86e1b-9a36-49ae-bd37-0244ef3d4556</UniqueId>
    <Map>Tokuno</Map>
    <X>163</X>
    <Y>984</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>168</CentreX>
    <CentreY>989</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>blkcastlehealer</Name>
    <UniqueId>4b074bd5-6a13-48fd-93d8-4a8f59599311</UniqueId>
    <Map>Ilshenar</Map>
    <X>1111</X>
    <Y>650</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1116</CentreX>
    <CentreY>655</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>honor healer</Name>
    <UniqueId>8afbe3fd-4372-4117-a234-4771a59af02a</UniqueId>
    <Map>Ilshenar</Map>
    <X>747</X>
    <Y>725</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>752</CentreX>
    <CentreY>730</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>DECEIT HEALER FEL</Name>
    <UniqueId>cca0e40e-1674-439c-8b95-4404535be652</UniqueId>
    <Map>Felucca</Map>
    <X>4111</X>
    <Y>436</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>4116</CentreX>
    <CentreY>441</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilhealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>makentohealer</Name>
    <UniqueId>a0b2def8-2d39-4700-9746-e51c24ecac59</UniqueId>
    <Map>Tokuno</Map>
    <X>717</X>
    <Y>1049</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>722</CentreX>
    <CentreY>1054</CentreY>
    <CentreZ>36</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>pyramidhealer</Name>
    <UniqueId>8151148d-52ab-4d4f-acee-d35bb8ad5eab</UniqueId>
    <Map>Malas</Map>
    <X>1834</X>
    <Y>1800</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1839</CentreX>
    <CentreY>1805</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>justice healer</Name>
    <UniqueId>0e721539-5bbf-4394-bac8-8d99f0a92d1f</UniqueId>
    <Map>Ilshenar</Map>
    <X>973</X>
    <Y>1007</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>978</CentreX>
    <CentreY>1012</CentreY>
    <CentreZ>-41</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>stormpointhealer</Name>
    <UniqueId>ca09fe42-6aa9-464a-8621-7e5c3ca31201</UniqueId>
    <Map>Tokuno</Map>
    <X>1184</X>
    <Y>1110</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1189</CentreX>
    <CentreY>1115</CentreY>
    <CentreZ>17</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>malasforthealer</Name>
    <UniqueId>f6b29564-5f85-4b25-bd50-8e5bf5e0f4c1</UniqueId>
    <Map>Malas</Map>
    <X>1351</X>
    <Y>1264</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1356</CentreX>
    <CentreY>1269</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>exodushealer</Name>
    <UniqueId>3ffbdff0-1af1-4b37-b753-c7dd66c5efc2</UniqueId>
    <Map>Ilshenar</Map>
    <X>833</X>
    <Y>808</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>838</CentreX>
    <CentreY>813</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rockdungeonhealer</Name>
    <UniqueId>53ddb688-13a2-4a8d-9182-4a97c2d4ec93</UniqueId>
    <Map>Ilshenar</Map>
    <X>1780</X>
    <Y>567</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1785</CentreX>
    <CentreY>572</CentreY>
    <CentreZ>70</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scorcersdungeon</Name>
    <UniqueId>3d182dfa-fff1-406d-b6e5-6f06bae31a04</UniqueId>
    <Map>Ilshenar</Map>
    <X>550</X>
    <Y>459</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>555</CentreX>
    <CentreY>464</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>islandhealer</Name>
    <UniqueId>91f2e95b-8d33-41e6-9dce-1f11e040726e</UniqueId>
    <Map>Trammel</Map>
    <X>1918</X>
    <Y>2064</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1923</CentreX>
    <CentreY>2069</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mtshohealer</Name>
    <UniqueId>0af37f45-fcc1-4c0f-837c-caa1f3373855</UniqueId>
    <Map>Tokuno</Map>
    <X>1209</X>
    <Y>781</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1214</CentreX>
    <CentreY>786</CentreY>
    <CentreZ>11</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ant d healer</Name>
    <UniqueId>d0313445-56a9-4be8-b2a8-e63ab7079d3c</UniqueId>
    <Map>Trammel</Map>
    <X>730</X>
    <Y>1439</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>735</CentreX>
    <CentreY>1444</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>champtermerhealer</Name>
    <UniqueId>efa08ed1-edb8-4c04-b034-316b8960c4d1</UniqueId>
    <Map>TerMur</Map>
    <X>482</X>
    <Y>3743</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>487</CentreX>
    <CentreY>3748</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>cfdef2d9-ccf1-455f-b6ad-0362d23a6b82</UniqueId>
    <Map>Trammel</Map>
    <X>5324</X>
    <Y>1816</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5329</CentreX>
    <CentreY>1821</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dorothy:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>1b441525-6227-4037-9cf5-963edc552861</UniqueId>
    <Map>Trammel</Map>
    <X>5814</X>
    <Y>587</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5819</CentreX>
    <CentreY>592</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jukawarrior:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer</Name>
    <UniqueId>9e4771c1-6845-489b-a3c6-8624023c4062</UniqueId>
    <Map>Malas</Map>
    <X>946</X>
    <Y>516</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>951</CentreX>
    <CentreY>521</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>1217b940-0285-4793-9b2d-95159eece048</UniqueId>
    <Map>Trammel</Map>
    <X>5322</X>
    <Y>1809</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5327</CentreX>
    <CentreY>1814</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wizardofoz:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal luna banker/minter</Name>
    <UniqueId>096044a5-6a0e-4be6-b23e-706c7a1e4fed</UniqueId>
    <Map>Malas</Map>
    <X>931</X>
    <Y>494</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>936</CentreX>
    <CentreY>499</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal vics house farm animals</Name>
    <UniqueId>8383b518-e1f1-4104-903d-90486126e0fb</UniqueId>
    <Map>Malas</Map>
    <X>2164</X>
    <Y>1356</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2169</CentreX>
    <CentreY>1361</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>23</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=goat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bull:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pig:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boar:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal luna vic's animalbreeder/trainer</Name>
    <UniqueId>fe108f8b-0789-4e48-9590-77044524daf1</UniqueId>
    <Map>Malas</Map>
    <X>2125</X>
    <Y>1365</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2130</CentreX>
    <CentreY>1370</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>timberwolf</Name>
    <UniqueId>6494f1ac-6319-4b57-9c37-d0b80b5b847f</UniqueId>
    <Map>Trammel</Map>
    <X>1661</X>
    <Y>590</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1666</CentreX>
    <CentreY>595</CentreY>
    <CentreZ>16</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>timberwolf:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>ariellesbauble</Name>
    <UniqueId>ccece782-2570-4800-af86-040be3f88af8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1513</X>
    <Y>1158</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1543</CentreX>
    <CentreY>1188</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ariellesbauble:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>sap of sosaria</Name>
    <UniqueId>b3f09cc2-a6af-45b2-9df6-9783bad81819</UniqueId>
    <Map>Trammel</Map>
    <X>754</X>
    <Y>997</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>759</CentreX>
    <CentreY>1002</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sosariasap:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>chicken cow horse</Name>
    <UniqueId>9bcf6a68-a2c5-4f77-84ca-d81c166576fc</UniqueId>
    <Map>Tokuno</Map>
    <X>167</X>
    <Y>298</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>172</CentreX>
    <CentreY>303</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chicken:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=eggs:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Turkey2:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>goldilocks</Name>
    <UniqueId>b69f39c9-1911-49fe-8081-906a4a8fafbd</UniqueId>
    <Map>Trammel</Map>
    <X>1377</X>
    <Y>3773</Y>
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    <Height>10</Height>
    <CentreX>1382</CentreX>
    <CentreY>3778</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jhelomlibrarian:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Spawner</Name>
    <UniqueId>b9ab43b0-d7b5-4495-bf16-856d60a4aa54</UniqueId>
    <Map>Trammel</Map>
    <X>5197</X>
    <Y>1885</Y>
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    <Height>10</Height>
    <CentreX>5202</CentreX>
    <CentreY>1890</CentreY>
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    <MaxCount>1</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>slime</Name>
    <UniqueId>6b1ab1b7-44cb-4270-9914-c4f97d046256</UniqueId>
    <Map>Felucca</Map>
    <X>5687</X>
    <Y>1410</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5692</CentreX>
    <CentreY>1415</CentreY>
    <CentreZ>37</CentreZ>
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    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>slime:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>evilmage</Name>
    <UniqueId>cb2e277c-92bd-44cd-9f4e-510b4d125b54</UniqueId>
    <Map>Trammel</Map>
    <X>5644</X>
    <Y>1358</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5649</CentreX>
    <CentreY>1363</CentreY>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellhound:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Haloween Event 2</Name>
    <UniqueId>3633488b-596b-402b-995d-b3692deb628a</UniqueId>
    <Map>Trammel</Map>
    <X>5160</X>
    <Y>2068</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>5163</CentreX>
    <CentreY>2071</CentreY>
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    <Range>5</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>60</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BoneDemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Devourer:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lava lizard</Name>
    <UniqueId>63a8f89a-6c2c-485b-8140-a72ba3a2e663</UniqueId>
    <Map>Felucca</Map>
    <X>5783</X>
    <Y>1422</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5788</CentreX>
    <CentreY>1427</CentreY>
    <CentreZ>18</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavalizard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>covetous 3</Name>
    <UniqueId>a5a2e237-17c7-4f01-9ac8-f67bf4101b14</UniqueId>
    <Map>Trammel</Map>
    <X>5574</X>
    <Y>1854</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5579</CentreX>
    <CentreY>1859</CentreY>
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    <Range>5</Range>
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    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lichlord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lich:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>animal trainer/breeder</Name>
    <UniqueId>ee3c1399-3900-427e-89a4-2386a06c2379</UniqueId>
    <Map>Tokuno</Map>
    <X>167</X>
    <Y>295</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>172</CentreX>
    <CentreY>300</CentreY>
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    <Range>5</Range>
    <MaxCount>2</MaxCount>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>executioner</Name>
    <UniqueId>8b26324b-36fe-4105-b040-2a53405632a5</UniqueId>
    <Map>Ilshenar</Map>
    <X>2086</X>
    <Y>50</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2091</CentreX>
    <CentreY>55</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>executioner:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock Dungeon 1</Name>
    <UniqueId>c06774ed-2ae1-47ea-a1f7-c7119750bc32</UniqueId>
    <Map>Ilshenar</Map>
    <X>2019</X>
    <Y>-66</Y>
    <Width>300</Width>
    <Height>300</Height>
    <CentreX>2169</CentreX>
    <CentreY>84</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>150</Range>
    <MaxCount>320</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ancienthellhound:MX=50:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=werewolf:MX=50:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lichlord:MX=50:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientlich:MX=25:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fire elemental fire dungeon</Name>
    <UniqueId>cf90c2cf-5461-455b-af60-e482f4aec129</UniqueId>
    <Map>Felucca</Map>
    <X>5739</X>
    <Y>1464</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5744</CentreX>
    <CentreY>1469</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>19af0092-befe-4e66-9e49-0dd9dde31e32</UniqueId>
    <Map>Trammel</Map>
    <X>5803</X>
    <Y>580</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5808</CentreX>
    <CentreY>585</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jukalord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sleepy Hollow1</Name>
    <UniqueId>e716ba1b-bdeb-4717-8120-d4eadcd5e4ea</UniqueId>
    <Map>Trammel</Map>
    <X>2627</X>
    <Y>962</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2632</CentreX>
    <CentreY>967</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>IchabodCrane:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>giant rat</Name>
    <UniqueId>6005b2d1-775c-4a71-8c32-03c8ed65fa5b</UniqueId>
    <Map>Felucca</Map>
    <X>5729</X>
    <Y>1428</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5734</CentreX>
    <CentreY>1433</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantrat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>hellhound</Name>
    <UniqueId>786709a9-079c-4d89-ac40-35ff9beb54ce</UniqueId>
    <Map>Trammel</Map>
    <X>5673</X>
    <Y>1334</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5678</CentreX>
    <CentreY>1339</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hellhound:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>predator hell cat</Name>
    <UniqueId>9d3f4b20-56c0-4b61-b353-2ecf10cb8535</UniqueId>
    <Map>Trammel</Map>
    <X>5687</X>
    <Y>1330</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5692</CentreX>
    <CentreY>1335</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>predatorhellcat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evilmage</Name>
    <UniqueId>c4ac5952-c079-46d0-a174-afc7e42fd735</UniqueId>
    <Map>Trammel</Map>
    <X>5646</X>
    <Y>1395</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5651</CentreX>
    <CentreY>1400</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Killer Pumpkin2</Name>
    <UniqueId>bb8da8fb-7fff-47c9-9927-02d4165947ac</UniqueId>
    <Map>Trammel</Map>
    <X>2746</X>
    <Y>851</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>2761</CentreX>
    <CentreY>866</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Daemonpumpkin:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spectre/wraith/skeleton/zombie</Name>
    <UniqueId>78192f6e-5f0a-4d82-b05c-329df530b55c</UniqueId>
    <Map>Trammel</Map>
    <X>2753</X>
    <Y>855</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2758</CentreX>
    <CentreY>860</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wraith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=spectre:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=zombie:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>szandor</Name>
    <UniqueId>cd187757-74f9-4993-b414-d8561d0951d6</UniqueId>
    <Map>Trammel</Map>
    <X>1276</X>
    <Y>3716</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1281</CentreX>
    <CentreY>3721</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>szandor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>freddy1</Name>
    <UniqueId>956ab26f-4535-497f-8e23-9a5c336269d0</UniqueId>
    <Map>Trammel</Map>
    <X>1342</X>
    <Y>1495</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1347</CentreX>
    <CentreY>1500</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>FreddyKruger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>freddy 2</Name>
    <UniqueId>055ac8a0-1a39-4a0a-b766-5b4506d02421</UniqueId>
    <Map>Felucca</Map>
    <X>1342</X>
    <Y>1495</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1347</CentreX>
    <CentreY>1500</CentreY>
    <CentreZ>20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>freddykruger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Jason 1</Name>
    <UniqueId>fdf5609e-3ff5-43a5-b896-58bcd81b740c</UniqueId>
    <Map>Felucca</Map>
    <X>1741</X>
    <Y>3488</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1744</CentreX>
    <CentreY>3491</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jason:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Jason 2</Name>
    <UniqueId>74cf2e55-e30e-49c6-abaf-e4ca530c57b6</UniqueId>
    <Map>Trammel</Map>
    <X>1740</X>
    <Y>3492</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1743</CentreX>
    <CentreY>3495</CentreY>
    <CentreZ>7</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>jason:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sleepy Hollow2</Name>
    <UniqueId>2f30f73a-06d3-4903-934a-d14d5f1329b0</UniqueId>
    <Map>Trammel</Map>
    <X>2596</X>
    <Y>981</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2601</CentreX>
    <CentreY>986</CentreY>
    <CentreZ>0</CentreZ>
    <Range>25</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>headlesshorseman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tanner/tailor malas luna</Name>
    <UniqueId>927d3291-d84c-46af-9b01-78b7a8126440</UniqueId>
    <Map>Malas</Map>
    <X>969</X>
    <Y>522</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>974</CentreX>
    <CentreY>527</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tanner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Killer Pumpkins1</Name>
    <UniqueId>524e799d-b6ee-4a26-a0a8-749b562fff1b</UniqueId>
    <Map>Trammel</Map>
    <X>4532</X>
    <Y>1304</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>4547</CentreX>
    <CentreY>1319</CentreY>
    <CentreZ>8</CentreZ>
    <Range>15</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>clownpumpkin:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Boogeyman2</Name>
    <UniqueId>2ffa0b45-944c-4d8a-928f-0ef85d866f51</UniqueId>
    <Map>Trammel</Map>
    <X>1371</X>
    <Y>1441</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1376</CentreX>
    <CentreY>1446</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>boogeyman:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Haloween Event 1</Name>
    <UniqueId>fad88e55-7aa6-4a03-8d7d-655ec35bb798</UniqueId>
    <Map>Trammel</Map>
    <X>5131</X>
    <Y>2059</Y>
    <Width>56</Width>
    <Height>56</Height>
    <CentreX>5159</CentreX>
    <CentreY>2087</CentreY>
    <CentreZ>0</CentreZ>
    <Range>25</Range>
    <MaxCount>60</MaxCount>
    <MinDelay>60</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SkeletalMage:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BoneKnight:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mummy:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lich:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=RottingCorpse:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LichLord:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>giant spider</Name>
    <UniqueId>c0b18bf6-b42b-4d4e-aba4-4c7f953ccc18</UniqueId>
    <Map>Trammel</Map>
    <X>5468</X>
    <Y>2031</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>5473</CentreX>
    <CentreY>2036</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Dolphins3</Name>
    <UniqueId>0ad592be-9d8a-4d3f-aa51-18ad2cd95034</UniqueId>
    <Map>Tokuno</Map>
    <X>370</X>
    <Y>1352</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>375</CentreX>
    <CentreY>1357</CentreY>
    <CentreZ>-5</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Dolphin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Shrine2</Name>
    <UniqueId>28575916-c9aa-4eae-8a2f-a6ac73ff2c40</UniqueId>
    <Map>TerMur</Map>
    <X>983</X>
    <Y>3977</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>983</CentreX>
    <CentreY>3977</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bookofcircles:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Shrine quest</Name>
    <UniqueId>54e10d59-52ea-4942-9612-894cd5cfdc4e</UniqueId>
    <Map>TerMur</Map>
    <X>983</X>
    <Y>3979</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>983</CentreX>
    <CentreY>3979</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ShrineMantra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Turkey Spawner</Name>
    <UniqueId>67fc0a58-64f6-4b5c-92d1-7e9e87fd5677</UniqueId>
    <Map>Malas</Map>
    <X>874</X>
    <Y>1411</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>879</CentreX>
    <CentreY>1416</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>turkey:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey1:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=turkey2:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>innkeeper mals luna</Name>
    <UniqueId>07145f11-ea4c-4aef-9928-5a488868e6e2</UniqueId>
    <Map>Malas</Map>
    <X>985</X>
    <Y>522</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>990</CentreX>
    <CentreY>527</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>blacksmith</Name>
    <UniqueId>80f709e5-e692-4165-b258-c06fbff57759</UniqueId>
    <Map>Malas</Map>
    <X>970</X>
    <Y>508</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>975</CentreX>
    <CentreY>513</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blacksmithguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>keeper of chiv</Name>
    <UniqueId>75595b3b-bd57-4730-85fd-eadb763aadcd</UniqueId>
    <Map>Malas</Map>
    <X>954</X>
    <Y>511</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>959</CentreX>
    <CentreY>516</CentreY>
    <CentreZ>-70</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>keeperofchivalry:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ancient wyrm</Name>
    <UniqueId>b6db0952-5a4d-44ef-8c24-aafca79dcdb4</UniqueId>
    <Map>Ilshenar</Map>
    <X>44</X>
    <Y>687</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>49</CentreX>
    <CentreY>692</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ancientwyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer</Name>
    <UniqueId>a3d102fa-ca1f-44db-b76d-c5135fa402e3</UniqueId>
    <Map>Malas</Map>
    <X>1025</X>
    <Y>515</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1030</CentreX>
    <CentreY>520</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>8e9b0b91-c551-47c4-997b-c08e59233ace</UniqueId>
    <Map>Malas</Map>
    <X>1553</X>
    <Y>163</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1558</CentreX>
    <CentreY>168</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=squirrel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>e6cd2e8e-a6a9-4f53-b813-3c8d12c153a7</UniqueId>
    <Map>Malas</Map>
    <X>1535</X>
    <Y>148</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1540</CentreX>
    <CentreY>153</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=squirrel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>snake fel prism of light</Name>
    <UniqueId>94d26171-72f3-43ed-a8d8-cdbca42cc24b</UniqueId>
    <Map>Felucca</Map>
    <X>6469</X>
    <Y>69</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6474</CentreX>
    <CentreY>74</CentreY>
    <CentreZ>-34</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>snake:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>32844948-f53e-4378-b0d8-c36a010ab945</UniqueId>
    <Map>Trammel</Map>
    <X>1290</X>
    <Y>1756</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1295</CentreX>
    <CentreY>1761</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animalbreeder:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>d771fbc4-8f49-49aa-a463-80d03e755d52</UniqueId>
    <Map>Trammel</Map>
    <X>2514</X>
    <Y>147</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2519</CentreX>
    <CentreY>152</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>AnimalTrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Hind:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Prism 1</Name>
    <UniqueId>f3c41ffd-930b-4daa-822e-41682386c800</UniqueId>
    <Map>Trammel</Map>
    <X>6512</X>
    <Y>60</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>6532</CentreX>
    <CentreY>80</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>crystaldaemon:MX=12:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>boglings toads</Name>
    <UniqueId>2d1a8daf-b8ce-4d9d-8643-1b7ca3d354d7</UniqueId>
    <Map>Trammel</Map>
    <X>6459</X>
    <Y>860</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>6484</CentreX>
    <CentreY>885</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>harpy:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bogling:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gianttoad:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>troglodyte</Name>
    <UniqueId>3a3b384e-5026-4f8d-99e0-a34c690ed15d</UniqueId>
    <Map>Felucca</Map>
    <X>6290</X>
    <Y>867</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>6295</CentreX>
    <CentreY>872</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>19</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cat:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dog:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=troglodyte:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Neville Quest</Name>
    <UniqueId>84191b12-5c38-4d47-9440-b010b712f85e</UniqueId>
    <Map>TerMur</Map>
    <X>1150</X>
    <Y>963</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1155</CentreX>
    <CentreY>968</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Neville:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Dugan Quest</Name>
    <UniqueId>e8cf2f19-9a13-4c78-8c95-ae10d7d82d19</UniqueId>
    <Map>TerMur</Map>
    <X>1088</X>
    <Y>1127</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1090</CentreX>
    <CentreY>1129</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Dugan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
</Spawns>